Пример #1
0
        public View(bool debug = false)
        {
            GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
            GL.Enable(EnableCap.Blend);

            _wrapper = debug ? (RenderWrapper) new RenderSimulator() : new RenderTranslator();

            _vertex   = new LightedVertex();
            _fragment = new LightedFragment();
            if (_wrapper is RenderTranslator translator)
            {
                string directory = Directory.GetCurrentDirectory();
                translator.RegisterShader(_vertex, _fragment, directory + @"\..\..\Shaders\" + _vertex.GetType().Name + ".cs", directory + @"\..\..\Shaders\" + _fragment.GetType().Name + ".cs");
            }
        }