public void AddModMeshSet(apOptModifiedMeshSet modMeshSet)
        {
            if (_requestType == REQUEST_TYPE.VertLocal)
            {
                _modWeightPairs.Add(new ModWeightPair(modMeshSet.SubModMesh_Vertex));
                _nModWeightPairs = _modWeightPairs.Count;
            }
            else if (_requestType == REQUEST_TYPE.Rigging)
            {
                apOptModifiedMesh_VertexRig modMesh_Rigging = modMeshSet.SubModMesh_Rigging;
                if (_rigBoneWeightTables != null)
                {
                    //??
                    //Rigging은 Static 타입이어서 ModMesh가 하나만 생성된다.
                    Debug.LogError("Overwritten Mod Mesh To Rigging");
                    return;
                }

                //_totalRiggingWeight = 0.0f;
                _rigBoneWeightTables = new VertRigWeightTable[modMesh_Rigging._vertRigs.Length];

                for (int i = 0; i < modMesh_Rigging._vertRigs.Length; i++)
                {
                    _rigBoneWeightTables[i] = new VertRigWeightTable(i, modMeshSet, modMesh_Rigging);
                }
            }
        }
        // Functions
        //-----------------------------------------------
        public void AddModMesh(apOptModifiedMesh modMesh)
        {
            if (_requestType == REQUEST_TYPE.VertLocal)
            {
                _modWeightPairs.Add(new ModWeightPair(modMesh));
                _nModWeightPairs = _modWeightPairs.Count;
            }
            else if (_requestType == REQUEST_TYPE.Rigging)
            {
                if (_rigBoneWeightTables != null)
                {
                    //??
                    //Rigging은 Static 타입이어서 ModMesh가 하나만 생성된다.
                    Debug.LogError("Overwritten Mod Mesh To Rigging");
                    return;
                }
                //_totalRiggingWeight = 0.0f;
                _rigBoneWeightTables = new VertRigWeightTable[modMesh._vertRigs.Length];

                for (int i = 0; i < modMesh._vertRigs.Length; i++)
                {
                    _rigBoneWeightTables[i] = new VertRigWeightTable(i, modMesh);
                    //_totalRiggingWeight += _rigBoneWeightTables[i]._totalRiggingWeight;//<<추가 RiggingWeight를 계산합시다.
                }
            }
        }