Пример #1
0
        /// <inheritdoc />
        public override void RandomUpdate(World world, Vector3i position, uint data)
        {
            var age = (int)(data & 0b00_0111);

            if (age < 7)
            {
                world.SetBlock(this.AsInstance((uint)(age + 1)), position);
            }
            else
            {
                if (!(world.GetBlock(position.Above())?.Block.IsReplaceable ?? false))
                {
                    return;
                }

                var height = 0;

                for (var offset = 0; offset < maxHeight; offset++)
                {
                    if (world.GetBlock(position.Below(offset))?.Block == this)
                    {
                        height++;
                    }
                    else
                    {
                        break;
                    }
                }

                if (height < maxHeight)
                {
                    Place(world, position.Above());
                }
            }
        }
Пример #2
0
        /// <summary>
        ///     Check if a given position has an opaque block above it.
        /// </summary>
        public static bool HasOpaqueTop(this World world, Vector3i position)
        {
            Block top = world.GetBlock(position.Above())?.Block ?? Block.Air;

            return(top.IsSolidAndFull && top.IsOpaque ||
                   top is IHeightVariable);
        }
Пример #3
0
        /// <inheritdoc />
        public bool Burn(World world, Vector3i position, Block fire)
        {
            world.SetBlock(GrassBurned.AsInstance(), position);
            fire.Place(world, position.Above());

            return(false);
        }
        /// <inheritdoc />
        protected override void DoDestroy(World world, Vector3i position, uint data, PhysicsEntity?entity)
        {
            bool isBase = (data & 0b1) == 0;

            world.SetDefaultBlock(position);
            world.SetDefaultBlock(isBase ? position.Above() : position.Below());
        }
        /// <inheritdoc />
        protected override void DoPlace(World world, Vector3i position, PhysicsEntity?entity)
        {
            bool isLowered = world.IsLowered(position);

            uint data = (isLowered ? 1u : 0u) << 1;

            world.SetBlock(this.AsInstance(data), position);
            world.SetBlock(this.AsInstance(data | 1), position.Above());
        }
        /// <inheritdoc />
        public override void BlockUpdate(World world, Vector3i position, uint data, BlockSide side)
        {
            var orientation = (Orientation)(data & 0b00_0011);

            (Block block, uint dataAbove) = world.GetBlock(position.Above()) ?? BlockInstance.Default;

            // If another block of this type is above, no solid block is required to hold.
            if (block == this &&
                orientation == (Orientation)(dataAbove & 0b00_0011))
            {
                return;
            }

            if (side == BlockSide.Top)
            {
                side = orientation.Opposite().ToBlockSide();
            }

            CheckBack(world, position, side, orientation, schedule: true);
        }
Пример #7
0
 /// <summary>
 ///     Check if a given position has a solid top above it.
 /// </summary>
 public static bool HasSolidTop(this World world, Vector3i position)
 {
     return(world.IsSolid(position.Above()));
 }
 /// <inheritdoc />
 public override bool CanPlace(World world, Vector3i position, PhysicsEntity?entity)
 {
     return(world.GetBlock(position.Above())?.Block.IsReplaceable == true &&
            (world.GetBlock(position.Below())?.Block ?? Air) is IPlantable);
 }