public void Refresh(VersusTowerRewardItem.REWARD_TYPE type = VersusTowerRewardItem.REWARD_TYPE.Arrival, int idx = 0) { VersusTowerParam dataOfClass = DataSource.FindDataOfClass <VersusTowerParam>(((Component)this).get_gameObject(), (VersusTowerParam)null); if (dataOfClass == null) { return; } if (Object.op_Inequality((Object)this.rewardFloor, (Object)null)) { this.rewardFloor.set_text(GameUtility.HalfNum2FullNum(dataOfClass.Floor.ToString()) + LocalizedText.Get("sys.MULTI_VERSUS_FLOOR")); } this.SetData(type, idx); }
public void SetData(VersusTowerRewardItem.REWARD_TYPE type, int idx = 0) { GameManager instance = MonoSingleton <GameManager> .Instance; VersusTowerParam dataOfClass = DataSource.FindDataOfClass <VersusTowerParam>(((Component)this).get_gameObject(), (VersusTowerParam)null); int versusTowerFloor = instance.Player.VersusTowerFloor; if (dataOfClass == null) { return; } VERSUS_ITEM_TYPE versusItemType = VERSUS_ITEM_TYPE.item; string str = string.Empty; int num = 0; if (type == VersusTowerRewardItem.REWARD_TYPE.Arrival) { versusItemType = dataOfClass.ArrivalItemType; str = (string)dataOfClass.ArrivalIteminame; num = (int)dataOfClass.ArrivalItemNum; } else if (idx >= 0 && idx < dataOfClass.SeasonIteminame.Length) { versusItemType = dataOfClass.SeasonItemType[idx]; str = (string)dataOfClass.SeasonIteminame[idx]; num = (int)dataOfClass.SeasonItemnum[idx]; } if (Object.op_Inequality((Object)this.itemObj, (Object)null)) { this.itemObj.SetActive(true); } if (Object.op_Inequality((Object)this.amountObj, (Object)null)) { this.amountObj.SetActive(true); } if (Object.op_Inequality((Object)this.unitObj, (Object)null)) { this.unitObj.SetActive(false); } switch (versusItemType) { case VERSUS_ITEM_TYPE.item: if (Object.op_Inequality((Object)this.itemObj, (Object)null) && Object.op_Inequality((Object)this.amountObj, (Object)null)) { ArtifactIcon componentInChildren = (ArtifactIcon)this.itemObj.GetComponentInChildren <ArtifactIcon>(); if (Object.op_Inequality((Object)componentInChildren, (Object)null)) { ((Behaviour)componentInChildren).set_enabled(false); } this.itemObj.SetActive(true); DataSource component1 = (DataSource)this.itemObj.GetComponent <DataSource>(); if (Object.op_Inequality((Object)component1, (Object)null)) { component1.Clear(); } DataSource component2 = (DataSource)this.amountObj.GetComponent <DataSource>(); if (Object.op_Inequality((Object)component2, (Object)null)) { component2.Clear(); } ItemParam itemParam = instance.GetItemParam(str); DataSource.Bind <ItemParam>(this.itemObj, itemParam); ItemData data = new ItemData(); data.Setup(0L, itemParam, num); DataSource.Bind <ItemData>(this.amountObj, data); Transform child = this.itemObj.get_transform().FindChild("icon"); if (Object.op_Inequality((Object)child, (Object)null)) { GameParameter component3 = (GameParameter)((Component)child).GetComponent <GameParameter>(); if (Object.op_Inequality((Object)component3, (Object)null)) { ((Behaviour)component3).set_enabled(true); } } GameParameter.UpdateAll(this.itemObj); if (Object.op_Inequality((Object)this.iconParam, (Object)null)) { this.iconParam.UpdateValue(); } if (Object.op_Inequality((Object)this.frameParam, (Object)null)) { this.frameParam.UpdateValue(); } if (Object.op_Inequality((Object)this.rewardName, (Object)null)) { this.rewardName.set_text(itemParam.name + string.Format(LocalizedText.Get("sys.CROSS_NUM"), (object)num)); break; } break; } break; case VERSUS_ITEM_TYPE.gold: if (Object.op_Inequality((Object)this.itemTex, (Object)null)) { GameParameter component = (GameParameter)((Component)this.itemTex).GetComponent <GameParameter>(); if (Object.op_Inequality((Object)component, (Object)null)) { ((Behaviour)component).set_enabled(false); } this.itemTex.set_texture(this.goldTex); } if (Object.op_Inequality((Object)this.frameTex, (Object)null) && Object.op_Inequality((Object)this.goldBase, (Object)null)) { this.frameTex.set_sprite(this.goldBase); } if (Object.op_Inequality((Object)this.rewardName, (Object)null)) { this.rewardName.set_text(num.ToString() + LocalizedText.Get("sys.GOLD")); } if (Object.op_Inequality((Object)this.amountObj, (Object)null)) { this.amountObj.SetActive(false); break; } break; case VERSUS_ITEM_TYPE.coin: if (Object.op_Inequality((Object)this.itemTex, (Object)null)) { GameParameter component = (GameParameter)((Component)this.itemTex).GetComponent <GameParameter>(); if (Object.op_Inequality((Object)component, (Object)null)) { ((Behaviour)component).set_enabled(false); } this.itemTex.set_texture(this.coinTex); } if (Object.op_Inequality((Object)this.frameTex, (Object)null) && Object.op_Inequality((Object)this.coinBase, (Object)null)) { this.frameTex.set_sprite(this.coinBase); } if (Object.op_Inequality((Object)this.rewardName, (Object)null)) { this.rewardName.set_text(string.Format(LocalizedText.Get("sys.CHALLENGE_REWARD_COIN"), (object)num)); } if (Object.op_Inequality((Object)this.amountObj, (Object)null)) { this.amountObj.SetActive(false); break; } break; case VERSUS_ITEM_TYPE.unit: if (Object.op_Inequality((Object)this.unitObj, (Object)null)) { if (Object.op_Inequality((Object)this.itemObj, (Object)null)) { this.itemObj.SetActive(false); } this.unitObj.SetActive(true); UnitParam unitParam = instance.GetUnitParam(str); DebugUtility.Assert(unitParam != null, "Invalid unit:" + str); UnitData data = new UnitData(); data.Setup(str, 0, 1, 0, (string)null, 1, EElement.None, 0); DataSource.Bind <UnitData>(this.unitObj, data); GameParameter.UpdateAll(this.unitObj); if (Object.op_Inequality((Object)this.rewardName, (Object)null)) { this.rewardName.set_text(string.Format(LocalizedText.Get("sys.MULTI_VERSUS_REWARD_UNIT"), (object)unitParam.name)); break; } break; } break; case VERSUS_ITEM_TYPE.artifact: if (Object.op_Inequality((Object)this.itemObj, (Object)null)) { DataSource component = (DataSource)this.itemObj.GetComponent <DataSource>(); if (Object.op_Inequality((Object)component, (Object)null)) { component.Clear(); } ArtifactParam artifactParam = instance.MasterParam.GetArtifactParam(str); DataSource.Bind <ArtifactParam>(this.itemObj, artifactParam); ArtifactIcon componentInChildren = (ArtifactIcon)this.itemObj.GetComponentInChildren <ArtifactIcon>(); if (Object.op_Inequality((Object)componentInChildren, (Object)null)) { ((Behaviour)componentInChildren).set_enabled(true); componentInChildren.UpdateValue(); if (Object.op_Inequality((Object)this.rewardName, (Object)null)) { this.rewardName.set_text(string.Format(LocalizedText.Get("sys.MULTI_VERSUS_REWARD_ARTIFACT"), (object)artifactParam.name)); } if (Object.op_Inequality((Object)this.amountObj, (Object)null)) { this.amountObj.SetActive(false); break; } break; } break; } break; case VERSUS_ITEM_TYPE.award: if (Object.op_Inequality((Object)this.itemObj, (Object)null) && Object.op_Inequality((Object)this.amountObj, (Object)null)) { ArtifactIcon componentInChildren = (ArtifactIcon)this.itemObj.GetComponentInChildren <ArtifactIcon>(); if (Object.op_Inequality((Object)componentInChildren, (Object)null)) { ((Behaviour)componentInChildren).set_enabled(false); } this.itemObj.SetActive(true); AwardParam awardParam = instance.GetAwardParam(str); Transform child = this.itemObj.get_transform().FindChild("icon"); if (Object.op_Inequality((Object)child, (Object)null)) { IconLoader iconLoader = GameUtility.RequireComponent <IconLoader>(((Component)child).get_gameObject()); if (!string.IsNullOrEmpty(awardParam.icon)) { iconLoader.ResourcePath = AssetPath.ItemIcon(awardParam.icon); } GameParameter component = (GameParameter)((Component)child).GetComponent <GameParameter>(); if (Object.op_Inequality((Object)component, (Object)null)) { ((Behaviour)component).set_enabled(false); } } if (Object.op_Inequality((Object)this.frameTex, (Object)null) && Object.op_Inequality((Object)this.coinBase, (Object)null)) { this.frameTex.set_sprite(this.coinBase); } if (Object.op_Inequality((Object)this.amountObj, (Object)null)) { this.amountObj.SetActive(false); break; } break; } break; } this.mType = type; this.mSeasonIdx = idx; if (type == VersusTowerRewardItem.REWARD_TYPE.Arrival) { if (Object.op_Inequality((Object)this.currentMark, (Object)null)) { this.currentMark.SetActive((int)dataOfClass.Floor - 1 == versusTowerFloor); } if (Object.op_Inequality((Object)this.current_fil, (Object)null)) { this.current_fil.SetActive((int)dataOfClass.Floor - 1 == versusTowerFloor); } } else { if (Object.op_Inequality((Object)this.currentMark, (Object)null)) { this.currentMark.SetActive((int)dataOfClass.Floor == versusTowerFloor); } if (Object.op_Inequality((Object)this.current_fil, (Object)null)) { this.current_fil.SetActive((int)dataOfClass.Floor == versusTowerFloor); } } if (Object.op_Inequality((Object)this.clearMark, (Object)null)) { this.clearMark.SetActive((int)dataOfClass.Floor - 1 < versusTowerFloor); } if (!Object.op_Inequality((Object)this.cleared_fil, (Object)null)) { return; } this.cleared_fil.SetActive((int)dataOfClass.Floor - 1 < versusTowerFloor); }
public void SetData(VersusTowerRewardItem.REWARD_TYPE type, int idx = 0) { GameManager instance = MonoSingleton <GameManager> .Instance; VersusTowerParam dataOfClass = DataSource.FindDataOfClass <VersusTowerParam>(((Component)this).get_gameObject(), (VersusTowerParam)null); if (dataOfClass == null) { return; } VERSUS_ITEM_TYPE versusItemType = VERSUS_ITEM_TYPE.item; string str = string.Empty; int num = 0; if (type == VersusTowerRewardItem.REWARD_TYPE.Arrival) { versusItemType = dataOfClass.ArrivalItemType; str = (string)dataOfClass.ArrivalIteminame; num = (int)dataOfClass.ArrivalItemNum; } else if (idx >= 0 && idx < dataOfClass.SeasonIteminame.Length) { versusItemType = dataOfClass.SeasonItemType[idx]; str = (string)dataOfClass.SeasonIteminame[idx]; num = (int)dataOfClass.SeasonItemnum[idx]; } if (Object.op_Inequality((Object)this.itemObj, (Object)null)) { this.itemObj.SetActive(true); } if (Object.op_Inequality((Object)this.unitObj, (Object)null)) { this.unitObj.SetActive(false); } switch (versusItemType) { case VERSUS_ITEM_TYPE.item: if (!Object.op_Inequality((Object)this.itemObj, (Object)null) || !Object.op_Inequality((Object)this.amountObj, (Object)null)) { break; } ArtifactIcon componentInChildren1 = (ArtifactIcon)this.itemObj.GetComponentInChildren <ArtifactIcon>(); if (Object.op_Inequality((Object)componentInChildren1, (Object)null)) { ((Behaviour)componentInChildren1).set_enabled(false); } this.itemObj.SetActive(true); ItemParam itemParam = instance.GetItemParam(str); DataSource.Bind <ItemParam>(this.itemObj, itemParam); ItemData data1 = new ItemData(); data1.Setup(0L, itemParam, num); DataSource.Bind <ItemData>(this.amountObj, data1); GameParameter.UpdateAll(this.itemObj); if (Object.op_Inequality((Object)this.iconParam, (Object)null)) { this.iconParam.UpdateValue(); } if (Object.op_Inequality((Object)this.frameParam, (Object)null)) { this.frameParam.UpdateValue(); } if (!Object.op_Inequality((Object)this.rewardName, (Object)null)) { break; } this.rewardName.set_text(itemParam.name + string.Format(LocalizedText.Get("sys.CROSS_NUM"), (object)num)); break; case VERSUS_ITEM_TYPE.gold: if (Object.op_Inequality((Object)this.itemTex, (Object)null)) { GameParameter component = (GameParameter)((Component)this.itemTex).GetComponent <GameParameter>(); if (Object.op_Inequality((Object)component, (Object)null)) { ((Behaviour)component).set_enabled(false); } this.itemTex.set_texture(this.goldTex); } if (Object.op_Inequality((Object)this.frameTex, (Object)null) && Object.op_Inequality((Object)this.goldBase, (Object)null)) { this.frameTex.set_sprite(this.goldBase); } if (Object.op_Inequality((Object)this.rewardName, (Object)null)) { this.rewardName.set_text(num.ToString() + LocalizedText.Get("sys.GOLD")); } if (!Object.op_Inequality((Object)this.amountObj, (Object)null)) { break; } this.amountObj.SetActive(false); break; case VERSUS_ITEM_TYPE.coin: if (Object.op_Inequality((Object)this.itemTex, (Object)null)) { GameParameter component = (GameParameter)((Component)this.itemTex).GetComponent <GameParameter>(); if (Object.op_Inequality((Object)component, (Object)null)) { ((Behaviour)component).set_enabled(false); } this.itemTex.set_texture(this.coinTex); } if (Object.op_Inequality((Object)this.frameTex, (Object)null) && Object.op_Inequality((Object)this.coinBase, (Object)null)) { this.frameTex.set_sprite(this.coinBase); } if (Object.op_Inequality((Object)this.rewardName, (Object)null)) { this.rewardName.set_text(string.Format(LocalizedText.Get("sys.CHALLENGE_REWARD_COIN"), (object)num)); } if (!Object.op_Inequality((Object)this.amountObj, (Object)null)) { break; } this.amountObj.SetActive(false); break; case VERSUS_ITEM_TYPE.unit: if (!Object.op_Inequality((Object)this.unitObj, (Object)null)) { break; } if (Object.op_Inequality((Object)this.itemObj, (Object)null)) { this.itemObj.SetActive(false); } this.unitObj.SetActive(true); UnitParam unitParam = instance.GetUnitParam(str); DebugUtility.Assert(unitParam != null, "Invalid unit:" + str); UnitData data2 = new UnitData(); data2.Setup(str, 0, 1, 0, (string)null, 1, EElement.None); DataSource.Bind <UnitData>(this.unitObj, data2); GameParameter.UpdateAll(this.unitObj); if (!Object.op_Inequality((Object)this.rewardName, (Object)null)) { break; } this.rewardName.set_text(unitParam.name); break; case VERSUS_ITEM_TYPE.artifact: if (!Object.op_Inequality((Object)this.itemObj, (Object)null)) { break; } ArtifactParam artifactParam = instance.MasterParam.GetArtifactParam(str); DataSource.Bind <ArtifactParam>(this.itemObj, artifactParam); ArtifactIcon componentInChildren2 = (ArtifactIcon)this.itemObj.GetComponentInChildren <ArtifactIcon>(); if (!Object.op_Inequality((Object)componentInChildren2, (Object)null)) { break; } ((Behaviour)componentInChildren2).set_enabled(true); componentInChildren2.UpdateValue(); if (Object.op_Inequality((Object)this.rewardName, (Object)null)) { this.rewardName.set_text(artifactParam.name); } if (!Object.op_Inequality((Object)this.amountObj, (Object)null)) { break; } this.amountObj.SetActive(false); break; } }