public virtual int Size() { int nSize = 0; try { nSize += ErrorCode_Serializer.Size(error_code); nSize += sizeof(int); nSize += sizeof(int); nSize += sizeof(int); foreach (var tiles_itr in tiles) { DungeonTileType tiles_elmt = tiles_itr; nSize += DungeonTileType_Serializer.Size(tiles_elmt); } nSize += sizeof(ulong); nSize += Vector2Int_Serializer.Size(position); nSize += sizeof(int); foreach (var comrades_itr in comrades) { Player comrades_elmt = comrades_itr; nSize += Player_Serializer.Size(comrades_elmt); } nSize += sizeof(int); foreach (var enemies_itr in enemies) { Monster enemies_elmt = enemies_itr; nSize += Monster_Serializer.Size(enemies_elmt); } } catch (System.Exception) { return(-1); } return(nSize); }
public virtual int Size() { int nSize = 0; try { nSize += Vector2Int_Serializer.Size(destination); } catch (System.Exception) { return(-1); } return(nSize); }
public virtual int Size() { int nSize = 0; try { nSize += sizeof(ulong); nSize += Vector2Int_Serializer.Size(position); } catch (System.Exception) { return(-1); } return(nSize); }
public virtual bool Load(MemoryStream _buf_) { try { if (false == Vector2Int_Serializer.Load(ref destination, _buf_)) { return(false); } } catch (System.Exception) { return(false); } return(true); }
public virtual bool Store(MemoryStream _buf_) { try { if (false == Vector2Int_Serializer.Store(_buf_, destination)) { return(false); } } catch (System.Exception) { return(false); } return(true); }
public virtual bool Store(MemoryStream _buf_) { try { _buf_.Write(BitConverter.GetBytes(unit_seq), 0, sizeof(ulong)); if (false == Vector2Int_Serializer.Store(_buf_, position)) { return(false); } } catch (System.Exception) { return(false); } return(true); }
public virtual bool Store(MemoryStream _buf_) { try { if (false == ErrorCode_Serializer.Store(_buf_, error_code)) { return(false); } _buf_.Write(BitConverter.GetBytes(width), 0, sizeof(int)); _buf_.Write(BitConverter.GetBytes(height), 0, sizeof(int)); _buf_.Write(BitConverter.GetBytes(tiles.Count), 0, sizeof(int)); foreach (var tiles_itr in tiles) { DungeonTileType tiles_elmt = tiles_itr; if (false == DungeonTileType_Serializer.Store(_buf_, tiles_elmt)) { return(false); } } _buf_.Write(BitConverter.GetBytes(unit_seq), 0, sizeof(ulong)); if (false == Vector2Int_Serializer.Store(_buf_, position)) { return(false); } _buf_.Write(BitConverter.GetBytes(comrades.Count), 0, sizeof(int)); foreach (var comrades_itr in comrades) { Player comrades_elmt = comrades_itr; if (false == Player_Serializer.Store(_buf_, comrades_elmt)) { return(false); } } _buf_.Write(BitConverter.GetBytes(enemies.Count), 0, sizeof(int)); foreach (var enemies_itr in enemies) { Monster enemies_elmt = enemies_itr; if (false == Monster_Serializer.Store(_buf_, enemies_elmt)) { return(false); } } } catch (System.Exception) { return(false); } return(true); }
public virtual bool Load(MemoryStream _buf_) { try { if (sizeof(ulong) > _buf_.Length - _buf_.Position) { return(false); } unit_seq = BitConverter.ToUInt64(_buf_.GetBuffer(), (int)_buf_.Position); _buf_.Position += sizeof(ulong); if (false == Vector2Int_Serializer.Load(ref position, _buf_)) { return(false); } } catch (System.Exception) { return(false); } return(true); }
public virtual bool Load(MemoryStream _buf_) { try { if (false == ErrorCode_Serializer.Load(ref error_code, _buf_)) { return(false); } if (sizeof(int) > _buf_.Length - _buf_.Position) { return(false); } width = BitConverter.ToInt32(_buf_.GetBuffer(), (int)_buf_.Position); _buf_.Position += sizeof(int); if (sizeof(int) > _buf_.Length - _buf_.Position) { return(false); } height = BitConverter.ToInt32(_buf_.GetBuffer(), (int)_buf_.Position); _buf_.Position += sizeof(int); if (sizeof(int) > _buf_.Length - _buf_.Position) { return(false); } int tiles_length = BitConverter.ToInt32(_buf_.GetBuffer(), (int)_buf_.Position); _buf_.Position += sizeof(int); for (int tiles_itr = 0; tiles_itr < tiles_length; tiles_itr++) { DungeonTileType tiles_val = new DungeonTileType(); if (false == DungeonTileType_Serializer.Load(ref tiles_val, _buf_)) { return(false); } tiles.Add(tiles_val); } if (sizeof(ulong) > _buf_.Length - _buf_.Position) { return(false); } unit_seq = BitConverter.ToUInt64(_buf_.GetBuffer(), (int)_buf_.Position); _buf_.Position += sizeof(ulong); if (false == Vector2Int_Serializer.Load(ref position, _buf_)) { return(false); } if (sizeof(int) > _buf_.Length - _buf_.Position) { return(false); } int comrades_length = BitConverter.ToInt32(_buf_.GetBuffer(), (int)_buf_.Position); _buf_.Position += sizeof(int); for (int comrades_itr = 0; comrades_itr < comrades_length; comrades_itr++) { Player comrades_val = new Player(); if (false == Player_Serializer.Load(ref comrades_val, _buf_)) { return(false); } comrades.Add(comrades_val); } if (sizeof(int) > _buf_.Length - _buf_.Position) { return(false); } int enemies_length = BitConverter.ToInt32(_buf_.GetBuffer(), (int)_buf_.Position); _buf_.Position += sizeof(int); for (int enemies_itr = 0; enemies_itr < enemies_length; enemies_itr++) { Monster enemies_val = new Monster(); if (false == Monster_Serializer.Load(ref enemies_val, _buf_)) { return(false); } enemies.Add(enemies_val); } } catch (System.Exception) { return(false); } return(true); }