private async Task SetPermissions(VerifyCharacterResult result) { if (Context?.User is not IGuildUser user) { return; } var role = Context.Guild?.Roles.FirstOrDefault(x => x.Id == result.VerifiedRoleId); if (role is null) { await ReplyAsync($"However, I could not find the server's verified role. I will notify the server's administrator."); await NotifyAdmin($"I successfully verified {user.Mention} as {result.Name} but I could not find the verified role. If you changed this role, please use the `set` command again, e.g. `{await GetPrefix()}set verify VerifiedRoleName FreeCompanyName FFXIVServer` in your server."); return; } try { await user.AddRoleAsync(role); await ReplyAsync($"I have given you the **{role.Name}** role. This includes any exclusive permissions, like channel access, so take a look!"); } catch (HttpException ex) when(ex.HttpCode == HttpStatusCode.Forbidden) { await ReplyAsync("Unfortunately, I do not have the proper permissions to set your verified role. I will notify the server's administrator."); await NotifyAdmin($"I successfully verified {user.Mention} as {result.Name} but I do not have the permissions to set the verified role. Please double check your server permissions and I am able to successfully assign the role."); } }
private async Task SetUserName(VerifyCharacterResult result) { if (Context?.User is not IGuildUser user) { return; } try { await user.ModifyAsync(properties => { properties.Nickname = result.Name; }); await ReplyAsync($"Your nickname in this server has been changed to **{result.Name}**."); } catch (HttpException ex) when(ex.HttpCode == HttpStatusCode.Forbidden) { await ReplyAsync("It appears that I do not have the proper permissions to set your nickname. I will notify the server's administrator."); await NotifyAdmin($"I successfully verified {user.Mention} as {result.Name} but I do not have the permissions to change his/her nickname. Please double check your server permissions and I am able to successfully change users' nicknames."); } }
public async Task <VerifyCharacterResult> Process(VerifyCharacterCriteria criteria) { _verifyCharacterValidator.ValidateAndThrow(criteria); // Get the guild options for free company definition. _logger.LogTrace("Getting guild options for guild {Id}.", criteria.GuildId); var guildOptionsQuery = new GetOptionsQuery() { GuildId = criteria.GuildId }; var guildOptions = await _guildAccessor.GetOptions(guildOptionsQuery); if (guildOptions?.FreeCompany is null || guildOptions.VerifiedRoleId == 0) { _logger.LogDebug("Free Company options not defined for guild {Id}.", criteria.GuildId); return(new VerifyCharacterResult() { Status = Status.FreeCompanyUndefined }); } var result = new VerifyCharacterResult() { FreeCompanyName = guildOptions.FreeCompany.Name, VerifiedRoleId = guildOptions.VerifiedRoleId }; // Parse the query into name/server. _logger.LogTrace("Parsing query: {Query}.", criteria.Query); var(name, _) = NameServerEngine.Parse(criteria.Query); // Search for the character. _logger.LogTrace("Searching for {CharacterName} on {ServerName}.", name, guildOptions.FreeCompany.Server); var searchQuery = new SearchCharacterQuery() { Name = name, Server = guildOptions.FreeCompany.Server }; var searchData = await _xivApiAccessor.SearchCharacter(searchQuery); var characterId = searchData.Results?.FirstOrDefault()?.Id; _logger.LogDebug("Got character Id {Id}.", characterId); if (characterId is null) { result.Status = Status.NotVerified; result.Name = searchData.Results?.FirstOrDefault()?.Name; return(result); } // Check if character is already attached to a user. _logger.LogTrace("Checking database if {CharacterName} has already been tied to a user. CharacterId: {CharacterId}", name, characterId); var checkQuery = new SearchUserQuery() { CharacterId = characterId.Value }; var user = await _userAccessor.SearchUser(checkQuery); if (user is object) { _logger.LogDebug("{CharacterName} ({CharacterId}) has already been tied to UserId {UserId}.", name, characterId, user.Id); result.Status = Status.CharacterAlreadyVerified; result.Name = searchData.Results?.FirstOrDefault()?.Name; result.VerifiedUserId = user.Id; return(result); } // Get the character. _logger.LogTrace("Getting character with Id {Id}.", characterId); var getQuery = new GetCharacterQuery() { Id = characterId.Value }; var getData = await _xivApiAccessor.GetCharacter(getQuery); var characterFcId = getData?.Character?.FreeCompanyId; _logger.LogDebug("Got character Free Company Id {FcId}.", characterFcId); result.Name = getData?.Character?.Name; if (characterFcId != guildOptions.FreeCompany.Id) { result.Status = Status.NotVerified; _logger.LogDebug("{Name} failed verification. Character FC: {CFcId}. Guild FC: {FcId}", result.Name, characterFcId, guildOptions.FreeCompany.Id); return(result); } result.Status = Status.Verified; result.VerifiedUserId = criteria.UserId; _logger.LogDebug("{Name} has been verified with Free Company Id {FcId}.", result.Name, guildOptions.FreeCompany.Id); // Save character-user map to database. _logger.LogDebug("Saving {Name} to database with User Id {UserId}.", result.Name, criteria.UserId); var dataUser = await _userAccessor.GetUser(criteria.UserId) ?? new() { Id = criteria.UserId }; var mergedUser = dataUser.Merge(characterId.Value); mergedUser.Name = criteria.Name; mergedUser.Nicknames[criteria.GuildId] = result.Name ?? ""; await _userAccessor.SaveUser(mergedUser); return(result); } }