Пример #1
0
        private void OnAddVector3(object sender, Windows.UI.Xaml.RoutedEventArgs e)
        {
            var vector = new Vector3Node(rootController);

            vector.Translate(new rMind.Types.Vector2(100, 100));
            rootController.AddElement(vector);
        }
        internal override AbstractMaterialNode ToConcreteNode()
        {
            var node = new Vector3Node();

            node.FindInputSlot <Vector1MaterialSlot>(Vector3Node.InputSlotXId).value = value.x;
            node.FindInputSlot <Vector1MaterialSlot>(Vector3Node.InputSlotYId).value = value.y;
            node.FindInputSlot <Vector1MaterialSlot>(Vector3Node.InputSlotZId).value = value.z;
            return(node);
        }
Пример #3
0
        internal override void BeginPersonnalizeSetup()
        {
            mNode = (Vector3Node)node;

            GameObject prefab = Resources.Load <GameObject>("InputField");

            inX = (Instantiate(prefab) as GameObject).GetComponent <InputField>();
            inY = (Instantiate(prefab) as GameObject).GetComponent <InputField>();
            inZ = (Instantiate(prefab) as GameObject).GetComponent <InputField>();

            inX.transform.SetParent(transform, false);
            inY.transform.SetParent(transform, false);
            inZ.transform.SetParent(transform, false);

            inX.onValueChanged.AddListener(OnEnd);
            inY.onValueChanged.AddListener(OnEnd);
            inZ.onValueChanged.AddListener(OnEnd);

            inX.characterLimit = 8;
            inY.characterLimit = 8;
            inZ.characterLimit = 8;

            inX.contentType = InputField.ContentType.DecimalNumber;
            inY.contentType = InputField.ContentType.DecimalNumber;
            inZ.contentType = InputField.ContentType.DecimalNumber;

            inX.textComponent.alignment = TextAnchor.MiddleCenter;
            inY.textComponent.alignment = TextAnchor.MiddleCenter;
            inZ.textComponent.alignment = TextAnchor.MiddleCenter;

            inX.textComponent.horizontalOverflow = HorizontalWrapMode.Overflow;
            inY.textComponent.horizontalOverflow = HorizontalWrapMode.Overflow;
            inZ.textComponent.horizontalOverflow = HorizontalWrapMode.Overflow;

            inY.onEndEdit.AddListener(OnEndY);
            inX.onEndEdit.AddListener(OnEndX);
            inZ.onEndEdit.AddListener(OnEnd);

            ((Text)inX.placeholder).text = "x";
            ((Text)inY.placeholder).text = "y";
            ((Text)inZ.placeholder).text = "z";

            RectTransform rx = inX.GetComponent <RectTransform>();

            rx.sizeDelta        = new Vector2(30f, 30f);
            rx.anchoredPosition = new Vector2(0f, 40f);

            RectTransform ry = inY.GetComponent <RectTransform>();

            ry.sizeDelta        = new Vector2(30f, 30f);
            ry.anchoredPosition = new Vector2(0f, 0f);

            RectTransform rz = inZ.GetComponent <RectTransform>();

            rz.sizeDelta        = new Vector2(30f, 30f);
            rz.anchoredPosition = new Vector2(0f, -40f);
        }
Пример #4
0
        protected override AbstractMaterialNode CreateNode(ShaderGraphBuilder builder, MaterialExpressionConstant3Vector unrealNode)
        {
            var node = new Vector3Node()
            {
                previewExpanded = false,
            };

            node.FindSlot <Vector1MaterialSlot>(Vector3Node.InputSlotXId).value = unrealNode.Constant.X;
            node.FindSlot <Vector1MaterialSlot>(Vector3Node.InputSlotYId).value = unrealNode.Constant.Y;
            node.FindSlot <Vector1MaterialSlot>(Vector3Node.InputSlotZId).value = unrealNode.Constant.Z;

            return(node);
        }