Пример #1
0
        /// <summary>
        ///     Alternative interactions on an entity.
        /// </summary>
        /// <remarks>
        ///     Uses the context menu verb list, and acts out the first verb marked as an alternative interaction. Note
        ///     that this does not have any checks to see whether this interaction is valid, as these are all done in <see
        ///     cref="UserInteraction(IEntity, EntityCoordinates, EntityUid, bool)"/>
        /// </remarks>
        public void AltInteract(IEntity user, IEntity target)
        {
            // TODO VERB SYSTEM when ECS-ing verbs and re-writing VerbUtility.GetVerbs, maybe sort verbs by some
            // priority property, such that which verbs appear first is more predictable?.

            // Iterate through list of verbs that apply to target. We do not include global verbs here. If in the future
            // alt click should also support global verbs, this needs to be changed.
            foreach (var(component, verb) in VerbUtility.GetVerbs(target))
            {
                // Check that the verb marked as an alternative interaction?
                if (!verb.AlternativeInteraction)
                {
                    continue;
                }

                // Can the verb be acted out?
                if (!VerbUtility.VerbAccessChecks(user, target, verb))
                {
                    continue;
                }

                // Is the verb currently enabled?
                var verbData = verb.GetData(user, component);
                if (verbData.IsInvisible || verbData.IsDisabled)
                {
                    continue;
                }

                // Act out the verb. Note that, if there is more than one AlternativeInteraction verb, only the first
                // one is activated. The priority is effectively determined by the order in which VerbUtility.GetVerbs()
                // returns the verbs.
                verb.Activate(user, component);
                break;
            }
        }
        private void RequestVerbs(RequestVerbsMessage req, EntitySessionEventArgs eventArgs)
        {
            var player = (IPlayerSession)eventArgs.SenderSession;

            if (!_entityManager.TryGetEntity(req.EntityUid, out var entity))
            {
                Logger.Warning($"{nameof(RequestVerbs)} called on a nonexistant entity with id {req.EntityUid} by player {player}.");
                return;
            }

            var userEntity = player.AttachedEntity;

            if (userEntity == null)
            {
                Logger.Warning($"{nameof(UseVerb)} called by player {player} with no attached entity.");
                return;
            }

            var data = new List <VerbsResponseMessage.NetVerbData>();

            //Get verbs, component dependent.
            foreach (var(component, verb) in VerbUtility.GetVerbs(entity))
            {
                if (!VerbUtility.VerbAccessChecks(userEntity, entity, verb))
                {
                    continue;
                }

                var verbData = verb.GetData(userEntity, component);
                if (verbData.IsInvisible)
                {
                    continue;
                }

                // TODO: These keys being giant strings is inefficient as hell.
                data.Add(new VerbsResponseMessage.NetVerbData(verbData, $"{component.GetType()}:{verb.GetType()}"));
            }

            //Get global verbs. Visible for all entities regardless of their components.
            foreach (var globalVerb in VerbUtility.GetGlobalVerbs(Assembly.GetExecutingAssembly()))
            {
                if (!VerbUtility.VerbAccessChecks(userEntity, entity, globalVerb))
                {
                    continue;
                }

                var verbData = globalVerb.GetData(userEntity, entity);
                if (verbData.IsInvisible)
                {
                    continue;
                }

                data.Add(new VerbsResponseMessage.NetVerbData(verbData, globalVerb.GetType().ToString()));
            }

            var response = new VerbsResponseMessage(data.ToArray(), req.EntityUid);

            RaiseNetworkEvent(response, player.ConnectedClient);
        }
        private void UseVerb(UseVerbMessage use, EntitySessionEventArgs eventArgs)
        {
            if (!_entityManager.TryGetEntity(use.EntityUid, out var entity))
            {
                return;
            }

            var session    = eventArgs.SenderSession;
            var userEntity = session.AttachedEntity;

            if (userEntity == null)
            {
                Logger.Warning($"{nameof(UseVerb)} called by player {session} with no attached entity.");
                return;
            }

            foreach (var(component, verb) in VerbUtility.GetVerbs(entity))
            {
                if ($"{component.GetType()}:{verb.GetType()}" != use.VerbKey)
                {
                    continue;
                }

                if (!VerbUtility.VerbAccessChecks(userEntity, entity, verb))
                {
                    break;
                }

                verb.Activate(userEntity, component);
                break;
            }

            foreach (var globalVerb in VerbUtility.GetGlobalVerbs(Assembly.GetExecutingAssembly()))
            {
                if (globalVerb.GetType().ToString() != use.VerbKey)
                {
                    continue;
                }

                if (!VerbUtility.VerbAccessChecks(userEntity, entity, globalVerb))
                {
                    break;
                }

                globalVerb.Activate(userEntity, entity);
                break;
            }
        }