private void VerifySkillCooldown_VerifyingSkill(object sender, VerifyingSkillEventArgs e) { bool canUseSkill = skillManager.GetCurrentCooldown(e.UseSkill) <= skillManager.MinCooldown; if (!canUseSkill) { e.CanUseSkill.Push(false); } }
private void SkillRange_VerifyingSkill(object sender, VerifyingSkillEventArgs e) { int[] aimMarker = GameCore.AxeManCore.GetComponent <SearchObject>() .Search(SubTag.AimMarker)[0] .GetComponent <MetaInfo>().Position; int distance = GetComponent <LocalManager>().GetDistance(aimMarker); int skillRange = GetSkillRange( GetComponent <PCSkillManager>().GetSkillNameTag(e.UseSkill)); e.CanUseSkill.Push(distance <= skillRange); }
private void VerifySkillRange_VerifyingSkill(object sender, VerifyingSkillEventArgs e) { int[] markerPos = aimMarker.GetComponent <MetaInfo>().Position; int[] pcPos = pc.GetComponent <MetaInfo>().Position; int distance = GetComponent <Distance>().GetDistance(pcPos, markerPos); PCSkillManager skillManager = pc.GetComponent <PCSkillManager>(); SkillNameTag skillName = skillManager.GetSkillNameTag(e.UseSkill); int skillRange = skillManager.GetSkillRange(skillName); bool canUseSkill = distance <= skillRange; if (!canUseSkill) { e.CanUseSkill.Push(false); } }
private void VerifySkillTarget_VerifyingSkill(object sender, VerifyingSkillEventArgs e) { SkillNameTag skillName = skillManager.GetSkillNameTag(e.UseSkill); SkillTypeTag skillType = skillManager.GetSkillTypeTag(skillName); int[] position = aimMarker.GetComponent <MetaInfo>().Position; GameObject[] go = GetComponent <SearchObject>().Search( position[0], position[1]); bool canUseSkill; switch (skillType) { case SkillTypeTag.Move: canUseSkill = VerifyMove(go); break; case SkillTypeTag.Attack: case SkillTypeTag.Curse: canUseSkill = VerifyAttackCurse(go); break; case SkillTypeTag.Buff: canUseSkill = VerifyBuff(go); break; default: canUseSkill = false; break; } if (!canUseSkill) { e.CanUseSkill.Push(false); } }
private void SkillCooldown_VerifyingSkill(object sender, VerifyingSkillEventArgs e) { e.CanUseSkill.Push(GetCurrentCooldown(e.UseSkill) <= minCD); }