Пример #1
0
        protected static Vector3d GetNormalAndSecant(Vector3d ab, Vector3d bc, out double secant)
        {
            secant = 1 / Math.Cos(Vector3d.AngleR(ab, bc) * 0.5);
            Vector3d tangent = ab + bc;

            return(new Vector3d(-tangent.y, tangent.x, 0).Normalized);
        }
Пример #2
0
        public void AngleR_Normalized()
        {
            var    vector1 = new Vector3d(0, 0, 1);
            var    vector2 = new Vector3d(0, d, d);
            double angle   = vector1.AngleR(vector2, true);

            Assert.AreEqual(Math.PI / 4, angle, delta);
        }
Пример #3
0
        public void AngleR()
        {
            var    vector1 = new Vector3d(0, 0, 6);
            var    vector2 = new Vector3d(0, 2, 2);
            double angle   = vector1.AngleR(vector2, false);

            Assert.AreEqual(Math.PI / 4, angle, delta);
        }