public IActionResult Index() { DateTime birthday = new DateTime(1991, 6, 5, 8, 26, 00); Equator equator = Sun.EquatorialCoordinate(birthday); Ecliptic mooquator = Moon.EclipticalCoordinate(birthday); Ecliptic merquator = Mercury.EclipticalCoordinate(birthday); Ecliptic vequator = Venus.EclipticalCoordinate(birthday); Ecliptic mequator = Mars.EclipticalCoordinate(birthday); Ecliptic jequator = Jupiter.EclipticalCoordinate(birthday); Ecliptic sequator = Saturn.EclipticalCoordinate(birthday); Ecliptic urquator = Uranus.EclipticalCoordinate(birthday); Ecliptic nequator = Neptune.EclipticalCoordinate(DateTime.Now); Ecliptic ecliptic = CoordinateSystem.Equatorial2Ecliptic(equator); Debug.WriteLine(DateTime.Now); Debug.WriteLine("SUN" + ecliptic.Longitude); Debug.WriteLine("Moon" + mooquator.Longitude); Debug.WriteLine("MERC: " + merquator.Longitude); Debug.WriteLine("VENUS" + vequator.Longitude); Debug.WriteLine("Mars" + mequator.Longitude); Debug.WriteLine("Jup: " + jequator.Longitude); Debug.WriteLine("Saturn: " + sequator.Longitude); Debug.WriteLine("Urnuas: " + urquator.Longitude); Debug.WriteLine("Neptune: " + nequator.Longitude); return(View()); }
private void LoadSolarSystem() { _sun = new Sun(DVector2.Zero, DVector2.Zero); var mercury = new Mercury(); var venus = new Venus(); var earth = new Earth(); var moon = new Moon(earth.Position, earth.Velocity); var mars = new Mars(); var jupiter = new Jupiter(); var europa = new Europa(jupiter.Position + new DVector2(6.64862e8, 0), jupiter.Velocity + new DVector2(0, -13740)); var saturn = new Saturn(); _massiveBodies = new List <IMassiveBody> { _sun, mercury, venus, earth, moon, mars, jupiter, europa, saturn }; //_spaceCrafts = SpacecraftFactory.BuildFalconHeavy(earth, ProfileDirectory); //_spaceCrafts = SpacecraftFactory.BuildDragonV2Abort(earth, ProfileDirectory); _spaceCrafts = SpacecraftFactory.BuildDragonV2Entry(earth, ProfileDirectory); //_spaceCrafts = SpacecraftFactory.BuildF9(earth, ProfileDirectory); //_spaceCrafts = SpacecraftFactory.BuildF9Dragon(earth, ProfileDirectory); // Initialize the spacecraft controllers foreach (ISpaceCraft spaceCraft in _spaceCrafts) { spaceCraft.InitializeController(ProfileDirectory, _eventManager); } // Start at nearly -Math.Pi / 2 _strongback = new Strongback(-1.5707947, _spaceCrafts[0].TotalHeight * 0.05, earth); // Start downrange at ~300km var asds = new ASDS(-1.62026, 20, earth); _gravitationalBodies = new List <IGravitationalBody> { _sun, mercury, venus, earth }; foreach (ISpaceCraft spaceCraft in _spaceCrafts) { _gravitationalBodies.Add(spaceCraft); } _structures = new List <StructureBase> { _strongback, //asds }; _gravitationalBodies.Add(moon); _gravitationalBodies.Add(mars); _gravitationalBodies.Add(jupiter); _gravitationalBodies.Add(europa); _gravitationalBodies.Add(saturn); // Target the spacecraft _targetIndex = _gravitationalBodies.IndexOf(_spaceCrafts.FirstOrDefault()); }
void Update() { Sun.Rotate(Vector3.up * Time.deltaTime * 5); Mercury.RotateAround(Sun.position, new Vector3(0.1f, 1, 0), 60 * Time.deltaTime); Mercury.Rotate(Vector3.up * 10000 / 58 * Time.deltaTime); Venus.RotateAround(Sun.position, new Vector3(0, 1, -0.1f), 55 * Time.deltaTime); Venus.Rotate(Vector3.up * 10000 / 243 * Time.deltaTime); Earth.RotateAround(Sun.position, Vector3.up, 50 * Time.deltaTime); Earth.Rotate(Vector3.up * 10000 * Time.deltaTime); Moon.RotateAround(Earth.position, Vector3.up, 5 * Time.deltaTime); Moon.Rotate(Vector3.up * 10000 / 27 * Time.deltaTime); Mars.RotateAround(Sun.position, new Vector3(0.2f, 1, 0), 45 * Time.deltaTime); Mars.Rotate(Vector3.up * 10000 * Time.deltaTime); Jupiter.RotateAround(Sun.position, new Vector3(-0.1f, 2, 0), 38 * Time.deltaTime); Jupiter.Rotate(Vector3.up * 10000 / 0.3f * Time.deltaTime); Saturn.RotateAround(Sun.position, new Vector3(0, 1, 0.2f), 36 * Time.deltaTime); Saturn.Rotate(Vector3.up * 10000 / 0.4f * Time.deltaTime); Uranus.RotateAround(Sun.position, new Vector3(0, 2, 0.1f), 35 * Time.deltaTime); Uranus.Rotate(Vector3.up * 10000 / 0.6f * Time.deltaTime); Neptune.RotateAround(Sun.position, new Vector3(-0.1f, 1, -0.1f), 33 * Time.deltaTime); Neptune.Rotate(Vector3.up * 10000 / 0.7f * Time.deltaTime); }
public void Start() { rb = GetComponent <Rigidbody> (); rb2 = Earth.GetComponent <Rigidbody> (); rb1 = Venus.GetComponent <Rigidbody> (); rb1.AddForce(Venus.transform.forward * 50f, ForceMode.Impulse); rb2.AddForce(Earth.transform.forward * 30f, ForceMode.Impulse); }
public void OnButtonPressed(VirtualButtonBehaviour vb) { if (vb.VirtualButtonName == "previewvb") { Sun.SetActive(false); Mercury.SetActive(false); Venus.SetActive(false); Earth.SetActive(false); Moon.SetActive(false); Mars.SetActive(false); Sun1.SetActive(true); Mercury1.SetActive(true); Venus1.SetActive(true); Earth1.SetActive(true); Moon1.SetActive(true); Mars1.SetActive(true); videoplane.SetActive(false); } else if (vb.VirtualButtonName == "animationvb") { UnityEngine.Debug.Log("animationvb Button pressed"); Sun.SetActive(true); Mercury.SetActive(true); Venus.SetActive(true); Earth.SetActive(true); Moon.SetActive(true); Mars.SetActive(true); Sun1.SetActive(false); Mercury1.SetActive(false); Venus1.SetActive(false); Earth1.SetActive(false); Moon1.SetActive(false); Mars1.SetActive(false); videoplane.SetActive(false); } else if (vb.VirtualButtonName == "videovb") { UnityEngine.Debug.Log("Traveller Button pressed"); Sun.SetActive(false); Mercury.SetActive(false); Venus.SetActive(false); Earth.SetActive(false); Moon.SetActive(false); Mars.SetActive(false); Sun1.SetActive(false); Mercury1.SetActive(false); Venus1.SetActive(false); Earth1.SetActive(false); Moon1.SetActive(false); Mars1.SetActive(false); videoplane.SetActive(true); } else { throw new UnityException(vb.VirtualButtonName + "Virtual Button not supported"); } }
private void image1_Tap(object sender, System.Windows.Input.GestureEventArgs e) { if (i == 1) { Venus.Begin(); i = 2; PresentTheAttributes(1); } }
private void button1_Click(object sender, EventArgs e) { // PlanetMission PM = new PlanetMission(); Venus VM = new Venus(); Mars MM = new Mars(); // MessageBox.Show("PM" + PM.FuelNeeded()); MessageBox.Show("VM" + VM.FuelNeeded()); MessageBox.Show("MM" + MM.FuelNeeded()); }
private void LoadSolarSystem() { _sun = new Sun(DVector2.Zero, DVector2.Zero); var mercury = new Mercury(); var venus = new Venus(); var earth = new Earth(); _strongback = new Strongback(new DVector2(10, -earth.SurfaceRadius + 38), earth); var moon = new Moon(earth.Position, earth.Velocity); var mars = new Mars(); var jupiter = new Jupiter(); var europa = new Europa(jupiter.Position + new DVector2(6.64862e8, 0), jupiter.Velocity + new DVector2(0, -13740)); var saturn = new Saturn(); _massiveBodies = new List <IMassiveBody> { _sun, mercury, venus, earth, moon, mars, jupiter, europa, saturn }; _structures = new List <StructureBase> { _strongback }; _spaceCrafts = SpacecraftFactory.BuildFalconHeavy(earth, ProfileDirectory); _gravitationalBodies = new List <IGravitationalBody> { _sun, mercury, venus, earth }; foreach (ISpaceCraft spaceCraft in _spaceCrafts) { _gravitationalBodies.Add(spaceCraft); } _gravitationalBodies.Add(moon); _gravitationalBodies.Add(mars); _gravitationalBodies.Add(jupiter); _gravitationalBodies.Add(europa); _gravitationalBodies.Add(saturn); // Target the spacecraft _targetIndex = _gravitationalBodies.IndexOf(_spaceCrafts.FirstOrDefault()); }
void Start() { Mercury.AddComponent <Planet>().speed = 47.89f; Venus.AddComponent <Planet>().speed = 35.03f; Earth.AddComponent <Planet>().speed = 30f; Mars.AddComponent <Planet>().speed = 24.13f; Jupiter.AddComponent <Planet>().speed = 13.06f; Saturn.AddComponent <Planet>().speed = 9.64f; Uranus.AddComponent <Planet>().speed = 6.81f; Neptune.AddComponent <Planet>().speed = 5.43f; Moon.AddComponent <Moon>().speed = 300f; gs = new GUIStyle { fontSize = 35 }; gs.normal.textColor = new Color(1, 0, 0); gs.fontStyle = FontStyle.Italic; }
// Start is called before the first frame update void Start() { awa = GetComponentsInChildren <VirtualButtonBehaviour>(); for (int i = 0; i < awa.Length; ++i) { awa[i].RegisterOnButtonPressed(OnButtonPressed); awa[i].RegisterOnButtonReleased(OnButtonReleased); } Sun.SetActive(false); Mercury.SetActive(false); Venus.SetActive(false); Earth.SetActive(false); Moon.SetActive(false); Mars.SetActive(false); Sun1.SetActive(false); Mercury1.SetActive(false); Venus1.SetActive(false); Earth1.SetActive(false); Moon1.SetActive(false); Mars1.SetActive(false); videoplane.SetActive(false); }
protected void btnSaveProgram_Click(object sender, EventArgs e) { if (!validateInputs()) { upBlocks.Update(); uPanel.Update(); return; } Venus mod = new Venus(); mod.VenuName = txtName.Text; mod.Description = txtDesc.Text; if (txtId.Text == "0") { if (new VenusService().AddVenus(mod, new SessionManager().GetUserId(Session))) { clearfields(); ScriptManager.RegisterStartupScript(this, GetType(), ",toastr", "toastr.success('Saved Successfully','Message')", true); } } else { mod.ID = int.Parse(txtId.Text); if (new VenusService().UpdateVenus(mod, new SessionManager().GetUserId(Session))) { clearfields(); ScriptManager.RegisterStartupScript(this, GetType(), ",toastr", "toastr.success('Updated Successfully','Message')", true); } } loadPrograms(); upBlocks.Update(); uPanel.Update(); }
private void LoadSolarSystem() { _sun = new Sun(); var mercury = new Mercury(); var venus = new Venus(); var earth = new Earth(); var moon = new Moon(earth.Position, earth.Velocity); var mars = new Mars(); var jupiter = new Jupiter(); var europa = new Europa(jupiter.Position, jupiter.Velocity); var saturn = new Saturn(); _massiveBodies = new List <IMassiveBody> { _sun, mercury, venus, earth, moon, mars, jupiter, europa, saturn }; ResolveMassiveBodyParents(); _spaceCrafts = new List <ISpaceCraft>(); _structures = new List <StructureBase>(); MissionConfig primaryMission = MissionConfig.Load(ProfilePaths[0]); _originTime = primaryMission.GetLaunchDate(); OrbitHelper.SimulateToTime(_massiveBodies, _originTime, 300); // Load missions for (int i = 0; i < ProfilePaths.Count; i++) { MissionConfig missionConfig = MissionConfig.Load(ProfilePaths[i]); IMassiveBody targetPlanet = LocatePlanet(missionConfig.ParentPlanet); double launchAngle = targetPlanet.GetSurfaceAngle(_originTime, _sun); _spaceCrafts.AddRange(SpacecraftFactory.BuildSpaceCraft(targetPlanet, launchAngle, missionConfig, ProfilePaths[i])); _structures.AddRange(StructureFactory.Load(targetPlanet, launchAngle, ProfilePaths[i])); } // Initialize the spacecraft controllers foreach (ISpaceCraft spaceCraft in _spaceCrafts) { spaceCraft.InitializeController(_eventManager); } _gravitationalBodies = new List <IGravitationalBody> { _sun, mercury, venus, earth, moon, mars, jupiter, europa, saturn }; foreach (ISpaceCraft spaceCraft in _spaceCrafts) { _gravitationalBodies.Add(spaceCraft); } // Target the spacecraft _targetIndex = _gravitationalBodies.IndexOf(_spaceCrafts.FirstOrDefault()); ResolveSpaceCraftParents(); }
private void LoadSolarSystem() { _sun = new Sun(); var mercury = new Mercury(); var venus = new Venus(); var earth = new Earth(); var moon = new Moon(earth.Position, earth.Velocity); var mars = new Mars(); var jupiter = new Jupiter(); var europa = new Europa(jupiter.Position, jupiter.Velocity); var saturn = new Saturn(); _massiveBodies = new List <IMassiveBody> { _sun, mercury, venus, earth, moon, mars, jupiter, europa, saturn }; ResolveMassiveBodyParents(); // Simulate the planets out to May 2018 with a 6000 second time step OrbitHelper.SimulateToTime(_massiveBodies, new DateTime(2018, 5, 1), 300); _spaceCrafts = new List <ISpaceCraft>(); for (int i = 0; i < ProfileDirectories.Count; i++) { string profileDirectory = ProfileDirectories[i]; //List<ISpaceCraft> spaceCraft = SpacecraftFactory.BuildSpaceCraft(mars, profileDirectory, i * 30); List <ISpaceCraft> spaceCraft = SpacecraftFactory.BuildSpaceCraft(earth, profileDirectory, i * -60); _spaceCrafts.AddRange(spaceCraft); } // Initialize the spacecraft controllers foreach (ISpaceCraft spaceCraft in _spaceCrafts) { spaceCraft.InitializeController(_eventManager); } // Start at nearly -Math.Pi / 2 var itsMount = new ITSMount(-1.570795, -69, earth); var strongback = new Strongback(-1.5708048, -32, earth); // Start downrange at ~300km //var asds = new ASDS(-1.8303485, 26, earth); _gravitationalBodies = new List <IGravitationalBody> { _sun, mercury, venus, earth, moon, mars, jupiter, europa, saturn }; foreach (ISpaceCraft spaceCraft in _spaceCrafts) { _gravitationalBodies.Add(spaceCraft); } _structures = new List <StructureBase> { itsMount, strongback, //asds }; // Target the spacecraft _targetIndex = _gravitationalBodies.IndexOf(_spaceCrafts.FirstOrDefault()); ResolveSpaceCraftParents(); }
private void LoadSolarSystem() { _sun = new Sun(); var mercury = new Mercury(); var venus = new Venus(); var earth = new Earth(); var moon = new Moon(earth.Position, earth.Velocity); var mars = new Mars(); var jupiter = new Jupiter(); var callisto = new Callisto(jupiter.Position, jupiter.Velocity); var europa = new Europa(jupiter.Position, jupiter.Velocity); var ganymede = new Ganymede(jupiter.Position, jupiter.Velocity); var io = new Io(jupiter.Position, jupiter.Velocity); var saturn = new Saturn(); _massiveBodies = new List <IMassiveBody> { _sun, mercury, venus, earth, moon, mars, jupiter, callisto, europa, ganymede, io, saturn }; ResolveMassiveBodyParents(); _gravitationalBodies = new List <IGravitationalBody> { _sun, mercury, venus, earth, moon, mars, jupiter, callisto, europa, ganymede, io, saturn }; _spaceCraftManager = new SpaceCraftManager(_gravitationalBodies); _structures = new List <StructureBase>(); MissionConfig primaryMission = MissionConfig.Load(ProfilePaths[0]); _originTime = primaryMission.GetLaunchDate(); UpdateLoadingPercentage(20); OrbitHelper.SimulateToTime(_massiveBodies, _originTime, 300, UpdateLoadingPercentage); UpdateLoadingPercentage(80); // Load missions for (int i = 0; i < ProfilePaths.Count; i++) { MissionConfig missionConfig = MissionConfig.Load(ProfilePaths[i]); if (missionConfig.ClockDelay > _clockDelay) { _clockDelay = missionConfig.ClockDelay; } IMassiveBody targetPlanet = LocatePlanet(missionConfig.ParentPlanet); // Get the launch angle relative to the sun for the given time at the origin // and offset each vehicle by a certain amount on the surface double launchAngle = targetPlanet.GetSurfaceAngle(_originTime, _sun) + i * 0.00002; _spaceCraftManager.Add(SpacecraftFactory.BuildSpaceCraft(targetPlanet, launchAngle, missionConfig, ProfilePaths[i])); _structures.AddRange(StructureFactory.Load(targetPlanet, launchAngle, ProfilePaths[i])); } _spaceCraftManager.Initialize(_eventManager, _clockDelay); // Target the spacecraft _targetIndex = _gravitationalBodies.IndexOf(_spaceCraftManager.First); _spaceCraftManager.ResolveGravitionalParents(_massiveBodies); UpdateLoadingPercentage(90); }
public void SetVenusData() { Ecliptic vequator = Venus.EclipticalCoordinate(BirthDate); UserVenus = vequator.Longitude; }
public IActionResult Index(double latitude = 39.56, double longitude = 116.23, DateTime time = default, string zone = default) { if (time == default) { time = DateTime.Now; } TimeZoneInfo timeZone; if (string.IsNullOrEmpty(zone)) { timeZone = TimeZoneInfo.Local; } else { timeZone = TimeZoneInfo.FindSystemTimeZoneById(zone); } Sun sun = new Sun(latitude, longitude, time, timeZone); Mercury mercury = new Mercury(latitude, longitude, time, timeZone); Venus venus = new Venus(latitude, longitude, time, timeZone); Mars mars = new Mars(latitude, longitude, time, timeZone); Jupiter jupiter = new Jupiter(latitude, longitude, time, timeZone); Saturn saturn = new Saturn(latitude, longitude, time, timeZone); Uranus uranus = new Uranus(latitude, longitude, time, timeZone); Neptune neptune = new Neptune(latitude, longitude, time, timeZone); double[] ra = new[] { sun.Equator.RA, mercury.Equator.RA, venus.Equator.RA, mars.Equator.RA, jupiter.Equator.RA, saturn.Equator.RA, uranus.Equator.RA, neptune.Equator.RA }; double[] dec = new[] { sun.Equator.Dec, mercury.Equator.Dec, venus.Equator.Dec, mars.Equator.Dec, jupiter.Equator.Dec, saturn.Equator.Dec, uranus.Equator.Dec, neptune.Equator.Dec }; TimeSpan[] rising = new[] { sun.Rising, mercury.Rising, venus.Rising, mars.Rising, jupiter.Rising, saturn.Rising, uranus.Rising, neptune.Rising }; TimeSpan[] culmination = new[] { sun.Culmination, mercury.Culmination, venus.Culmination, mars.Culmination, jupiter.Culmination, saturn.Culmination, uranus.Culmination, neptune.Culmination }; TimeSpan[] setting = new[] { sun.Setting, mercury.Setting, venus.Setting, mars.Setting, jupiter.Setting, saturn.Setting, uranus.Setting, neptune.Setting }; double[] toEarth = new[] { sun.ToEarth, mercury.ToEarth, venus.ToEarth, mars.ToEarth, jupiter.ToEarth, saturn.ToEarth, uranus.ToEarth, neptune.ToEarth }; double[] toSun = new[] { 0, mercury.ToSun, venus.ToSun, mars.ToSun, jupiter.ToSun, saturn.ToSun, uranus.ToSun, neptune.ToSun }; double[] ea = new[] { sun.ElevationAngle, mercury.ElevationAngle, venus.ElevationAngle, mars.ElevationAngle, jupiter.ElevationAngle, saturn.ElevationAngle, uranus.ElevationAngle, neptune.ElevationAngle }; double[] az = new[] { sun.Azimuth, mercury.Azimuth, venus.Azimuth, mars.Azimuth, jupiter.Azimuth, saturn.Azimuth, uranus.Azimuth, neptune.Azimuth }; ViewData["Latitude"] = latitude; ViewData["Longitude"] = longitude; ViewData["Time"] = time; ViewData["Zone"] = timeZone.Id; ViewData["RA"] = ra; ViewData["Dec"] = dec; ViewData["Rising"] = rising; ViewData["Culmination"] = culmination; ViewData["Setting"] = setting; ViewData["ToEarth"] = toEarth; ViewData["ToSun"] = toSun; ViewData["EA"] = ea; ViewData["Az"] = az; return(View()); }