void BuildVector2PropertyField(Vector2ShaderProperty property)
        {
            var field = new Vector2Field {
                value = property.value
            };

            field.Q("unity-x-input").Q("unity-text-input").RegisterCallback <KeyDownEvent>(keyDownCallback);
            field.Q("unity-x-input").Q("unity-text-input").RegisterCallback <FocusOutEvent>(focusOutCallback);
            field.Q("unity-y-input").Q("unity-text-input").RegisterCallback <KeyDownEvent>(keyDownCallback);
            field.Q("unity-y-input").Q("unity-text-input").RegisterCallback <FocusOutEvent>(focusOutCallback);

            // Called after KeyDownEvent
            field.RegisterValueChangedCallback(evt =>
            {
                // Only true when setting value via FieldMouseDragger
                // Undo recorded once per dragger release
                if (undoGroup == -1)
                {
                    graph.owner.RegisterCompleteObjectUndo("Change property value");
                }

                property.value = evt.newValue;
                DirtyNodes();
            });
            AddRow("Default", field);
        }
Пример #2
0
        public VisualElement Build(InspectorDataProxy <float2> proxy)
        {
            m_VectorField = new Vector2Field(proxy.Name);
            m_VectorField.AddToClassList(proxy.Name);

            SetInputClass(m_VectorField.Q <FloatField>("unity-x-input"), "x");
            SetInputClass(m_VectorField.Q <FloatField>("unity-y-input"), "y");

            m_VectorField.RegisterValueChangedCallback(evt => ValueChanged(proxy, evt));
            return(m_VectorField);
        }
Пример #3
0
        public VisualElement GetDefaultInspector()
        {
            VisualElement inspector = new VisualElement()
            {
                name = "inspector"
            };

            VisualElement header = new VisualElement()
            {
                name = "inspector-header"
            };

            header.Add(new Image()
            {
                image = CoreEditorUtils.LoadIcon(@"Packages/com.unity.render-pipelines.core/Editor/LookDev/Icons/", "Environment", forceLowRes: true)
            });
            environmentName           = new TextField();
            environmentName.isDelayed = true;
            environmentName.RegisterValueChangedCallback(evt =>
            {
                string path      = AssetDatabase.GetAssetPath(environment);
                environment.name = evt.newValue;
                AssetDatabase.SetLabels(environment, new string[] { evt.newValue });
                EditorUtility.SetDirty(environment);
                AssetDatabase.ImportAsset(path);
                environmentName.name = environment.name;
            });
            header.Add(environmentName);
            inspector.Add(header);

            Foldout foldout = new Foldout()
            {
                text = "Environment Settings"
            };

            skyCubemapField = new ObjectField("Sky with Sun")
            {
                tooltip = "A cubemap that will be used as the sky."
            };
            skyCubemapField.allowSceneObjects = false;
            skyCubemapField.objectType        = typeof(Cubemap);
            skyCubemapField.RegisterValueChangedCallback(evt =>
            {
                var tmp = environment.sky.cubemap;
                RegisterChange(ref tmp, evt.newValue as Cubemap);
                environment.sky.cubemap = tmp;
                latlong.image           = GetLatLongThumbnailTexture(environment, k_SkyThumbnailWidth);
            });
            foldout.Add(skyCubemapField);

            shadowCubemapField = new ObjectField("Sky without Sun")
            {
                tooltip = "[Optional] A cubemap that will be used to compute self shadowing.\nIt should be the same sky without the sun.\nIf nothing is provided, the sky with sun will be used with lower intensity."
            };
            shadowCubemapField.allowSceneObjects = false;
            shadowCubemapField.objectType        = typeof(Cubemap);
            shadowCubemapField.RegisterValueChangedCallback(evt =>
            {
                var tmp = environment.shadow.cubemap;
                RegisterChange(ref tmp, evt.newValue as Cubemap);
                environment.shadow.cubemap = tmp;
                latlong.image = GetLatLongThumbnailTexture(environment, k_SkyThumbnailWidth);
            });
            foldout.Add(shadowCubemapField);

            skyRotationOffset = new FloatField("Rotation")
            {
                tooltip = "Rotation offset on the longitude of the sky."
            };
            skyRotationOffset.RegisterValueChangedCallback(evt
                                                           => RegisterChange(ref environment.sky.rotation, Environment.Shadow.ClampLongitude(evt.newValue), skyRotationOffset, updatePreview: true));
            foldout.Add(skyRotationOffset);

            skyExposureField = new FloatField("Exposure")
            {
                tooltip = "The exposure to apply with this sky."
            };
            skyExposureField.RegisterValueChangedCallback(evt
                                                          => RegisterChange(ref environment.sky.exposure, evt.newValue));
            foldout.Add(skyExposureField);
            var style = foldout.Q <Toggle>().style;

            style.marginLeft = 3;
            style.unityFontStyleAndWeight = FontStyle.Bold;
            inspector.Add(foldout);

            sunPosition = new Vector2Field("Sun Position")
            {
                tooltip = "The sun position as (Longitude, Latitude)\nThe button compute brightest position in the sky with sun."
            };
            sunPosition.Q("unity-x-input").Q <FloatField>().formatString = "n1";
            sunPosition.Q("unity-y-input").Q <FloatField>().formatString = "n1";
            sunPosition.RegisterValueChangedCallback(evt =>
            {
                var tmpContainer = new Vector2(
                    environment.shadow.sunLongitude,
                    environment.shadow.sunLatitude);
                var tmpNewValue = new Vector2(
                    Environment.Shadow.ClampLongitude(evt.newValue.x),
                    Environment.Shadow.ClampLatitude(evt.newValue.y));
                RegisterChange(ref tmpContainer, tmpNewValue, sunPosition);
                environment.shadow.sunLongitude = tmpContainer.x;
                environment.shadow.sunLatitude  = tmpContainer.y;
            });
            foldout.Add(sunPosition);

            Button sunToBrightess = new Button(() =>
            {
                ResetToBrightestSpot(environment);
                sunPosition.SetValueWithoutNotify(new Vector2(
                                                      Environment.Shadow.ClampLongitude(environment.shadow.sunLongitude),
                                                      Environment.Shadow.ClampLatitude(environment.shadow.sunLatitude)));
            })
            {
                name = "sunToBrightestButton"
            };

            sunToBrightess.Add(new Image()
            {
                image = CoreEditorUtils.LoadIcon(@"Packages/com.unity.render-pipelines.core/Editor/LookDev/Icons/", "SunPosition", forceLowRes: true)
            });
            sunToBrightess.AddToClassList("sun-to-brightest-button");
            var vector2Input = sunPosition.Q(className: "unity-vector2-field__input");

            vector2Input.Remove(sunPosition.Q(className: "unity-composite-field__field-spacer"));
            vector2Input.Add(sunToBrightess);

            shadowColor = new ColorField("Shadow Tint")
            {
                tooltip = "The wanted shadow tint to be used when computing shadow."
            };
            shadowColor.RegisterValueChangedCallback(evt
                                                     => RegisterChange(ref environment.shadow.color, evt.newValue));
            foldout.Add(shadowColor);

            style            = foldout.Q <Toggle>().style;
            style.marginLeft = 3;
            style.unityFontStyleAndWeight = FontStyle.Bold;
            inspector.Add(foldout);

            return(inspector);
        }
        public BlackboardFieldPropertyView(BlackboardField blackboardField, GraphData graph, AbstractShaderProperty property)
        {
            styleSheets.Add(Resources.Load <StyleSheet>("Styles/ShaderGraphBlackboard"));
            m_BlackboardField = blackboardField;
            m_Graph           = graph;
            m_Property        = property;

            if (!m_Graph.isSubGraph)
            {
                if (property.isExposable)
                {
                    m_ExposedToogle = new Toggle();
                    m_ExposedToogle.OnToggleChanged(evt =>
                    {
                        m_Graph.owner.RegisterCompleteObjectUndo("Change Exposed Toggle");
                        if (m_OnExposedToggle != null)
                        {
                            m_OnExposedToggle();
                        }
                        property.generatePropertyBlock = evt.newValue;
                        if (property.generatePropertyBlock)
                        {
                            m_BlackboardField.icon = BlackboardProvider.exposedIcon;
                        }
                        else
                        {
                            m_BlackboardField.icon = null;
                        }
                        DirtyNodes(ModificationScope.Graph);
                    });
                    m_ExposedToogle.value = property.generatePropertyBlock;
                    AddRow("Exposed", m_ExposedToogle);
                }

                if (property.isExposable)
                {
                    m_ReferenceNameField = new TextField(512, false, false, ' ');
                    m_ReferenceNameField.styleSheets.Add(Resources.Load <StyleSheet>("Styles/PropertyNameReferenceField"));
                    AddRow("Reference", m_ReferenceNameField);
                    m_ReferenceNameField.value     = property.referenceName;
                    m_ReferenceNameField.isDelayed = true;
                    m_ReferenceNameField.RegisterValueChangedCallback(newName =>
                    {
                        m_Graph.owner.RegisterCompleteObjectUndo("Change Reference Name");
                        if (m_ReferenceNameField.value != m_Property.referenceName)
                        {
                            string newReferenceName        = m_Graph.SanitizePropertyReferenceName(newName.newValue, property.guid);
                            property.overrideReferenceName = newReferenceName;
                        }
                        m_ReferenceNameField.value = property.referenceName;

                        if (string.IsNullOrEmpty(property.overrideReferenceName))
                        {
                            m_ReferenceNameField.RemoveFromClassList("modified");
                        }
                        else
                        {
                            m_ReferenceNameField.AddToClassList("modified");
                        }

                        DirtyNodes(ModificationScope.Graph);
                        UpdateReferenceNameResetMenu();
                    });

                    if (!string.IsNullOrEmpty(property.overrideReferenceName))
                    {
                        m_ReferenceNameField.AddToClassList("modified");
                    }
                }
            }

            // Key Undo callbacks for input fields
            EventCallback <KeyDownEvent> keyDownCallback = new EventCallback <KeyDownEvent>(evt =>
            {
                // Record Undo for input field edit
                if (m_UndoGroup == -1)
                {
                    m_UndoGroup = Undo.GetCurrentGroup();
                    m_Graph.owner.RegisterCompleteObjectUndo("Change property value");
                }
                // Handle scaping input field edit
                if (evt.keyCode == KeyCode.Escape && m_UndoGroup > -1)
                {
                    Undo.RevertAllDownToGroup(m_UndoGroup);
                    m_UndoGroup = -1;
                    evt.StopPropagation();
                }
                // Dont record Undo again until input field is unfocused
                m_UndoGroup++;
                this.MarkDirtyRepaint();
            });
            EventCallback <FocusOutEvent> focusOutCallback = new EventCallback <FocusOutEvent>(evt =>
            {
                // Reset UndoGroup when done editing input field
                m_UndoGroup = -1;
            });

            if (property is Vector1ShaderProperty)
            {
                var floatProperty = (Vector1ShaderProperty)property;
                BuildVector1PropertyView(floatProperty);
            }
            else if (property is Vector2ShaderProperty)
            {
                var vectorProperty = (Vector2ShaderProperty)property;
                var field          = new Vector2Field {
                    value = vectorProperty.value
                };

                field.Q("unity-x-input").Q("unity-text-input").RegisterCallback <KeyDownEvent>(keyDownCallback);
                field.Q("unity-x-input").Q("unity-text-input").RegisterCallback <FocusOutEvent>(focusOutCallback);
                field.Q("unity-y-input").Q("unity-text-input").RegisterCallback <KeyDownEvent>(keyDownCallback);
                field.Q("unity-y-input").Q("unity-text-input").RegisterCallback <FocusOutEvent>(focusOutCallback);

                // Called after KeyDownEvent
                field.RegisterValueChangedCallback(evt =>
                {
                    // Only true when setting value via FieldMouseDragger
                    // Undo recorded once per dragger release
                    if (m_UndoGroup == -1)
                    {
                        m_Graph.owner.RegisterCompleteObjectUndo("Change property value");
                    }
                    vectorProperty.value = evt.newValue;
                    DirtyNodes();
                });
                AddRow("Default", field);
            }
            else if (property is Vector3ShaderProperty)
            {
                var vectorProperty = (Vector3ShaderProperty)property;
                var field          = new Vector3Field {
                    value = vectorProperty.value
                };

                field.Q("unity-x-input").Q("unity-text-input").RegisterCallback <KeyDownEvent>(keyDownCallback);
                field.Q("unity-x-input").Q("unity-text-input").RegisterCallback <FocusOutEvent>(focusOutCallback);
                field.Q("unity-y-input").Q("unity-text-input").RegisterCallback <KeyDownEvent>(keyDownCallback);
                field.Q("unity-y-input").Q("unity-text-input").RegisterCallback <FocusOutEvent>(focusOutCallback);
                field.Q("unity-z-input").Q("unity-text-input").RegisterCallback <KeyDownEvent>(keyDownCallback);
                field.Q("unity-z-input").Q("unity-text-input").RegisterCallback <FocusOutEvent>(focusOutCallback);

                // Called after KeyDownEvent
                field.RegisterValueChangedCallback(evt =>
                {
                    // Only true when setting value via FieldMouseDragger
                    // Undo recorded once per dragger release
                    if (m_UndoGroup == -1)
                    {
                        m_Graph.owner.RegisterCompleteObjectUndo("Change property value");
                    }
                    vectorProperty.value = evt.newValue;
                    DirtyNodes();
                });
                AddRow("Default", field);
            }
            else if (property is Vector4ShaderProperty)
            {
                var vectorProperty = (Vector4ShaderProperty)property;
                var field          = new Vector4Field {
                    value = vectorProperty.value
                };

                field.Q("unity-x-input").Q("unity-text-input").RegisterCallback <KeyDownEvent>(keyDownCallback);
                field.Q("unity-x-input").Q("unity-text-input").RegisterCallback <FocusOutEvent>(focusOutCallback);
                field.Q("unity-y-input").Q("unity-text-input").RegisterCallback <KeyDownEvent>(keyDownCallback);
                field.Q("unity-y-input").Q("unity-text-input").RegisterCallback <FocusOutEvent>(focusOutCallback);
                field.Q("unity-z-input").Q("unity-text-input").RegisterCallback <KeyDownEvent>(keyDownCallback);
                field.Q("unity-z-input").Q("unity-text-input").RegisterCallback <FocusOutEvent>(focusOutCallback);
                field.Q("unity-w-input").Q("unity-text-input").RegisterCallback <KeyDownEvent>(keyDownCallback);
                field.Q("unity-w-input").Q("unity-text-input").RegisterCallback <FocusOutEvent>(focusOutCallback);

                // Called after KeyDownEvent
                field.RegisterValueChangedCallback(evt =>
                {
                    // Only true when setting value via FieldMouseDragger
                    // Undo recorded once per dragger release
                    if (m_UndoGroup == -1)
                    {
                        m_Graph.owner.RegisterCompleteObjectUndo("Change property value");
                    }
                    vectorProperty.value = evt.newValue;
                    DirtyNodes();
                });
                AddRow("Default", field);
            }
            else if (property is ColorShaderProperty)
            {
                var colorProperty = (ColorShaderProperty)property;
                var colorField    = new ColorField {
                    value = property.defaultValue, showEyeDropper = false, hdr = colorProperty.colorMode == ColorMode.HDR
                };
                colorField.RegisterValueChangedCallback(evt =>
                {
                    m_Graph.owner.RegisterCompleteObjectUndo("Change property value");
                    colorProperty.value = evt.newValue;
                    DirtyNodes();
                });
                AddRow("Default", colorField);
                if (!m_Graph.isSubGraph)
                {
                    var colorModeField = new EnumField((Enum)colorProperty.colorMode);
                    colorModeField.RegisterValueChangedCallback(evt =>
                    {
                        m_Graph.owner.RegisterCompleteObjectUndo("Change Color Mode");
                        if (colorProperty.colorMode == (ColorMode)evt.newValue)
                        {
                            return;
                        }
                        colorProperty.colorMode = (ColorMode)evt.newValue;
                        colorField.hdr          = colorProperty.colorMode == ColorMode.HDR;
                        colorField.MarkDirtyRepaint();
                        DirtyNodes();
                    });
                    AddRow("Mode", colorModeField);
                }
            }
            else if (property is TextureShaderProperty)
            {
                var textureProperty = (TextureShaderProperty)property;
                var field           = new ObjectField {
                    value = textureProperty.value.texture, objectType = typeof(Texture)
                };
                field.RegisterValueChangedCallback(evt =>
                {
                    m_Graph.owner.RegisterCompleteObjectUndo("Change property value");
                    textureProperty.value.texture = (Texture)evt.newValue;
                    DirtyNodes();
                });
                AddRow("Default", field);
                if (!m_Graph.isSubGraph)
                {
                    var defaultModeField = new EnumField((Enum)textureProperty.defaultType);
                    defaultModeField.RegisterValueChangedCallback(evt =>
                    {
                        m_Graph.owner.RegisterCompleteObjectUndo("Change Texture Mode");
                        if (textureProperty.defaultType == (TextureShaderProperty.DefaultType)evt.newValue)
                        {
                            return;
                        }
                        textureProperty.defaultType = (TextureShaderProperty.DefaultType)evt.newValue;
                        DirtyNodes(ModificationScope.Graph);
                    });
                    void ToggleDefaultModeFieldEnabled()
                    {
                        defaultModeField.SetEnabled(!defaultModeField.enabledSelf);
                    }

                    m_OnExposedToggle += ToggleDefaultModeFieldEnabled;
                    AddRow("Mode", defaultModeField);
                }
            }
            else if (property is Texture2DArrayShaderProperty)
            {
                var textureProperty = (Texture2DArrayShaderProperty)property;
                var field           = new ObjectField {
                    value = textureProperty.value.textureArray, objectType = typeof(Texture2DArray)
                };
                field.RegisterValueChangedCallback(evt =>
                {
                    m_Graph.owner.RegisterCompleteObjectUndo("Change property value");
                    textureProperty.value.textureArray = (Texture2DArray)evt.newValue;
                    DirtyNodes();
                });
                AddRow("Default", field);
            }
            else if (property is Texture3DShaderProperty)
            {
                var textureProperty = (Texture3DShaderProperty)property;
                var field           = new ObjectField {
                    value = textureProperty.value.texture, objectType = typeof(Texture3D)
                };
                field.RegisterValueChangedCallback(evt =>
                {
                    m_Graph.owner.RegisterCompleteObjectUndo("Change property value");
                    textureProperty.value.texture = (Texture3D)evt.newValue;
                    DirtyNodes();
                });
                AddRow("Default", field);
            }
            else if (property is CubemapShaderProperty)
            {
                var cubemapProperty = (CubemapShaderProperty)property;
                var field           = new ObjectField {
                    value = cubemapProperty.value.cubemap, objectType = typeof(Cubemap)
                };
                field.RegisterValueChangedCallback(evt =>
                {
                    m_Graph.owner.RegisterCompleteObjectUndo("Change property value");
                    cubemapProperty.value.cubemap = (Cubemap)evt.newValue;
                    DirtyNodes();
                });
                AddRow("Default", field);
            }
            else if (property is BooleanShaderProperty)
            {
                var booleanProperty = (BooleanShaderProperty)property;
                EventCallback <ChangeEvent <bool> > onBooleanChanged = evt =>
                {
                    m_Graph.owner.RegisterCompleteObjectUndo("Change property value");
                    booleanProperty.value = evt.newValue;
                    DirtyNodes();
                };
                var field = new Toggle();
                field.OnToggleChanged(onBooleanChanged);
                field.value = booleanProperty.value;
                AddRow("Default", field);
            }
            else if (property is Matrix2ShaderProperty)
            {
                var matrix2Property = (Matrix2ShaderProperty)property;
                var row0Field       = new Vector2Field {
                    value = matrix2Property.value.GetRow(0)
                };
                row0Field.RegisterValueChangedCallback(evt =>
                {
                    m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value");
                    Vector2 row1          = matrix2Property.value.GetRow(1);
                    matrix2Property.value = new Matrix4x4()
                    {
                        m00 = evt.newValue.x,
                        m01 = evt.newValue.y,
                        m02 = 0,
                        m03 = 0,
                        m10 = row1.x,
                        m11 = row1.y,
                        m12 = 0,
                        m13 = 0,
                        m20 = 0,
                        m21 = 0,
                        m22 = 0,
                        m23 = 0,
                        m30 = 0,
                        m31 = 0,
                        m32 = 0,
                        m33 = 0,
                    };
                    DirtyNodes();
                });
                AddRow("Default", row0Field);
                var row1Field = new Vector2Field {
                    value = matrix2Property.value.GetRow(1)
                };
                row1Field.RegisterValueChangedCallback(evt =>
                {
                    m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value");
                    Vector2 row0          = matrix2Property.value.GetRow(0);
                    matrix2Property.value = new Matrix4x4()
                    {
                        m00 = row0.x,
                        m01 = row0.y,
                        m02 = 0,
                        m03 = 0,
                        m10 = evt.newValue.x,
                        m11 = evt.newValue.y,
                        m12 = 0,
                        m13 = 0,
                        m20 = 0,
                        m21 = 0,
                        m22 = 0,
                        m23 = 0,
                        m30 = 0,
                        m31 = 0,
                        m32 = 0,
                        m33 = 0,
                    };
                    DirtyNodes();
                });
                AddRow("", row1Field);
            }
            else if (property is Matrix3ShaderProperty)
            {
                var matrix3Property = (Matrix3ShaderProperty)property;
                var row0Field       = new Vector3Field {
                    value = matrix3Property.value.GetRow(0)
                };
                row0Field.RegisterValueChangedCallback(evt =>
                {
                    m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value");
                    Vector3 row1          = matrix3Property.value.GetRow(1);
                    Vector3 row2          = matrix3Property.value.GetRow(2);
                    matrix3Property.value = new Matrix4x4()
                    {
                        m00 = evt.newValue.x,
                        m01 = evt.newValue.y,
                        m02 = evt.newValue.z,
                        m03 = 0,
                        m10 = row1.x,
                        m11 = row1.y,
                        m12 = row1.z,
                        m13 = 0,
                        m20 = row2.x,
                        m21 = row2.y,
                        m22 = row2.z,
                        m23 = 0,
                        m30 = 0,
                        m31 = 0,
                        m32 = 0,
                        m33 = 0,
                    };
                    DirtyNodes();
                });
                AddRow("Default", row0Field);
                var row1Field = new Vector3Field {
                    value = matrix3Property.value.GetRow(1)
                };
                row1Field.RegisterValueChangedCallback(evt =>
                {
                    m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value");
                    Vector3 row0          = matrix3Property.value.GetRow(0);
                    Vector3 row2          = matrix3Property.value.GetRow(2);
                    matrix3Property.value = new Matrix4x4()
                    {
                        m00 = row0.x,
                        m01 = row0.y,
                        m02 = row0.z,
                        m03 = 0,
                        m10 = evt.newValue.x,
                        m11 = evt.newValue.y,
                        m12 = evt.newValue.z,
                        m13 = 0,
                        m20 = row2.x,
                        m21 = row2.y,
                        m22 = row2.z,
                        m23 = 0,
                        m30 = 0,
                        m31 = 0,
                        m32 = 0,
                        m33 = 0,
                    };
                    DirtyNodes();
                });
                AddRow("", row1Field);
                var row2Field = new Vector3Field {
                    value = matrix3Property.value.GetRow(2)
                };
                row2Field.RegisterValueChangedCallback(evt =>
                {
                    m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value");
                    Vector3 row0          = matrix3Property.value.GetRow(0);
                    Vector3 row1          = matrix3Property.value.GetRow(1);
                    matrix3Property.value = new Matrix4x4()
                    {
                        m00 = row0.x,
                        m01 = row0.y,
                        m02 = row0.z,
                        m03 = 0,
                        m10 = row1.x,
                        m11 = row1.y,
                        m12 = row1.z,
                        m13 = 0,
                        m20 = evt.newValue.x,
                        m21 = evt.newValue.y,
                        m22 = evt.newValue.z,
                        m23 = 0,
                        m30 = 0,
                        m31 = 0,
                        m32 = 0,
                        m33 = 0,
                    };
                    DirtyNodes();
                });
                AddRow("", row2Field);
            }
            else if (property is Matrix4ShaderProperty)
            {
                var matrix4Property = (Matrix4ShaderProperty)property;
                var row0Field       = new Vector4Field {
                    value = matrix4Property.value.GetRow(0)
                };
                row0Field.RegisterValueChangedCallback(evt =>
                {
                    m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value");
                    Vector4 row1          = matrix4Property.value.GetRow(1);
                    Vector4 row2          = matrix4Property.value.GetRow(2);
                    Vector4 row3          = matrix4Property.value.GetRow(3);
                    matrix4Property.value = new Matrix4x4()
                    {
                        m00 = evt.newValue.x,
                        m01 = evt.newValue.y,
                        m02 = evt.newValue.z,
                        m03 = evt.newValue.w,
                        m10 = row1.x,
                        m11 = row1.y,
                        m12 = row1.z,
                        m13 = row1.w,
                        m20 = row2.x,
                        m21 = row2.y,
                        m22 = row2.z,
                        m23 = row2.w,
                        m30 = row3.x,
                        m31 = row3.y,
                        m32 = row3.z,
                        m33 = row3.w,
                    };
                    DirtyNodes();
                });
                AddRow("Default", row0Field);
                var row1Field = new Vector4Field {
                    value = matrix4Property.value.GetRow(1)
                };
                row1Field.RegisterValueChangedCallback(evt =>
                {
                    m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value");
                    Vector4 row0          = matrix4Property.value.GetRow(0);
                    Vector4 row2          = matrix4Property.value.GetRow(2);
                    Vector4 row3          = matrix4Property.value.GetRow(3);
                    matrix4Property.value = new Matrix4x4()
                    {
                        m00 = row0.x,
                        m01 = row0.y,
                        m02 = row0.z,
                        m03 = row0.w,
                        m10 = evt.newValue.x,
                        m11 = evt.newValue.y,
                        m12 = evt.newValue.z,
                        m13 = evt.newValue.w,
                        m20 = row2.x,
                        m21 = row2.y,
                        m22 = row2.z,
                        m23 = row2.w,
                        m30 = row3.x,
                        m31 = row3.y,
                        m32 = row3.z,
                        m33 = row3.w,
                    };
                    DirtyNodes();
                });
                AddRow("", row1Field);
                var row2Field = new Vector4Field {
                    value = matrix4Property.value.GetRow(2)
                };
                row2Field.RegisterValueChangedCallback(evt =>
                {
                    m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value");
                    Vector4 row0          = matrix4Property.value.GetRow(0);
                    Vector4 row1          = matrix4Property.value.GetRow(1);
                    Vector4 row3          = matrix4Property.value.GetRow(3);
                    matrix4Property.value = new Matrix4x4()
                    {
                        m00 = row0.x,
                        m01 = row0.y,
                        m02 = row0.z,
                        m03 = row0.w,
                        m10 = row1.x,
                        m11 = row1.y,
                        m12 = row1.z,
                        m13 = row1.w,
                        m20 = evt.newValue.x,
                        m21 = evt.newValue.y,
                        m22 = evt.newValue.z,
                        m23 = evt.newValue.w,
                        m30 = row3.x,
                        m31 = row3.y,
                        m32 = row3.z,
                        m33 = row3.w,
                    };
                    DirtyNodes();
                });
                AddRow("", row2Field);
                var row3Field = new Vector4Field {
                    value = matrix4Property.value.GetRow(3)
                };
                row3Field.RegisterValueChangedCallback(evt =>
                {
                    m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value");
                    Vector4 row0          = matrix4Property.value.GetRow(0);
                    Vector4 row1          = matrix4Property.value.GetRow(1);
                    Vector4 row2          = matrix4Property.value.GetRow(2);
                    matrix4Property.value = new Matrix4x4()
                    {
                        m00 = row0.x,
                        m01 = row0.y,
                        m02 = row0.z,
                        m03 = row0.w,
                        m10 = row1.x,
                        m11 = row1.y,
                        m12 = row1.z,
                        m13 = row1.w,
                        m20 = row2.x,
                        m21 = row2.y,
                        m22 = row2.z,
                        m23 = row2.w,
                        m30 = evt.newValue.x,
                        m31 = evt.newValue.y,
                        m32 = evt.newValue.z,
                        m33 = evt.newValue.w,
                    };
                    DirtyNodes();
                });
                AddRow("", row3Field);
            }
            else if (property is SamplerStateShaderProperty)
            {
                var samplerStateProperty = (SamplerStateShaderProperty)property;
                var filterField          = new EnumField(samplerStateProperty.value.filter);
                filterField.RegisterValueChangedCallback(evt =>
                {
                    m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value");
                    TextureSamplerState state = samplerStateProperty.value;
                    state.filter = (TextureSamplerState.FilterMode)evt.newValue;
                    samplerStateProperty.value = state;
                    DirtyNodes(ModificationScope.Graph);
                });
                AddRow("Filter", filterField);
                var wrapField = new EnumField(samplerStateProperty.value.wrap);
                wrapField.RegisterValueChangedCallback(evt =>
                {
                    m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value");
                    TextureSamplerState state = samplerStateProperty.value;
                    state.wrap = (TextureSamplerState.WrapMode)evt.newValue;
                    samplerStateProperty.value = state;
                    DirtyNodes(ModificationScope.Graph);
                });
                AddRow("Wrap", wrapField);
            }
            else if (property is GradientShaderProperty)
            {
                var gradientProperty = (GradientShaderProperty)property;
                var field            = new GradientField {
                    value = gradientProperty.value
                };
                field.RegisterValueChangedCallback(evt =>
                {
                    m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value");
                    gradientProperty.value = evt.newValue;
                    DirtyNodes();
                });
                AddRow("Default", field);
            }

            var precisionField = new EnumField((Enum)property.precision);

            precisionField.RegisterValueChangedCallback(evt =>
            {
                m_Graph.owner.RegisterCompleteObjectUndo("Change Precision");
                if (property.precision == (Precision)evt.newValue)
                {
                    return;
                }
                property.precision = (Precision)evt.newValue;
                m_Graph.ValidateGraph();
                precisionField.MarkDirtyRepaint();
                DirtyNodes();
            });
            AddRow("Precision", precisionField);

            AddToClassList("sgblackboardFieldPropertyView");

            UpdateReferenceNameResetMenu();
        }