Пример #1
0
 protected virtual void GenerateLandingRoom(Board board, Vector2Int stairway, Verticality verticality)
 {
     landing = new Landing();
     rooms.Add(landing);
     landing.SetupRoom(stairway, verticality, board.startingDoorwayDirection, identifier);
     landing.TestRoomValidity(board);
 }
Пример #2
0
 public virtual void ChangeStory(Verticality verticality)
 {
     print(verticality);
     if (verticality == Verticality.Up)
     {
         storyLocation++;
     }
     else
     {
         storyLocation--;
     }
     UpdateLayering();
     SortIntoParent();
 }
Пример #3
0
    public virtual void SetupRoom(Vector2Int stairway, Verticality verticality, Direction disabledDoorDirection, int story)
    {
        this.story = story;
        SetRoomDimensions();
        this.disabledDoorDirection = disabledDoorDirection;

        x = Random.Range(stairway.x - width + stairwayBreadth, stairway.x - stairwayBreadth);
        y = Random.Range(stairway.y - height + stairwayBreadth, stairway.y - stairwayBreadth);

        if (verticality == Verticality.Down)
        {
            stairwayUp   = stairway;
            stairwayDown = new Vector2Int(Random.Range(x, x + width - stairwayBreadth), Random.Range(y, y + height) - stairwayBreadth);
        }
        else
        {
            stairwayDown = stairway;
            stairwayUp   = new Vector2Int(Random.Range(x, x + width - stairwayBreadth), Random.Range(y, y + height) - stairwayBreadth);
        }
    }
Пример #4
0
 public virtual void CreateRoomsAndCorridors(Board board, Vector2Int stairway, Verticality verticality)
 {
     GenerateLandingRoom(board, stairway, verticality);
     GenerateRemainingRooms(board);
 }
Пример #5
0
 public override void ChangeStory(Verticality verticality)
 {
     base.ChangeStory(verticality);
     print("Changing to story " + storyLocation);
     EventHub.PlayerChangeStoryBroadcast(this);
 }