public void MergeFrom(Triangle other) { if (other == null) { return; } if (other.vertex1_ != null) { if (vertex1_ == null) { vertex1_ = new global::FossFab.Vector3(); } Vertex1.MergeFrom(other.Vertex1); } if (other.vertex2_ != null) { if (vertex2_ == null) { vertex2_ = new global::FossFab.Vector3(); } Vertex2.MergeFrom(other.Vertex2); } if (other.vertex3_ != null) { if (vertex3_ == null) { vertex3_ = new global::FossFab.Vector3(); } Vertex3.MergeFrom(other.Vertex3); } }