Пример #1
0
        void AddVegetationItemsToScene(VegetationCell vegetationCell, GameObject parent, VegetationItemInfoPro vegetationItemInfoPro)
        {
            if (!vegetationItemInfoPro.VegetationPrefab)
            {
                return;
            }
            VegetationSystemPro vegetationSystemPro = _sceneVegetationBaker.VegetationSystemPro;

            vegetationSystemPro.SpawnVegetationCell(vegetationCell, vegetationItemInfoPro.VegetationItemID);
            NativeList <MatrixInstance> vegetationInstanceList =
                vegetationSystemPro.GetVegetationItemInstances(vegetationCell, vegetationItemInfoPro.VegetationItemID);

            for (int j = 0; j <= vegetationInstanceList.Length - 1; j++)
            {
                Matrix4x4  vegetationItemMatrix = vegetationInstanceList[j].Matrix;
                Vector3    position             = MatrixTools.ExtractTranslationFromMatrix(vegetationItemMatrix);
                Vector3    scale    = MatrixTools.ExtractScaleFromMatrix(vegetationItemMatrix);
                Quaternion rotation = MatrixTools.ExtractRotationFromMatrix(vegetationItemMatrix);

                GameObject vegetationItem = Instantiate(vegetationItemInfoPro.VegetationPrefab, parent.transform);
                vegetationItem.transform.position   = position;
                vegetationItem.transform.localScale = scale;
                vegetationItem.transform.rotation   = rotation;
                vegetationItem.isStatic             = _sceneVegetationBaker.ExportStatic;
            }
            vegetationCell.ClearCache();
        }
Пример #2
0
        void BakeVegetationItemColliders(ColliderManager colliderManager, VegetationItemInfoPro vegetationItemInfoPro)
        {
            GC.Collect();

            GameObject rootItem = new GameObject("Baked colliders_" + vegetationItemInfoPro.Name + "_" + vegetationItemInfoPro.VegetationItemID);

#if UNITY_EDITOR
            if (!Application.isPlaying)
            {
                EditorUtility.DisplayProgressBar("Bake Collider: " + vegetationItemInfoPro.Name, "Bake cell", 0);
            }
#endif
            int colliderCount = 0;

            for (int i = 0; i <= VegetationSystemPro.VegetationCellList.Count - 1; i++)
            {
                VegetationCell vegetationCell = VegetationSystemPro.VegetationCellList[i];

#if UNITY_EDITOR
                if (i % 10 == 0)
                {
                    if (!Application.isPlaying)
                    {
                        EditorUtility.DisplayProgressBar("Bake Collider: " + vegetationItemInfoPro.Name, "Bake cell " + i + "/" + (VegetationSystemPro.VegetationCellList.Count - 1), i / ((float)VegetationSystemPro.VegetationCellList.Count - 1));
                    }
                }
#endif

                VegetationSystemPro.SpawnVegetationCell(vegetationCell, vegetationItemInfoPro.VegetationItemID);
                NativeList <MatrixInstance> vegetationInstanceList =
                    VegetationSystemPro.GetVegetationItemInstances(vegetationCell, vegetationItemInfoPro.VegetationItemID);

                for (int j = 0; j <= vegetationInstanceList.Length - 1; j++)
                {
                    Matrix4x4  vegetationItemMatrix = vegetationInstanceList[j].Matrix;
                    Vector3    position             = MatrixTools.ExtractTranslationFromMatrix(vegetationItemMatrix);
                    Vector3    scale    = MatrixTools.ExtractScaleFromMatrix(vegetationItemMatrix);
                    Quaternion rotation = MatrixTools.ExtractRotationFromMatrix(vegetationItemMatrix);

                    ItemSelectorInstanceInfo itemSelectorInstanceInfo = new ItemSelectorInstanceInfo
                    {
                        Position = position, Scale = scale, Rotation = rotation
                    };

                    GameObject newCollider = colliderManager.ColliderPool.GetObject(itemSelectorInstanceInfo);
                    newCollider.hideFlags = HideFlags.None;
                    newCollider.transform.SetParent(rootItem.transform, true);
                    SetNavmeshArea(newCollider, vegetationItemInfoPro.NavMeshArea);

                    if (SetBakedCollidersStatic)
                    {
                        SetStatic(newCollider);
                    }

                    if (ConvertBakedCollidersToMesh)
                    {
                        CreateNavMeshColliderMeshes(newCollider);
                    }


                    colliderCount++;
                }

                vegetationCell.ClearCache();
            }

            VegetationSystemPro.ClearCache(vegetationItemInfoPro.VegetationItemID);

#if UNITY_EDITOR
            if (!Application.isPlaying)
            {
                EditorUtility.ClearProgressBar();
            }
#endif

            if (colliderCount == 0)
            {
                DestroyImmediate(rootItem);
            }
        }
Пример #3
0
        /// <summary>
        /// BakeVegetationItem will bake all instances of a VegetationItem from the rules to the Persisitent Vegetation Storage. The original rule will set "Include in Terrain" to false.
        /// </summary>
        /// <param name="vegetationItemID"></param>
        public void BakeVegetationItem(string vegetationItemID)
        {
            if (!VegetationSystemPro)
            {
                return;
            }

            if (vegetationItemID == "")
            {
                Debug.Log("vegetationItemID empty");
                return;
            }

            GC.Collect();

            VegetationItemInfoPro vegetationItemInfo = VegetationSystemPro.GetVegetationItemInfo(vegetationItemID);

            vegetationItemInfo.EnableRuntimeSpawn = true;

#if UNITY_EDITOR
            if (!Application.isPlaying)
            {
                EditorUtility.DisplayProgressBar("Bake vegetation item: " + vegetationItemInfo.Name, "Spawn all cells", 0);
            }
#endif

            for (int i = 0; i <= VegetationSystemPro.VegetationCellList.Count - 1; i++)
            {
                VegetationCell vegetationCell = VegetationSystemPro.VegetationCellList[i];

#if UNITY_EDITOR
                if (i % 10 == 0)
                {
                    if (!Application.isPlaying)
                    {
                        EditorUtility.DisplayProgressBar("Bake vegetation item: " + vegetationItemInfo.Name, "Spawn cell " + i + "/" + (VegetationSystemPro.VegetationCellList.Count - 1), i / ((float)VegetationSystemPro.VegetationCellList.Count - 1));
                    }
                }
#endif
                VegetationSystemPro.SpawnVegetationCell(vegetationCell, vegetationItemID);
                NativeList <MatrixInstance> vegetationInstanceList =
                    VegetationSystemPro.GetVegetationItemInstances(vegetationCell, vegetationItemID);

                for (int j = 0; j <= vegetationInstanceList.Length - 1; j++)
                {
                    Matrix4x4 vegetationItemMatrix = vegetationInstanceList[j].Matrix;
                    //AddVegetationItemInstance(vegetationItemID, MatrixTools.ExtractTranslationFromMatrix(vegetationItemMatrix),
                    //    MatrixTools.ExtractScaleFromMatrix(vegetationItemMatrix),
                    //    MatrixTools.ExtractRotationFromMatrix(vegetationItemMatrix), false,0);
                    PersistentVegetationStoragePackage.AddVegetationItemInstance(vegetationCell.Index, vegetationItemID, MatrixTools.ExtractTranslationFromMatrix(vegetationItemMatrix) - VegetationSystemPro.VegetationSystemPosition, MatrixTools.ExtractScaleFromMatrix(vegetationItemMatrix), MatrixTools.ExtractRotationFromMatrix(vegetationItemMatrix), 0, vegetationInstanceList[j].DistanceFalloff);
                }

                vegetationCell.ClearCache();
            }

            VegetationSystemPro.ClearCache(vegetationItemID);
            vegetationItemInfo.EnableRuntimeSpawn = false;
#if UNITY_EDITOR
            if (!Application.isPlaying)
            {
                EditorUtility.ClearProgressBar();
            }
#endif
        }