public double SellingValue(double[] stocks) { return(VectorOp.sumproduct(stocks, BidPrices)); }
public void DotGenericVector() { VectorOp.Dot(x, y); }
public double StocksValue(double[] stocks) { return(VectorOp.sumproduct(stocks, AvgPrices)); }
/// <summary> /// Creates a custom EffectParameter that sets a dynamic vector value in the shader. /// </summary> /// <param name="varName">The variable name used in the shader.</param> /// <param name="effect">A reference to the effect instance.</param> /// <param name="vectorOp">The vector value to set.</param> /// <returns>An istance of EffectParameter containg all the needed information /// to correctly set and update this value into the shader.</returns> public static SharedParameter CreateCustom(String varName, Effect effect, VectorOp vectorOp) { EffectVectorVariable eV = effect.GetVariableByName(varName).AsVector(); UpdateSharedParameter update = ((fxParam, renderer) => Vector4Update(fxParam.EffectVariable, vectorOp())); return new SharedParameter(varName, SceneVariable.VectorOp,effect, eV, update); }