Пример #1
0
 // Use this for initialization
 void Start()
 {
     gameManagement = GameObject.Find("EndOfLevel").GetComponent <GameManagementScript>();
     pushLeft       = false;
     nonPushLeft    = false;
     pushRight      = false;
     nonPushRight   = false;
     touchingMoving = false;
     movingPush     = 0f;
     onMoveLeft     = false;
     masterScript   = player1.GetComponent <VerticalMaster>();
     cameraScript   = cameraBoi.GetComponent <FollowPlayer>();
     unlock         = false;
     width          = GetComponent <BoxCollider2D>().bounds.size.x;
     height         = GetComponent <BoxCollider2D>().bounds.size.y;
     //charAnim = GetComponentInChildren<Animator>();
     col = false;
     distanceToCollision = 0f;
     extraSpeed          = 0f;
 }
Пример #2
0
 // Start is called before the first frame update
 void Start()
 {
     inside         = false;
     verticalMaster = player.GetComponent <VerticalMaster>();
 }
Пример #3
0
 // Start is called before the first frame update
 void Start()
 {
     verticalMaster = player.GetComponent <VerticalMaster>();
 }
 // Start is called before the first frame update
 void Start()
 {
     height = GetComponent<BoxCollider2D>().bounds.size.y;
     vertMaster = GetComponent<VerticalMaster>();
 }
Пример #5
0
 // Start is called before the first frame update
 void Start()
 {
     verticalMaster = player.GetComponent <VerticalMaster>();
     horizontal     = player.GetComponent <HorizontalMovement>();
     oldSpeed       = horizontal.speed;
 }