Пример #1
0
 public override void BeginSetup()
 {
     vector = new Vector2Input(this);
     at     = new Vector2Input(this);
     inputs.Add(vector);
     inputs.Add(at);
 }
Пример #2
0
        public override void BeginSetup()
        {
            inObj  = new GameObjectInput(this);
            inVect = new Vector2Input(this);

            inputs.Add(inObj);
            inputs.Add(inVect);
        }
Пример #3
0
        private void RegisterActionSet()
        {
            _logger.Info("Registering actions");

            leftTriggerValue  = new VectorInput("/actions/main/in/lefttriggervalue");
            rightTriggerValue = new VectorInput("/actions/main/in/righttriggervalue");
            menu          = new BooleanInput("/actions/main/in/menu");
            leftSlice     = new HapticVibrationOutput("/actions/main/out/leftslice");
            rightSlice    = new HapticVibrationOutput("/actions/main/out/rightslice");
            leftHandPose  = new PoseInput("/actions/main/in/lefthandpose");
            rightHandPose = new PoseInput("/actions/main/in/righthandpose");
            thumbstick    = new Vector2Input("/actions/main/in/thumbstick");
        }
Пример #4
0
        public override void BeginSetup()
        {
            //inputs : direction, speed
            //output : cible touchée quand ca arrive
            vecIn   = new Vector2Input(this);
            speedIn = new FloatInput(this);
            objOut  = new GameObjectOutput(this);
            projOut = new GameObjectOutput(this);

            inputs.Add(vecIn);
            inputs.Add(speedIn);
            outputs.Add(projOut);
            outputs.Add(objOut);
        }