private void BindModel() { VehicleModelManager modelManager = new VehicleModelManager(); DataTable dt = new DataTable(); dt.Columns.Add("ID", Type.GetType("System.String")); dt.Columns.Add("Name", Type.GetType("System.String")); DataRow newRow = dt.NewRow(); newRow["ID"] = "-1"; newRow["Name"] = "全部车型"; dt.Rows.Add(newRow); DataTable platformTable = modelManager.GetAllModelInfo(); foreach (DataRow row in platformTable.Rows) { newRow = dt.NewRow(); newRow["ID"] = row["ID"].ToString(); newRow["Name"] = row["Name"]; dt.Rows.Add(newRow); } selModel.DataSource = dt; selModel.DataTextField = "Name"; selModel.DataValueField = "ID"; selModel.DataBind(); }
public string Execute(Hashtable params_ht) { Hashtable res = params_ht; if (res["UID"] == null || res["UID"].ToString().Trim().Length <= 0) { return(SiteHelper.GetJsonFromHashTable(null, "faild", "参数不完整")); } else { try { uid = res["UID"].ToString().Trim(); } catch { return(SiteHelper.GetJsonFromHashTable(null, "faild", "数据格式不正确")); } VehicleModelManager modelManager = new VehicleModelManager(); DataTable dt = modelManager.GetAllModelInfo(); if (dt == null || dt.Rows.Count <= 0) { return(SiteHelper.GetJsonFromHashTable(null, "faild", "亲,没有数据了")); } else { return(JsonHelper.DataTableToJson("success", "获取数据成功", dt, "GetVehicleModelList")); } } }
private void BindModel() { VehicleModelManager vehicleModelManager = new VehicleModelManager(); DataTable dtVM = vehicleModelManager.GetAllModelInfo(); drpVModel.DataSource = dtVM; drpVModel.DataTextField = "Name"; drpVModel.DataValueField = "ID"; drpVModel.DataBind(); }
void Start() { lastPosition = transform.position; GameObject meshPrefab = meshName == null || meshName.Length == 0 ? VehicleModelManager.GetRandomVehicleModel() : VehicleModelManager.GetVehicleModel(meshName); var meshObject = Instantiate(meshPrefab); meshObject.transform.SetParent(transform, false); bodyMesh = meshObject.GetComponent <MeshRenderer>(); bodyMesh.material.color = Color.HSVToRGB(Random.Range(0.0f, 1.0f), 1.0f, 1.0f); targetSpeed = maxSpeed; transform.position = roundabout.GetPointOnLane(CurrentLane, CurrentAngle); transform.forward = GetTangentToRoundabout(); }
/// <summary> /// 绑定数据源 /// </summary> private void DataBindGrid() { VehicleModelManager vModelManage = new VehicleModelManager(); int count = 0; StringBuilder SqlWhere = new StringBuilder(); IList <SqlParam> IList_param = new List <SqlParam>(); if (!string.IsNullOrEmpty(txtName.Value)) { SqlWhere.Append(" and s.Name like @name "); IList_param.Add(new SqlParam("@name", '%' + txtName.Value.Trim() + '%')); } DataTable dt = vModelManage.GetPage(SqlWhere, IList_param, PageControl1.PageIndex, PageControl1.PageSize, ref count); ControlBindHelper.BindRepeaterList(dt, rp_Item); this.PageControl1.RecordCount = Convert.ToInt32(count); }
/// <summary> /// 绑定数据源 /// </summary> private void DataBindGrid() { VehicleModelManager vModelManage = new VehicleModelManager(); int count = 0; StringBuilder SqlWhere = new StringBuilder(); IList <SqlParam> IList_param = new List <SqlParam>(); if (!string.IsNullOrEmpty(txtTitle.Value)) { SqlWhere.Append(" and ArticleName like @ArticleName "); IList_param.Add(new SqlParam("@ArticleName", '%' + txtTitle.Value + '%')); } if (!string.IsNullOrEmpty(selCatelog.Value)) { SqlWhere.Append(" and CategoryID=@CategoryID "); IList_param.Add(new SqlParam("@CategoryID", selCatelog.Value)); } DataTable dt = articleManager.GetDataPage(SqlWhere, IList_param, PageControl1.PageIndex, PageControl1.PageSize, ref count); ControlBindHelper.BindRepeaterList(dt, rp_Item); this.PageControl1.RecordCount = Convert.ToInt32(count); }
IEnumerator Setup() { VehicleModelManager.Init(); ObstaclePrefabManager.Init(); PickupManager.Init(); yield return(new WaitUntil(() => VehicleModelManager.loaded && ObstaclePrefabManager.loaded && PickupManager.loaded )); var playerVehicle = Instantiate(playerVehiclePrefab); playerVehicle.SetupForRoundabout(roundabout); playerVehicle.SetAngle(0); playerVehicle.OnCollide.AddListener(v => playerDead = true); playerVehicle.OnDestroyed.AddListener(v => SceneManager.LoadScene(0)); Camera.main.GetComponent <CameraController>().target = playerVehicle; roundabout.Setup(playerVehicle); setupComplete = true; }