public void Constructor_Fighter_Returns_Fighter() { // arrange var mockVehicle = new Mock <IVehicle>(); mockVehicle.Setup(vehicle => vehicle.Class).Returns(EVehicleClass.Fighter); var vehicleTags = new VehicleTagsDeserializedFromJson { IsFighter = true, }; var subclasses = new List <EVehicleSubclass> { EVehicleSubclass.Fighter }; var subclass = new VehicleSubclasses(Presets.MockDataRepository.Object, mockVehicle.Object, vehicleTags); // act var allSubclasses = subclass.All; // assert allSubclasses.Should().BeEquivalentTo(subclasses); }
public void Constructor_Td_Atgm_Returns_Atgm() { // arrange var mockVehicle = new Mock <IVehicle>(); mockVehicle.Setup(vehicle => vehicle.GaijinId).Returns(nameof(mockVehicle)); mockVehicle.Setup(vehicle => vehicle.Class).Returns(EVehicleClass.TankDestroyer); var vehicleTags = new VehicleTagsDeserializedFromJson { IsTankDestroyer = true, IsAtgmCarrier = true, }; var subclasses = new List <EVehicleSubclass> { EVehicleSubclass.AntiTankMissileCarrier }; var subclass = new VehicleSubclasses(Presets.MockDataRepository.Object, mockVehicle.Object, vehicleTags); // act var allSubclasses = subclass.All; // assert allSubclasses.Should().BeEquivalentTo(subclasses); }
public void Constructor_Frigate_Gunboat_Returns_Gunboat() { // arrange var mockVehicle = new Mock <IVehicle>(); mockVehicle.Setup(vehicle => vehicle.GaijinId).Returns(nameof(mockVehicle)); mockVehicle.Setup(vehicle => vehicle.Class).Returns(EVehicleClass.Frigate); var vehicleTags = new VehicleTagsDeserializedFromJson { IsFrigate = true, IsHeavyGunBoat = true, }; var subclasses = new List <EVehicleSubclass> { EVehicleSubclass.HeavyGunboat }; var subclass = new VehicleSubclasses(Presets.MockDataRepository.Object, mockVehicle.Object, vehicleTags); // act var allSubclasses = subclass.All; // assert allSubclasses.Should().BeEquivalentTo(subclasses); }
public void Constructor_Barge_Ferry_Returns_Ferry() { // arrange var mockVehicle = new Mock <IVehicle>(); mockVehicle.Setup(vehicle => vehicle.GaijinId).Returns(nameof(mockVehicle)); mockVehicle.Setup(vehicle => vehicle.Class).Returns(EVehicleClass.Barge); var vehicleTags = new VehicleTagsDeserializedFromJson { IsBarge = true, IsFerry = true, }; var subclasses = new List <EVehicleSubclass> { EVehicleSubclass.NavalFerryBarge }; var subclass = new VehicleSubclasses(Presets.MockDataRepository.Object, mockVehicle.Object, vehicleTags); // act var allSubclasses = subclass.All; // assert allSubclasses.Should().BeEquivalentTo(subclasses); }
public void Constructor_Attacker_StrikeAircraft_Returns_StrikeAircraft() { // arrange var mockVehicle = new Mock <IVehicle>(); mockVehicle.Setup(vehicle => vehicle.GaijinId).Returns(nameof(mockVehicle)); mockVehicle.Setup(vehicle => vehicle.Class).Returns(EVehicleClass.Attacker); var vehicleTags = new VehicleTagsDeserializedFromJson { IsAttacker = true, IsStrikeAircraft = true, }; var subclasses = new List <EVehicleSubclass> { EVehicleSubclass.StrikeAircraft }; var subclass = new VehicleSubclasses(Presets.MockDataRepository.Object, mockVehicle.Object, vehicleTags); // act var allSubclasses = subclass.All; // assert allSubclasses.Should().BeEquivalentTo(subclasses); }