Пример #1
0
 public ActionResult CreateVehicle(Vehicle item)
 {
     if (ModelState.IsValid)
     {
         _VehcileManager.Add(item);
         ViewBag.Result = "Kayıt başarıyla eklendi.";
         return(View());
     }
     return(RedirectToAction("Index"));
 }
Пример #2
0
        public ActionResult Create([Bind(Include = "Id,BrandName,Model,RegistrationNo,ChesisNo,Capacity")] Vehicle vehicle)
        {
            if (ModelState.IsValid)
            {
                //db.Vehicles.Add(vehicle);
                //db.SaveChanges();

                _vehicleManager.Add(vehicle);
                return(RedirectToAction("Index"));
            }

            return(View(vehicle));
        }
Пример #3
0
        public static void AddCarTest()
        {
            VehicleManager carManager = new VehicleManager(new EfVehicleDal());
            var            result     = carManager.Add(new Vehicle {
                CarId = 10, BrandId = 5, ColorId = 3, VehicleName = "BMW 316i", ModelYear = 2019, DailyPrice = 400, Description = "otomatik"
            });

            if (result.Success == true)
            {
                Console.WriteLine(result.Message);
            }
            else
            {
                Console.WriteLine(result.Message);
            }
        }
Пример #4
0
 public static void ExecuteCommand(int UserCommand, ref VehicleManager vehicleManager, ref List <Vehicle> vehicles, ref long TotalVisitor)
 {
     if (UserCommand == (int)Commandtype.Add)
     {
         vehicleManager.VehicleTypeSelectInstruction();
         Int32   vehicleType   = Convert.ToInt32(Console.ReadLine());
         Vehicle vehicle       = vehicleManager.GetVehicle((VehicleType)vehicleType);
         long    VehicleNextId = vehicleManager.GetNextId(vehicles);
         vehicleManager.Add(vehicleManager.SetVechileData(vehicle, VehicleNextId, ref TotalVisitor), ref vehicles);
     }
     else if (UserCommand == (int)Commandtype.Remove)
     {
         Console.WriteLine("Use Vehicle Id for Remove Vehicle");
         vehicleManager.ShowVechileList(vehicles);
         Console.WriteLine("Please Press Vehile Id");
         object VehicleId = Convert.ToInt32(Console.ReadLine());
         vehicleManager.Remove(VehicleId, ref vehicles);
         Console.WriteLine("Remove Success VehicleId=" + VehicleId);
     }
     else if (UserCommand == (int)Commandtype.ShowVehicleList)
     {
         vehicleManager.ShowVechileList(vehicles);
     }
     else if (UserCommand == (int)Commandtype.ShowVehicleListWithTotalVisitor)
     {
         Console.WriteLine("Total Visitor Is:" + TotalVisitor);
         vehicleManager.ShowVechileList(vehicles);
     }
     else if (UserCommand == (int)Commandtype.ClearCommandLine)
     {
         Console.Clear();
     }
     else if (UserCommand == (int)Commandtype.CommandLineHelp)
     {
         vehicleManager.CommandLineHelpInstruction();
     }
     else
     {
         Console.WriteLine("Please Press Command Between 1 and 5");
     }
 }
Пример #5
0
        private static void CarTest()
        {
            VehicleManager vehicleManager = new VehicleManager(new EfCarDal());

            vehicleManager.Add(new Car
            {
                Id             = 10,
                BrandId        = 333,
                ColorId        = 33,
                ModelYear      = 2017,
                DailyPrice     = 15,
                CarDescription = "Sport Car",
                CarName        = "Impreza"
            });
            //vehicleManager.Update(new Car { Id = 2, BrandId = 34, ColorId = 77, ModelYear = 2011, CarName = "Commodore", CarDescription = "V6", DailyPrice = 123 });


            //foreach (var car in vehicleManager.GetCarDetails())
            //{
            //    Console.WriteLine(car.ColorName + car.BrandName + car.ColorName + car.DailyPrice);

            //}
        }
Пример #6
0
        void Initialize()
        {
            instance = this;

            ModConsole.Log("[MOP] Loading MOP...");

            // Initialize the worldObjectManager list
            worldObjectManager = new WorldObjectManager();

            // Looking for player and yard
            player = GameObject.Find("PLAYER").transform;

            // Add GameFixes MonoBehaviour.
            try
            {
                gameObject.AddComponent <GameFixes>();
            }
            catch (Exception ex)
            {
                ExceptionManager.New(ex, false, $"GAME_FIXES_INITIALIZAITON | {ex}");
            }

            // Loading vehicles
            vehicleManager = new VehicleManager();

            // World Objects
            try
            {
                worldObjectManager.Add("CABIN", DisableOn.Distance | DisableOn.IgnoreInQualityMode);
                worldObjectManager.Add("COTTAGE", DisableOn.Distance, 400);
                worldObjectManager.Add("DANCEHALL", DisableOn.Distance, 500);
                worldObjectManager.Add("PERAJARVI", DisableOn.Distance | DisableOn.IgnoreInQualityMode, 400);
                worldObjectManager.Add("SOCCER", DisableOn.Distance);
                worldObjectManager.Add("WATERFACILITY", DisableOn.Distance, 300);
                worldObjectManager.Add("DRAGRACE", DisableOn.Distance, 1100);
                worldObjectManager.Add("StrawberryField", DisableOn.Distance, 400);
                worldObjectManager.Add("MAP/Buildings/DINGONBIISI", DisableOn.Distance, 400);
                worldObjectManager.Add("RALLY/PartsSalesman", DisableOn.Distance, 400);
                worldObjectManager.Add("LakeSmallBottom1", DisableOn.Distance, 500);
                worldObjectManager.Add("machine", DisableOn.Distance, 200, silent: true);

                ModConsole.Log("[MOP] World objects (1) loaded");
            }
            catch (Exception ex)
            {
                ExceptionManager.New(ex, false, "WORLD_OBJECTS_1_INITIALIZAITON_FAIL");
            }

            // Initialize places.
            placeManager = new PlaceManager();

            // Fixes
            GameFixes.Instance.MainFixes();

            //Things that should be enabled when out of proximity of the house
            try
            {
                worldObjectManager.Add("NPC_CARS", DisableOn.PlayerInHome);
                worldObjectManager.Add("TRAFFIC", DisableOn.PlayerInHome);
                worldObjectManager.Add("TRAIN", DisableOn.PlayerInHome | DisableOn.IgnoreInQualityMode);
                worldObjectManager.Add("Buildings", DisableOn.PlayerInHome);
                worldObjectManager.Add("TrafficSigns", DisableOn.PlayerInHome);
                worldObjectManager.Add("StreetLights", DisableOn.PlayerInHome);
                worldObjectManager.Add("HUMANS", DisableOn.PlayerInHome);
                worldObjectManager.Add("TRACKFIELD", DisableOn.PlayerInHome);
                worldObjectManager.Add("SkijumpHill", DisableOn.PlayerInHome | DisableOn.IgnoreInQualityMode);
                worldObjectManager.Add("Factory", DisableOn.PlayerInHome);
                worldObjectManager.Add("WHEAT", DisableOn.PlayerInHome);
                worldObjectManager.Add("RAILROAD", DisableOn.PlayerInHome);
                worldObjectManager.Add("AIRPORT", DisableOn.PlayerInHome);
                worldObjectManager.Add("RAILROAD_TUNNEL", DisableOn.PlayerInHome);
                worldObjectManager.Add("PierDancehall", DisableOn.PlayerInHome);
                worldObjectManager.Add("PierRiver", DisableOn.PlayerInHome);
                worldObjectManager.Add("PierStore", DisableOn.PlayerInHome);
                worldObjectManager.Add("BRIDGE_dirt", DisableOn.PlayerInHome);
                worldObjectManager.Add("BRIDGE_highway", DisableOn.PlayerInHome);
                worldObjectManager.Add("BirdTower", DisableOn.Distance, 400);
                worldObjectManager.Add("RYKIPOHJA", DisableOn.PlayerInHome);
                worldObjectManager.Add("COMPUTER", DisableOn.PlayerAwayFromHome);

                ModConsole.Log("[MOP] World objects (2) loaded");
            }
            catch (Exception ex)
            {
                ExceptionManager.New(ex, false, "WORLD_OBJECTS_2_INITIALIZAITON_FAIL");
            }

            // Adding area check if Satsuma is in the inspection's area
            try
            {
                SatsumaInArea inspectionArea = GameObject.Find("INSPECTION").AddComponent <SatsumaInArea>();
                inspectionArea.Initialize(new Vector3(20, 20, 20));
            }
            catch (Exception ex)
            {
                ExceptionManager.New(ex, false, "SATSUMA_AREA_CHECK_INSPECTION_FAIL");
            }

            // Check for when Satsuma is on the lifter
            try
            {
                SatsumaInArea lifterArea = GameObject.Find("REPAIRSHOP/Lifter/Platform").AddComponent <SatsumaInArea>();
                lifterArea.Initialize(new Vector3(5, 5, 5));
            }
            catch (Exception ex)
            {
                ExceptionManager.New(ex, false, "SATSUMA_AREA_CHECK_REPAIRSHOP_FAIL");
            }

            // Area for the parc ferme.
            try
            {
                GameObject parcFermeTrigger = new GameObject("MOP_ParcFermeTrigger");
                parcFermeTrigger.transform.parent   = GameObject.Find("RALLY").transform.Find("Scenery");
                parcFermeTrigger.transform.position = new Vector3(-1383f, 3f, 1260f);
                SatsumaInArea parcFerme = parcFermeTrigger.AddComponent <SatsumaInArea>();
                parcFerme.Initialize(new Vector3(41, 12, 35));
            }
            catch (Exception ex)
            {
                ExceptionManager.New(ex, false, "PARC_FERME_TRIGGER_FAIL");
            }

            ModConsole.Log("[MOP] Satsuma triggers loaded");

            // Jokke's furnitures.
            // Only renderers are going to be toggled.
            try
            {
                if (GameObject.Find("tv(Clo01)"))
                {
                    string[] furnitures = { "tv(Clo01)",    "chair(Clo02)", "chair(Clo05)", "bench(Clo01)",
                                            "bench(Clo02)", "table(Clo02)", "table(Clo03)", "table(Clo04)",
                                            "table(Clo05)", "desk(Clo01)",  "arm chair(Clo01)" };

                    foreach (string furniture in furnitures)
                    {
                        GameObject g = GameObject.Find(furniture);
                        if (g)
                        {
                            g.transform.parent = null;
                            worldObjectManager.Add(g, DisableOn.Distance, 100, ToggleModes.Renderer);
                        }
                    }

                    ModConsole.Log("[MOP] Jokke's furnitures found and loaded");
                }
            }
            catch (Exception ex)
            {
                ExceptionManager.New(ex, false, "JOKKE_FURNITURE_ERROR");
            }

            // Haybales.
            // First we null out the prevent it from reloading the position of haybales.
            try
            {
                GameObject haybalesParent = GameObject.Find("JOBS/HayBales");
                if (haybalesParent != null)
                {
                    haybalesParent.GetComponent <PlayMakerFSM>().Fsm.RestartOnEnable = false;
                    // And now we add all child haybale to world objects.
                    foreach (Transform haybale in haybalesParent.transform.GetComponentInChildren <Transform>())
                    {
                        worldObjectManager.Add(haybale.gameObject.name, DisableOn.Distance | DisableOn.IgnoreInQualityMode, 120);
                    }
                }
            }
            catch (Exception ex)
            {
                ExceptionManager.New(ex, false, "HAYBALES_FIX_ERROR");
            }

            // Logwalls
            try
            {
                foreach (GameObject wall in Resources.FindObjectsOfTypeAll <GameObject>().Where(g => g.name == "LogwallLarge"))
                {
                    worldObjectManager.Add(wall, DisableOn.Distance, 300);
                }
            }
            catch (Exception ex)
            {
                ExceptionManager.New(ex, false, "LOGWALL_LOAD_ERROR");
            }

            // Perajarvi Church.
            try
            {
                if (MopSettings.Mode != PerformanceMode.Performance)
                {
                    GameObject church = GameObject.Find("PERAJARVI").transform.Find("CHURCH").gameObject;
                    church.transform.parent = null;
                    GameObject churchLOD = church.transform.Find("LOD").gameObject;
                    church.GetComponent <PlayMakerFSM>().enabled = false;
                    worldObjectManager.Add(churchLOD, DisableOn.Distance, 300);
                }
            }
            catch (Exception ex)
            {
                ExceptionManager.New(ex, false, "CHURCH_LOD_ERROR");
            }

            // Lake houses.
            try
            {
                if (MopSettings.Mode == PerformanceMode.Quality)
                {
                    GameObject.Find("PERAJARVI").transform.Find("TerraceHouse").transform.parent = null;
                }
            }
            catch (Exception ex)
            {
                ExceptionManager.New(ex, false, "LAKE_HOUSE_ERROR");
            }

            // VehiclesHighway renderers.
            try
            {
                Transform vehiclesHighway = GameObject.Find("TRAFFIC").transform.Find("VehiclesHighway");
                foreach (var f in vehiclesHighway.GetComponentsInChildren <Transform>(true).Where(f => f.parent == vehiclesHighway))
                {
                    worldObjectManager.Add(f.gameObject, DisableOn.Distance, 600, ToggleModes.MultipleRenderers);
                }

                // Also we gonna fix the lag on initial traffic load.
                vehiclesHighway.gameObject.SetActive(true);
            }
            catch (Exception ex)
            {
                ExceptionManager.New(ex, false, "TRAFFIC_VEHICLES_ERROR");
            }

            // FITTAN renderers.
            try
            {
                worldObjectManager.Add(GameObject.Find("TRAFFIC").transform.Find("VehiclesDirtRoad/Rally/FITTAN").gameObject, DisableOn.Distance, 600, ToggleModes.MultipleRenderers);
            }
            catch (Exception ex)
            {
                ExceptionManager.New(ex, false, "FITTAN_RENDERERS_ERROR");
            }

            // Initialize Items class
            try
            {
                new ItemsManager();
                ItemsManager.Instance.Initialize();
                ModConsole.Log("[MOP] Items class initialized");
            }
            catch (Exception ex)
            {
                ExceptionManager.New(ex, true, "ITEMS_CLASS_ERROR");
            }

            try
            {
                DateTime now = DateTime.Now;
                if (now.Day == 1 && now.Month == 4)
                {
                    GameObject     fpsObject = GameObject.Find("GUI").transform.Find("HUD/FPS/HUDValue").gameObject;
                    PlayMakerFSM[] fsms      = fpsObject.GetComponents <PlayMakerFSM>();
                    foreach (var fsm in fsms)
                    {
                        fsm.enabled = false;
                    }
                    fpsObject.GetComponent <TextMesh>().text = "99999999 :)";
                    fpsObject.transform.Find("HUDValueShadow").GetComponent <TextMesh>().text = "99999999 :)";
                }
            }
            catch { }

            HookPreSaveGame();

            ModConsole.Log("[MOP] Loading rules...");
            foreach (ToggleRule v in RulesManager.Instance.ToggleRules)
            {
                try
                {
                    switch (v.ToggleMode)
                    {
                    default:
                        ModConsole.LogError($"[MOP] Unrecognized toggle mode for {v.ObjectName}: {v.ToggleMode}.");
                        break;

                    case ToggleModes.Simple:
                        if (GameObject.Find(v.ObjectName) == null)
                        {
                            ModConsole.LogError($"[MOP] Couldn't find world object {v.ObjectName}");
                            continue;
                        }

                        worldObjectManager.Add(v.ObjectName, DisableOn.Distance);
                        break;

                    case ToggleModes.Renderer:
                        if (GameObject.Find(v.ObjectName) == null)
                        {
                            ModConsole.LogError($"[MOP] Couldn't find world object {v.ObjectName}");
                            continue;
                        }

                        worldObjectManager.Add(v.ObjectName, DisableOn.Distance, 200, ToggleModes.Renderer);
                        break;

                    case ToggleModes.Item:
                        GameObject g = GameObject.Find(v.ObjectName);

                        if (g == null)
                        {
                            ModConsole.LogError($"[MOP] Couldn't find item {v.ObjectName}");
                            continue;
                        }

                        if (g.GetComponent <ItemBehaviour>() == null)
                        {
                            g.AddComponent <ItemBehaviour>();
                        }
                        break;

                    case ToggleModes.Vehicle:
                        if (RulesManager.Instance.SpecialRules.IgnoreModVehicles)
                        {
                            continue;
                        }

                        if (GameObject.Find(v.ObjectName) == null)
                        {
                            ModConsole.LogError($"[MOP] Couldn't find vehicle {v.ObjectName}");
                            continue;
                        }

                        vehicleManager.Add(new Vehicle(v.ObjectName));
                        break;

                    case ToggleModes.VehiclePhysics:
                        if (RulesManager.Instance.SpecialRules.IgnoreModVehicles)
                        {
                            continue;
                        }

                        if (GameObject.Find(v.ObjectName) == null)
                        {
                            ModConsole.LogError($"[MOP] Couldn't find vehicle {v.ObjectName}");
                            continue;
                        }
                        vehicleManager.Add(new Vehicle(v.ObjectName));
                        Vehicle veh = vehicleManager[vehicleManager.Count - 1];
                        veh.Toggle = veh.ToggleUnityCar;
                        break;
                    }
                }
                catch (Exception ex)
                {
                    ExceptionManager.New(ex, false, "TOGGLE_RULES_LOAD_ERROR");
                }
            }

            ModConsole.Log("[MOP] Rules loading complete!");

            // Initialzie sector manager
            try
            {
                gameObject.AddComponent <SectorManager>();
            }
            catch (Exception ex)
            {
                ExceptionManager.New(ex, true, "SECTOR_MANAGER_ERROR");
            }

            // Add DynamicDrawDistance component.
            try
            {
                gameObject.AddComponent <DynamicDrawDistance>();
            }
            catch (Exception ex)
            {
                ExceptionManager.New(ex, false, "DYNAMIC_DRAW_DISTANCE_ERROR");
            }

            try
            {
                if (MopSettings.Mode != PerformanceMode.Safe)
                {
                    ToggleAll(false, ToggleAllMode.OnLoad);
                }
            }
            catch (Exception ex)
            {
                ExceptionManager.New(ex, true, "TOGGLE_ALL_ERROR");
            }

            // Initialize the coroutines.
            currentLoop = LoopRoutine();
            StartCoroutine(currentLoop);
            currentControlCoroutine = ControlCoroutine();
            StartCoroutine(currentControlCoroutine);

            ModConsole.Log("<color=green>[MOP] MOD LOADED SUCCESFULLY!</color>");
            Resources.UnloadUnusedAssets();
            GC.Collect();

            // If generate-list command is set to true, generate the list of items that are disabled by MOP.
            if (MopSettings.GenerateToggledItemsListDebug)
            {
                if (System.IO.File.Exists("world.txt"))
                {
                    System.IO.File.Delete("world.txt");
                }
                string world = "";
                foreach (var w in worldObjectManager.GetList())
                {
                    if (world.Contains(w.GetName()))
                    {
                        continue;
                    }
                    world += w.GetName() + ", ";
                }
                System.IO.File.WriteAllText("world.txt", world);
                System.Diagnostics.Process.Start("world.txt");

                if (System.IO.File.Exists("vehicle.txt"))
                {
                    System.IO.File.Delete("vehicle.txt");
                }
                string vehiclez = "";
                foreach (var w in vehicleManager.List())
                {
                    vehiclez += w.gameObject.name + ", ";
                }
                System.IO.File.WriteAllText("vehicle.txt", vehiclez);
                System.Diagnostics.Process.Start("vehicle.txt");

                if (System.IO.File.Exists("items.txt"))
                {
                    System.IO.File.Delete("items.txt");
                }
                string items = "";
                foreach (var w in ItemsManager.Instance.All())
                {
                    if (items.Contains(w.gameObject.name))
                    {
                        continue;
                    }
                    items += w.gameObject.name + ", ";
                }
                System.IO.File.WriteAllText("items.txt", items);
                System.Diagnostics.Process.Start("items.txt");

                if (System.IO.File.Exists("place.txt"))
                {
                    System.IO.File.Delete("place.txt");
                }
                string place = "";
                foreach (var w in placeManager.GetList())
                {
                    place += w.GetName() + ": ";
                    foreach (var f in w.GetDisableableChilds())
                    {
                        if (place.Contains(f.gameObject.name))
                        {
                            continue;
                        }
                        place += f.gameObject.name + ", ";
                    }

                    place += "\n\n";
                }
                System.IO.File.WriteAllText("place.txt", place);
                System.Diagnostics.Process.Start("place.txt");
            }
        }
        // Inject background service, for receiving message
        public void ConfigureServices(IServiceCollection services)
        {
            var serviceProvider  = services.BuildServiceProvider();
            var loggerFactorySrv = serviceProvider.GetService <ILoggerFactory>();

            services.AddDbContextPool <VehicleDbContext>(options => options.UseSqlServer(
                                                             _systemLocalConfiguration.EventDbConnection,
                                                             //enable connection resilience
                                                             connectOptions =>
            {
                connectOptions.EnableRetryOnFailure();
                connectOptions.CommandTimeout(Identifiers.TimeoutInSec);
            })   //.UseLoggerFactory(loggerFactorySrv)// to log queries
                                                         );
            //add application insights information, could be used to monitor the performance, and more analytics when application moved to the cloud.
            loggerFactorySrv.AddApplicationInsights(services.BuildServiceProvider(), LogLevel.Information);

            ILogger _logger = loggerFactorySrv
                              .AddConsole()
                              .AddDebug()
                              .AddFile(Configuration.GetSection("Logging"))
                              .CreateLogger <Startup>();

            // no need to inject the following service since, currently they are injected for the mediator.

            services.AddSingleton <MiddlewareConfiguration, MiddlewareConfiguration>(srv => _systemLocalConfiguration);
            services.AddScoped <IOperationalUnit, IOperationalUnit>(srv => new OperationalUnit(
                                                                        environment: Environemnt.EnvironmentName,
                                                                        assembly: AssemblyName));
            services.AddScoped <IMessageCommand, RabbitMQPublisher>(srv => new RabbitMQPublisher(loggerFactorySrv,
                                                                                                 new RabbitMQConfiguration
            {
                hostName = _systemLocalConfiguration.MessagesMiddleware,
                exchange = _systemLocalConfiguration.MiddlewareExchange,
                userName = _systemLocalConfiguration.MessagesMiddlewareUsername,
                password = _systemLocalConfiguration.MessagesMiddlewarePassword,
                routes   = new string[] { _systemLocalConfiguration.MessagePublisherRoute }
            }));
            services.AddOptions();

            #region worker

            #region vehicle worker

            services.AddSingleton <IHostedService, RabbitMQSubscriberWorker>(srv =>
            {
                //get Vehicle service
                var vehicleSrv = new VehicleManager(loggerFactorySrv, srv.GetService <VehicleDbContext>());
                var cacheSrv   = new CacheManager(Logger, _systemLocalConfiguration.CacheServer);
                return(new RabbitMQSubscriberWorker
                           (serviceProvider, loggerFactorySrv, new RabbitMQConfiguration
                {
                    hostName = _systemLocalConfiguration.MessagesMiddleware,
                    exchange = _systemLocalConfiguration.MiddlewareExchange,
                    userName = _systemLocalConfiguration.MessagesMiddlewareUsername,
                    password = _systemLocalConfiguration.MessagesMiddlewarePassword,
                    routes = _systemLocalConfiguration.MessageSubscriberRoute?.Split('-') ?? new string[0]
                }
                           , (messageCallback) =>
                {
                    try
                    {
                        var message = messageCallback();
                        if (message != null)
                        {
                            var domainModel = Utilities.JsonBinaryDeserialize <VehicleModel>(message);
                            var vehicle = new VehicleSQLDB.DbModels.Vehicle(domainModel.Body);
                            //get the correlated customer from the cache, to fill name field
                            var customerBinary = cacheSrv.GetBinary(vehicle.CustomerId.ToString())?.Result;
                            if (customerBinary != null)
                            {
                                var customer = Utilities.JsonBinaryDeserialize <Customer>(customerBinary);
                                vehicle.CustomerName = customer.Name;
                            }
                            vehicleSrv.Add(vehicle).Wait();
                            cacheSrv.SetBinary(vehicle.ChassisNumber, Utilities.JsonBinarySerialize(vehicle)).Wait();
                        }
                        Logger.LogInformation($"[x] Vehicle service receiving a message from exchange: {_systemLocalConfiguration.MiddlewareExchange}, route :{_systemLocalConfiguration.MessageSubscriberRoute}");
                    }
                    catch (System.Exception ex)
                    {
                        Logger.LogCritical(ex, "Object de-serialization exception.");
                    }
                }));
            });

            #endregion

            #region tracking vehicle query client

            services.AddScoped <IMessageRequest <VehicleFilterModel, IEnumerable <DomainModels.Business.VehicleDomain.Vehicle> >,
                                RabbitMQRequestClient <VehicleFilterModel, IEnumerable <DomainModels.Business.VehicleDomain.Vehicle> > >(
                srv =>
            {
                return(new RabbitMQRequestClient <VehicleFilterModel, IEnumerable <DomainModels.Business.VehicleDomain.Vehicle> >
                           (loggerFactorySrv, new RabbitMQConfiguration
                {
                    exchange = "",
                    hostName = _systemLocalConfiguration.MessagesMiddleware,
                    userName = _systemLocalConfiguration.MessagesMiddlewareUsername,
                    password = _systemLocalConfiguration.MessagesMiddlewarePassword,
                    routes = new string[] { "rpc_queue_vehicle_filter" },
                }));
            });

            #endregion

            #region vehicle query worker
            // business logic
            services.AddSingleton <IHostedService, RabbitMQRequestWorker>(srv =>
            {
                var customerSrv = new VehicleManager(loggerFactorySrv, srv.GetService <VehicleDbContext>());

                return(new RabbitMQRequestWorker
                           (serviceProvider, loggerFactorySrv, new RabbitMQConfiguration
                {
                    exchange = "",
                    hostName = _systemLocalConfiguration.MessagesMiddleware,
                    userName = _systemLocalConfiguration.MessagesMiddlewareUsername,
                    password = _systemLocalConfiguration.MessagesMiddlewarePassword,
                    routes = new string[] { "rpc_queue_vehicle_filter" },
                }
                           , (customerFilterMessageRequest) =>
                {
                    try
                    {
                        //TODO: add business logic, result should be serializable
                        var customerFilter = Utilities.JsonBinaryDeserialize <VehicleFilterModel>(customerFilterMessageRequest);
                        Logger.LogInformation($"[x] callback of RabbitMQ customer worker=> a message");
                        var response = customerSrv.Query((c) =>
                        {
                            return c.CustomerId == customerFilter.Body?.CustomerId;
                        })?.ToList();
                        if (response == null)
                        {
                            return new byte[0];
                        }
                        return Utilities.JsonBinarySerialize(response);
                    }
                    catch (Exception ex)
                    {
                        Logger.LogCritical(ex, "Object de-serialization exception.");
                        //to respond back to RPC client
                        return new byte[0];
                    }
                }));
            });
            #endregion

            #endregion

            ///
            /// Injecting message receiver background service
            ///

            services.AddDistributedRedisCache(redisOptions =>
            {
                redisOptions.Configuration = _systemLocalConfiguration.CacheServer;
                redisOptions.Configuration = _systemLocalConfiguration.VehiclesCacheDB;
            });

            services.AddApiVersioning(options =>
            {
                options.DefaultApiVersion = new Microsoft.AspNetCore.Mvc.ApiVersion(1, 0);
                options.AssumeDefaultVersionWhenUnspecified = true;
                options.ReportApiVersions = true;
            });

            services.AddSwaggerGen(c =>
            {
                c.SwaggerDoc("v1", new Info {
                    Title = AssemblyName, Version = "v1"
                });
            });

            services.AddMediatR();

            var _operationalUnit = new OperationalUnit(
                environment: Environemnt.EnvironmentName,
                assembly: AssemblyName);

            services.AddMvc(options =>
            {
                //TODO: add practical policy instead of empty policy for authentication / authorization .
                options.Filters.Add(new CustomAuthorizer(_logger, _operationalUnit));
                options.Filters.Add(new CustomeExceptoinHandler(_logger, _operationalUnit, Environemnt));
                options.Filters.Add(new CustomResponseResult(_logger, _operationalUnit));
            });
        }