Пример #1
0
    private void UpdatePurchase()
    {
        float anchorX = MarketMenu.GetComponent <RectTransform>().anchoredPosition.x;
        float anchorY = MarketMenu.GetComponent <RectTransform>().anchoredPosition.y;

        if (marketVisible)
        {
            if (MarketMenu.GetComponent <RectTransform>().anchoredPosition.y > -176)
            {
                MarketMenu.GetComponent <RectTransform>().anchoredPosition = new Vector3(anchorX, anchorY - 1200 * Time.deltaTime);
                if (MarketMenu.GetComponent <RectTransform>().anchoredPosition.y < -176)
                {
                    VendorSpeech.GetComponent <RectTransform>().anchoredPosition = new Vector3(anchorX, -176);
                }
            }
            if (!MarketMenu.activeSelf)
            {
                MarketMenu.SetActive(true);
            }
        }
        else
        {
            if (MarketMenu.GetComponent <RectTransform>().anchoredPosition.y < 220)
            {
                MarketMenu.GetComponent <RectTransform>().anchoredPosition = new Vector3(anchorX, anchorY + 1200 * Time.deltaTime);
            }

            if (MarketMenu.activeSelf && MarketMenu.GetComponent <RectTransform>().anchoredPosition.y >= 220)
            {
                MarketMenu.GetComponent <RectTransform>().anchoredPosition = new Vector3(anchorX, 220);
                MarketMenu.SetActive(false);
            }
        }
    }
Пример #2
0
    private void UpdateSpeech()
    {
        float anchorX = VendorSpeech.GetComponent <RectTransform>().anchoredPosition.x;
        float anchorY = VendorSpeech.GetComponent <RectTransform>().anchoredPosition.y;

        if (speechVisible)
        {
            if (VendorSpeech.GetComponent <RectTransform>().anchoredPosition.y < 94)
            {
                VendorSpeech.GetComponent <RectTransform>().anchoredPosition = new Vector3(anchorX, anchorY + 1200 * Time.deltaTime);
                if (VendorSpeech.GetComponent <RectTransform>().anchoredPosition.y >= 94)
                {
                    VendorSpeech.GetComponent <RectTransform>().anchoredPosition = new Vector3(anchorX, 94);
                    canSpeek = true;
                }
            }
            if (!VendorSpeech.activeSelf)
            {
                VendorSpeech.SetActive(true);
            }
        }
        else
        {
            canSpeek = false;
            if (VendorSpeech.GetComponent <RectTransform>().anchoredPosition.y > -94)
            {
                VendorSpeech.GetComponent <RectTransform>().anchoredPosition = new Vector3(anchorX, anchorY - 1200 * Time.deltaTime);
            }
            if (VendorSpeech.activeSelf && VendorSpeech.GetComponent <RectTransform>().anchoredPosition.y <= -94)
            {
                VendorSpeech.GetComponent <RectTransform>().anchoredPosition = new Vector3(anchorX, -94);
                VendorSpeech.SetActive(false);
            }
        }

        if (speechVisible && vendorSpeechText.text != currentVendorText && canSpeek)
        {
            vendorSpeechTimer += Time.deltaTime;
            vendorSoundTimer  += Time.deltaTime;
            if (vendorSpeechTimer > 0.04f)
            {
                if (vendorSpeechText.text.Length < currentVendorText.Length)
                {
                    vendorSpeechText.text += currentVendorText[vendorSpeechText.text.Length];
                    vendorSpeechTimer      = 0f;
                }
            }
            if (vendorSoundTimer > 0.15f)
            {
                FindObjectOfType <AudioManager>().Play("talk" + Random.Range(1, 4));
                vendorSoundTimer = 0f;
            }
        }
    }