void DrawMovePath() { if (movePathLines != null) { for (int i = 0; i < movePathLines.Count; i++) { VectorLine vl = movePathLines[i]; VectorLine.Destroy(ref vl); } } movePathLines = new List <VectorLine>(); for (int i = 0; i < movePath.Count; i++) { VectorLine vlo = new VectorLine("path", new List <Vector3>(5), null, 2.0f, LineType.Continuous); vlo.SetColor(tank.debugLineColor); vlo.MakeRect(Map.Instance.mapData[movePath[i].Key, movePath[i].Value].Pos + new Vector3(Map.Instance.cellSize / -2.0f, 0.11f, Map.Instance.cellSize / -2.0f), Map.Instance.mapData[movePath[i].Key, movePath[i].Value].Pos + new Vector3(Map.Instance.cellSize / 2.0f, 0.11f, Map.Instance.cellSize / 2.0f)); movePathLines.Add(vlo); } for (int i = 0; i < movePathLines.Count; i++) { movePathLines[i].Draw3D(); } }
void DrawGridObstacles() { if (gridObstaclesLines != null) { for (int i = 0; i < gridObstaclesLines.Count; i++) { VectorLine vl = gridObstaclesLines[i]; VectorLine.Destroy(ref vl); } } gridObstaclesLines = new List <VectorLine>(); for (int row = 0; row < rows; row++) { for (int col = 0; col < cols; col++) { if (mapData[row, col].Obstacle != null) { VectorLine vlo = new VectorLine("obs", new List <Vector3>(5), null, 2.0f, LineType.Continuous); vlo.SetColor(mapData[row, col].Obstacle.isBreakable ? Color.blue : Color.cyan); vlo.MakeRect(mapData[row, col].Pos + new Vector3(cellSize / -2.0f, 1.0f, cellSize / -2.0f), mapData[row, col].Pos + new Vector3(cellSize / 2.0f, 1.0f, cellSize / 2.0f)); gridObstaclesLines.Add(vlo); } } } for (int i = 0; i < gridObstaclesLines.Count; i++) { gridObstaclesLines[i].Draw3D(); } }
/// <summary> /// 绘制矩形 /// </summary> private void CreateRect(float posX, float posY, float width, float height, Color color) { VectorLine squareLine = new VectorLine ("Square", new Vector2[8], null, 1.0f, LineType.Discrete, Joins.Weld); squareLine.MakeRect (new Rect (posX, posY, width, height)); squareLine.SetColor (color); squareLine.Draw (); }
/// <summary> /// 绘制矩形 /// </summary> private void CreateRect(float posX, float posY, float width, float height, Color color) { VectorLine squareLine = new VectorLine("Square", new Vector2[8], null, 1.0f, LineType.Discrete, Joins.Weld); squareLine.MakeRect(new Rect(posX, posY, width, height)); squareLine.SetColor(color); squareLine.Draw(); }
void Update() { if (Input.GetMouseButtonDown(0)) { originalPos = Input.mousePosition; } if (Input.GetMouseButton(0)) { selectionLine.MakeRect(originalPos, Input.mousePosition); selectionLine.Draw(); } selectionLine.textureOffset = -Time.time * 2.0f % 1; }
void Start() { rectLine = new VectorLine("Rects", new List <Vector3>(numberOfRects * 8), 2.0f); int idx = 0; for (int i = 0; i < numberOfRects; i++) { rectLine.MakeRect(new Rect(Random.Range(-5.0f, 5.0f), Random.Range(-5.0f, 5.0f), Random.Range(0.25f, 3.0f), Random.Range(0.25f, 2.0f)), idx); idx += 8; } rectLine.color = lineColor; rectLine.capLength = 1.0f; rectLine.drawTransform = transform; rectLine.SetMask(mask); startPos = transform.position; }
void Update() { if (Input.GetMouseButtonDown(0)) { StopCoroutine("CycleColor"); selectionLine.SetColor(Color.white); originalPos = Input.mousePosition; } if (Input.GetMouseButton(0)) { selectionLine.MakeRect(originalPos, Input.mousePosition); selectionLine.Draw(); } if (Input.GetMouseButtonUp(0)) { StartCoroutine("CycleColor"); } }
public void Initialize( ) { SUCCESS_DIST = Screen.width * 0.035f; Debug.Log(SUCCESS_DIST); target_lines = new VectorLine("target_lines", new Vector2[8], Color.black, null, 4); //float w = target_screen_rect.width * Screen.width; float max_w = Screen.height * aspect_ratio.x / aspect_ratio.y; float min_w = Screen.width / 15; float max_h = Screen.width * aspect_ratio.y / aspect_ratio.x; float min_h = Screen.height / 15; float w = Random.RandomRange(min_w, max_w); float h = w * aspect_ratio.y / aspect_ratio.x / ((float)Screen.width / (float)Screen.height); //target_screen_rect.height * Screen.height; while (h > max_h || h < min_h) { Debug.Log("Was of improper y"); w = Random.RandomRange(min_w, max_w); h = w * aspect_ratio.y / aspect_ratio.x / ((float)Screen.width / (float)Screen.height); } float x = Random.RandomRange(0, Screen.width - w); //target_screen_rect.x * Screen.width; float y = Random.RandomRange(h, Screen.height); //target_screen_rect.y * Screen.height; target_size = new Rect(x, y, w, h); target_lines.MakeRect(target_size); target_lines.Draw( ); top_left = new Vector2(target_size.xMin, target_size.yMax); // - target_size.height ); top_right = new Vector2(target_size.xMax, target_size.yMax); // - target_size.height ); bottom_left = new Vector2(target_size.xMin, target_size.yMin); // - target_size.height ); bottom_right = new Vector2(target_size.xMax, target_size.yMin); // - target_size.height ); initialized = true; }
public void Draw() { if (VectorLine == null || !_renderer) { return; } var bounds = _renderer.bounds; if (_childRenderers.Length > 0) { bounds.Encapsulate(BoundsUtils.CombineBounds(_childRenderers)); } var rect = bounds.BoundsToScreenRect(Camera.main); VectorLine.MakeRect(rect); VectorLine.SetColor(_renderer.gameObject.activeInHierarchy ? new Color(0.4f, 0.95f, 0.4f) : new Color(0.65f, 0.65f, 0.65f)); VectorLine.Draw(); }
void Update() { // Don't allow clicking in the left-most 50 pixels (where the slider is), or if the spheres are currently fading if (Input.GetMouseButtonDown(0) && Input.mousePosition.x > 50 && !fading) { // If neither shift key is down, reset selection if (!(Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) && selectIndex > 0) { ResetSelection(true); } // See if we clicked on an object (the room is set to the IgnoreRaycast layer, so we can't select it) if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit)) { spheres[selectIndex] = hit.collider.gameObject; spheres[selectIndex].layer = ignoreLayer; // So it can't be clicked again (unless reset) spheres[selectIndex].GetComponent <Renderer>().material.EnableKeyword("_EMISSION"); // So changing emission color will work at runtime selectIndex++; line.Resize(selectIndex * 10); } } // Draw a square for each selected object for (int i = 0; i < selectIndex; i++) { // Make the size of the square larger or smaller depending on the object's Z distance from the camera var squareSize = (Screen.height * selectionSize) / Camera.main.transform.InverseTransformPoint(spheres[i].transform.position).z; var screenPoint = Camera.main.WorldToScreenPoint(spheres[i].transform.position); var thisSquare = new Rect(screenPoint.x - squareSize, screenPoint.y - squareSize, squareSize * 2, squareSize * 2); line.MakeRect(thisSquare, i * 10); // Make a line connecting from the midpoint of the square's left edge to the energyLevel slider position line.points2[i * 10 + 8] = new Vector2(thisSquare.x - lineWidth * .25f, thisSquare.y + squareSize); line.points2[i * 10 + 9] = new Vector2(35, Mathf.Lerp(65, Screen.height - 25, energyLevel)); // Change color of selected objects spheres[i].GetComponent <Renderer>().material.SetColor("_EmissionColor", new Color(energyLevel, energyLevel, energyLevel)); } }
/// <summary> /// Draw cells for debugging purposes only /// </summary> /// <param name="cells">Cells.</param> private void DrawCells(List<Cell> cells) { // Calculate point count for Discrete type of line that will contain Rects int pointCount = cells.Count * 8; // Clear all debug lines each time (no exception if null) VectorLine.Destroy(ref debugCellLine); VectorLine.Destroy(ref debugPaddingLine); // Build line with proper parameters debugCellLine = new VectorLine("DebugCellLine", new Vector2[pointCount], null, 2, LineType.Discrete, Joins.Weld); debugCellLine.color = gridviewParameters.gridColor; debugPaddingLine = new VectorLine("DebugPaddingCellLine", new Vector2[pointCount], null, 2, LineType.Discrete, Joins.Weld); debugPaddingLine.color = gridviewParameters.paddingCellColor; // Build each Cell for(int i = 0; i < cells.Count; i++) { Cell cell = cells[i]; debugCellLine.MakeRect(cell.GetRectPoints(), i*8); debugPaddingLine.MakeRect(cell.GetPaddinRectPosition(), i*8); } // Show results debugCellLine.Draw(); debugPaddingLine.Draw(); }
private void DrawPanel() { int pointCount = 8; // Build debug panel line with proper parameters debugPanelLine = new VectorLine("DebugPanelLine", new Vector2[pointCount], null, 2, LineType.Discrete, Joins.Weld); debugPanelLine.color = gridviewParameters.panelColor; //Get panel size Vector2 size = new Vector2(panel.finalClipRegion.z, panel.finalClipRegion.w); //Get panel position Vector2 position = new Vector2(panel.finalClipRegion.x + panel.transform.localPosition.x + Screen.width / 2f - size.x / 2f, panel.finalClipRegion.y + panel.transform.localPosition.y + Screen.height / 2f - size.y / 2f); //Draw panel rect Rect rect = new Rect(position, size); debugPanelLine.MakeRect(rect); debugPanelLine.Draw(); }
// Use this for initialization void Start() { //vectorCam = VectorLine.GetCamera(); maxH = Screen.height - 2 * minH; maxW = Screen.width - 2 * minW; linePoints= new Vector2[100]; for (int i=0; i<100; i++) { linePoints[i]=Vector2.zero; } canerinArray = new Vector2[49]; for (int i=0; i<49; i++) { canerinArray[i]=Vector2.zero; } VelocityArray=new Vector2[50]; for (int i=0; i<49; i++) { VelocityArray[i]=Vector2.zero; } linePointsX=new Vector2[(maxW/snToPixel)*4]; for (int i =0; i<=maxW/snToPixel*2; i+=2) { linePointsX[i].x=minW+i*snToPixel/2; linePointsX[i].y=(Screen.height/2)-5; linePointsX[i+1].x=minW+i*snToPixel/2; linePointsX[i+1].y=(Screen.height/2)+5; } linePointsY=new Vector2[(maxH/snToPixel)*4]; for (int i =0; i<=maxH / snToPixel * 2+2; i+=2) { linePointsY[i].x=minW-5; linePointsY[i].y=minH+i*snToPixel/2; linePointsY[i+1].x=minW+5; linePointsY[i+1].y=minH+i*snToPixel/2; } refY = minH; refX = minW; time = minW; index = 0; oldWidth = Screen.width; SetLine(); finish = false; CizimBasladi = false; CizimBitti = false; instantiated = false; inside = false; gecici = new VectorLine("gecici", new Vector2[2]{new Vector2(minW,minH),new Vector2(minW,minH)}, Color.white, lineMaterial, 2f, LineType.Discrete); gecici.Draw(); guideY = new VectorLine ("guideY",new Vector2[2]{new Vector2(time,minH),new Vector2(time,maxH+minH)},Color.red,null,2f,LineType.Discrete); guideY.Draw (); allGuide=new VectorLine("Guide",new Vector2[4]{new Vector2(minW,minH),new Vector2(minW,maxH+minH),new Vector2(minW,Screen.height/2),new Vector2(maxW+minW,Screen.height/2)},null,3f,LineType.Discrete); allGuide.Draw (); /* plane.transform.localScale = new Vector3 ((float)(1.35f*maxW)/(float)(Screen.width),0.1f,(float)(Screen.height-minH*2)/(float)Screen.height); plane.transform.position = new Vector3(plane.transform.position.x,plane.transform.position.y,Camera.main.transform.position.z+1); */ box.x = -Screen.width/2+minW; box.y= -Screen.height/2+minH; box.width = maxW; box.height = maxH; BG.guiTexture.pixelInset = box; rectV = new VectorLine ("Rectangle",new Vector2[8],Color.black,null,4f); rectV.capLength = 2; rectV.MakeRect (new Rect (minW, Screen.height - minH, maxW, maxH)); rectV.Draw(); }
/// <summary> /// 绘制矩形:Rect左上角为起点 /// </summary> /// <param name="posX"></param> /// <param name="posY"></param> /// <param name="width"></param> /// <param name="height"></param> /// <param name="color"></param> private void CreateRect(float posX, float posY, float width, float height, Color color) { squareLine.MakeRect(new Rect(posX, posY, width, height)); squareLine.SetColor(color); squareLine.Draw(); }
void OnGUI() { // Make the first button. If it is pressed, Application.Loadlevel (1) will be executed if (!showDrawingTools) { if (GUI.Button (new Rect (Screen.width - 150, Screen.height - 50, 150, 50), "Start Drawing")) { showDrawingTools = true; } } else if (!drawingDone) { if (GUI.Button (new Rect (Screen.width - 150, Screen.height - 50, 150, 50), "Done")) { drawingDone = true; } } else if (!showVectorDrawing) { if (GUI.Button (new Rect (Screen.width - 150, Screen.height - 100, 150, 50), "Draw V-T Graph")) { showVectorDrawing = true; } if (GUI.Button (new Rect (Screen.width - 150, Screen.height - 50, 150, 50), "Back To The Schene")) { //Buraya Kamera değiştirme scripti gelcek. VectorLine.Destroy (ref allGuide); VectorLine.Destroy (ref atGraphAfterVt); VectorLine.Destroy (ref gecici); VectorLine.Destroy (ref guideY); VectorLine.Destroy (ref line); VectorLine.Destroy (ref rectV); VectorLine.Destroy (ref refPointsOnX); VectorLine.Destroy (ref refPointsOnY); VectorLine.Destroy (ref textVec); VectorLine.Destroy (ref vtGraph); VectorPoints.Destroy (ref dots); for (int i =0; i<linePointsYNmb.Length;i++) { VectorLine.Destroy (ref linePointsYNmb[i]); } for (int i =0; i<textVectors.Length;i++){ VectorLine.Destroy (ref textVectors[i]); } finish = true; walkOrDraw.btnClicked=false; } } else { if (GUI.Button (new Rect (Screen.width - 150, Screen.height - 100, 150, 50), "Reset")) { showDrawingTools=false; showVectorDrawing=false; drawingDone=false; VectorLine.Destroy(ref dots); VectorLine.Destroy(ref line); VectorLine.Destroy(ref vtGraph); VectorLine.Destroy(ref atGraphAfterVt); VectorLine.Destroy(ref refPointsOnX); VectorLine.Destroy(ref refPointsOnY); for (int i=0; i<50; i++) { VectorLine.Destroy(ref textVectors[i]); textVectors[i]=new VectorLine("Text"+i,new Vector2[2]{new Vector2(0,0),new Vector2(0,0)},null,2f,LineType.Discrete,Joins.Weld); } for (int i=0; i<100; i++) { linePoints[i]=Vector2.zero; } for(int i=0;i<100;i++){ atGraphAfterVtPoints[i]=Vector2.zero; } for (int i=0; i<49; i++) { canerinArray[i]=Vector2.zero; } for (int i=0; i<49; i++) { VelocityArray[i]=Vector2.zero; } for(int i=0;i<50;i++){ dotPoints[i]=Vector2.zero; } numberOfDots = 0; dots = new VectorPoints ("Dots", dotPoints, Color.red, null, 10f); dots.maxDrawIndex = numberOfDots; linePointsX=new Vector2[(maxW/snToPixel)*4]; for (int i =0; i<=maxW/snToPixel*2; i+=2) { linePointsX[i].x=minW+i*snToPixel/2; linePointsX[i].y=(Screen.height/2)-5; linePointsX[i+1].x=minW+i*snToPixel/2; linePointsX[i+1].y=(Screen.height/2)+5; } //snToPixel en az 5 olabilir ise. linePointsY=new Vector2[(maxH/5)*4]; for (int i =0; i<=maxH / snToPixel * 2+2; i+=2) { linePointsY[i].x=minW-5; linePointsY[i].y=minH+i*snToPixel/2; linePointsY[i+1].x=minW+5; linePointsY[i+1].y=minH+i*snToPixel/2; } //Numara yazımı for (int i =0; i<(maxH/5)*2; i+=2) { VectorLine.Destroy(ref linePointsYNmb[i/2]); } for (int i =0; i<=maxH / snToPixel*2+2; i+=2) { linePointsYNmb[i/2]=new VectorLine("Numb"+i/2,new Vector2[2]{new Vector2(minW-15,minH+i*snToPixel/2),new Vector2(minW,minH+i*snToPixel/2)},null,2f,LineType.Discrete,Joins.Weld); if(i/2*snToPixel>maxH/2) linePointsYNmb[i/2].MakeText(""+(i/2*snToPixel-maxH/2)/snToPixel,new Vector2(minW-15,minH+i*snToPixel/2),10f); else linePointsYNmb[i/2].MakeText(""+(maxH/2-(i/2-1)*snToPixel)/snToPixel*-1 ,new Vector2(minW-25,minH+i*snToPixel/2),10f); linePointsYNmb[i/2].Draw(); } VectorLine.Destroy (ref textVec); textVec=new VectorLine("Text"+(index),new Vector2[2]{new Vector2(refX,refY-5),new Vector2(refX+15,refY+15)},Color.black,null,2f,LineType.Discrete,Joins.Weld); if(refY>Screen.height/2) textVec.MakeText("(t="+(mousePos.x-minW)/snToPixel+",a="+(mousePos.y-minH-maxH/2)/snToPixel+")",new Vector2(mousePos.x,mousePos.y+25),10f); else textVec.MakeText("(t="+(mousePos.x-minW)/snToPixel+",a="+(maxH/2-(mousePos.y-minH))/snToPixel*-1+")",new Vector2(mousePos.x,mousePos.y+25),10f); refY = minH; refX = minW; time = minW; index = 0; oldWidth = Screen.width; SetLine(); finish = false; CizimBasladi = false; CizimBitti = false; instantiated = false; inside = false; gecici = new VectorLine("gecici", new Vector2[4]{new Vector2(minW,minH),new Vector2(minW,minH),new Vector2(minW,minH),new Vector2(minW,minH)}, Color.white, null, 2f, LineType.Discrete); gecici.Draw(); guideY = new VectorLine ("guideY",new Vector2[2]{new Vector2(time,minH),new Vector2(time,maxH+minH)},Color.red,null,2f,LineType.Discrete); guideY.Draw (); allGuide=new VectorLine("Guide",new Vector2[4]{new Vector2(minW,minH),new Vector2(minW,maxH+minH),new Vector2(minW,Screen.height/2),new Vector2(maxW+minW,Screen.height/2)},null,3f,LineType.Discrete); allGuide.Draw (); /* plane.transform.localScale = new Vector3 ((float)(1.35f*maxW)/(float)(Screen.width),0.1f,(float)(Screen.height-minH*2)/(float)Screen.height); plane.transform.position = new Vector3(plane.transform.position.x,plane.transform.position.y,Camera.main.transform.position.z+1); */ box.x = -Screen.width/2+minW; box.y= -Screen.height/2+minH; box.width = maxW; box.height = maxH; bg.pixelInset = box; rectV = new VectorLine ("Rectangle",new Vector2[8],Color.black,null,4f); rectV.capLength = 2; rectV.MakeRect (new Rect (minW, Screen.height - minH, maxW, maxH)); rectV.Draw(); } if (GUI.Button (new Rect (Screen.width - 150, Screen.height - 50, 150, 50), "Back To The Schene")) { //Buraya Kamera değiştirme scripti gelcek. VectorLine.Destroy (ref allGuide); VectorLine.Destroy (ref atGraphAfterVt); VectorLine.Destroy (ref gecici); VectorLine.Destroy (ref guideY); VectorLine.Destroy (ref line); VectorLine.Destroy (ref rectV); VectorLine.Destroy (ref refPointsOnX); VectorLine.Destroy (ref refPointsOnY); VectorLine.Destroy (ref textVec); VectorLine.Destroy (ref vtGraph); VectorPoints.Destroy (ref dots); for (int i =0; i<linePointsYNmb.Length;i++) { VectorLine.Destroy (ref linePointsYNmb[i]); } for (int i =0; i<textVectors.Length;i++){ VectorLine.Destroy (ref textVectors[i]); } finish = true; walkOrDraw.btnClicked=false; } } }
// Use this for initialization void Start() { refY = minH; refX = minW; time = minW; index = 0; oldWidth = Screen.width; finish = false; CizimBasladi = false; CizimBitti = false; instantiated = false; inside = false; textVectors=new VectorLine[50]; for (int i=0; i<50; i++) { textVectors[i]=new VectorLine("Text"+i,new Vector2[2]{new Vector2(0,0),new Vector2(0,0)},null,2f,LineType.Discrete,Joins.Weld); } textVec=new VectorLine("GuideText",new Vector2[2]{new Vector2(0,0),new Vector2(0,0)},null,2f,LineType.Discrete,Joins.Weld); maxH = Screen.height - 2 * minH; maxW = Screen.width - 2 * minW; linePoints= new Vector2[100]; for (int i=0; i<100; i++) { linePoints[i]=Vector2.zero; } atGraphAfterVtPoints = new Vector2[100]; for(int i=0;i<100;i++){ atGraphAfterVtPoints[i]=Vector2.zero; } canerinArray = new Vector2[49]; for (int i=0; i<49; i++) { canerinArray[i]=Vector2.zero; } VelocityArray=new Vector2[50]; for (int i=0; i<49; i++) { VelocityArray[i]=Vector2.zero; } dotPoints = new Vector2[50]; for(int i=0;i<50;i++){ dotPoints[i]=Vector2.zero; } numberOfDots = 0; dots = new VectorPoints ("Dots", dotPoints, Color.red, null, 10f); dots.maxDrawIndex = numberOfDots; linePointsX=new Vector2[(maxW/snToPixel)*4]; for (int i =0; i<=maxW/snToPixel*2; i+=2) { linePointsX[i].x=minW+i*snToPixel/2; linePointsX[i].y=(Screen.height/2)-5; linePointsX[i+1].x=minW+i*snToPixel/2; linePointsX[i+1].y=(Screen.height/2)+5; } //snToPixel en az 5 olabilir ise. linePointsY=new Vector2[(maxH/5)*4]; for (int i =0; i<=maxH / snToPixel * 2+2; i+=2) { linePointsY[i].x=minW-5; linePointsY[i].y=minH+i*snToPixel/2; linePointsY[i+1].x=minW+5; linePointsY[i+1].y=minH+i*snToPixel/2; } //Numara yazımı linePointsYNmb=new VectorLine[(maxH/5)*2]; for (int i =0; i<=maxH / snToPixel*2+2; i+=2) { linePointsYNmb[i/2]=new VectorLine("Numb"+i/2,new Vector2[2]{new Vector2(minW-15,minH+i*snToPixel/2),new Vector2(minW,minH+i*snToPixel/2)},null,2f,LineType.Discrete,Joins.Weld); if(i/2*snToPixel>maxH/2) linePointsYNmb[i/2].MakeText(""+(i/2*snToPixel-maxH/2)/snToPixel,new Vector2(minW-15,minH+i*snToPixel/2),10f); else linePointsYNmb[i/2].MakeText(""+(maxH/2-(i/2-1)*snToPixel)/snToPixel*-1 ,new Vector2(minW-25,minH+i*snToPixel/2),10f); linePointsYNmb[i/2].Draw(); } VectorLine.Destroy (ref textVec); textVec=new VectorLine("Text"+(index),new Vector2[2]{new Vector2(refX,refY-5),new Vector2(refX+15,refY+15)},Color.black,null,2f,LineType.Discrete,Joins.Weld); if(refY>Screen.height/2) textVec.MakeText("(t="+(mousePos.x-minW)/snToPixel+",a="+(mousePos.y-minH-maxH/2)/snToPixel+")",new Vector2(mousePos.x,mousePos.y+25),10f); else textVec.MakeText("(t="+(mousePos.x-minW)/snToPixel+",a="+(maxH/2-(mousePos.y-minH))/snToPixel*-1+")",new Vector2(mousePos.x,mousePos.y+25),10f); textVec.Draw(); gecici = new VectorLine("gecici", new Vector2[4]{new Vector2(minW,minH),new Vector2(minW,minH),new Vector2(minW,minH),new Vector2(minW,minH)}, Color.white, null, 2f, LineType.Discrete); gecici.Draw(); guideY = new VectorLine ("guideY",new Vector2[2]{new Vector2(time,minH),new Vector2(time,maxH+minH)},Color.red,null,2f,LineType.Discrete); guideY.Draw (); allGuide=new VectorLine("Guide",new Vector2[4]{new Vector2(minW,minH),new Vector2(minW,maxH+minH),new Vector2(minW,Screen.height/2),new Vector2(maxW+minW,Screen.height/2)},null,3f,LineType.Discrete); allGuide.Draw (); /* plane.transform.localScale = new Vector3 ((float)(1.35f*maxW)/(float)(Screen.width),0.1f,(float)(Screen.height-minH*2)/(float)Screen.height); plane.transform.position = new Vector3(plane.transform.position.x,plane.transform.position.y,Camera.main.transform.position.z+1); */ box.x = -Screen.width/2+minW; box.y= -Screen.height/2+minH; box.width = maxW; box.height = maxH; bg.pixelInset = box; rectV = new VectorLine ("Rectangle",new Vector2[8],Color.black,null,4f); rectV.capLength = 2; rectV.MakeRect (new Rect (minW, Screen.height - minH, maxW, maxH)); rectV.Draw(); SetLine(); }