Пример #1
0
 void DropPlant()
 {
     carryingPlant = false;
     OnDropPlantSuccess?.Invoke(transform.position);
     spriteRenderer.sprite = withoutPlantNoAnimationSprite;
     droppedX = transform.position.x;
     droppedY = transform.position.y;
     animator.runtimeAnimatorController = WithGunController;
     gameObject.layer = LayerMask.NameToLayer("Player");
 }
Пример #2
0
 private void HandlePlayerSuccessfullyDroppedPlant(Vector3 v3)
 {
     OnPlayerDropPlantSuccess?.Invoke(v3);
 }