public void AsText(StringBuilder b, int pad) { b.Append(' ', pad); b.AppendLine("InventoryLocationMessageData:"); b.Append(' ', pad++); b.AppendLine("{"); b.Append(' ', pad); b.AppendLine("OwnerID: 0x" + OwnerID.ToString("X8") + " (" + OwnerID + ")"); b.Append(' ', pad); b.AppendLine("EquipmentSlot: 0x" + EquipmentSlot.ToString("X8") + " (" + EquipmentSlot + ")"); InventoryLocation.AsText(b, pad); b.Append(' ', --pad); b.AppendLine("}"); }
public void AsText(StringBuilder b, int pad) { b.Append(' ', pad); b.AppendLine("SceneSpecification:"); b.Append(' ', pad++); b.AppendLine("{"); b.Append(' ', pad); b.AppendLine("CellZ: 0x" + CellZ.ToString("X8") + " (" + CellZ + ")"); Cell.AsText(b, pad); b.Append(' ', pad); b.AppendLine("arSnoLevelAreas:"); b.Append(' ', pad); b.AppendLine("{"); for (int i = 0; i < SNOLevelAreas.Length;) { b.Append(' ', pad + 1); for (int j = 0; j < 8 && i < SNOLevelAreas.Length; j++, i++) { b.Append("0x" + SNOLevelAreas[i].ToString("X8") + ", "); } b.AppendLine(); } b.Append(' ', pad); b.AppendLine("}"); b.AppendLine(); b.Append(' ', pad); b.AppendLine("snoPrevWorld: 0x" + SNOPrevWorld.ToString("X8")); b.Append(' ', pad); b.AppendLine("Unknown1: 0x" + Unknown1.ToString("X8") + " (" + Unknown1 + ")"); b.Append(' ', pad); b.AppendLine("snoPrevLevelArea: 0x" + SNOPrevLevelArea.ToString("X8")); b.Append(' ', pad); b.AppendLine("snoNextWorld: 0x" + SNONextWorld.ToString("X8")); b.Append(' ', pad); b.AppendLine("Unknown2: 0x" + Unknown2.ToString("X8") + " (" + Unknown2 + ")"); b.Append(' ', pad); b.AppendLine("snoNextLevelArea: 0x" + SNONextLevelArea.ToString("X8")); b.Append(' ', pad); b.AppendLine("snoMusic: 0x" + SNOMusic.ToString("X8")); b.Append(' ', pad); b.AppendLine("snoCombatMusic: 0x" + SNOCombatMusic.ToString("X8")); b.Append(' ', pad); b.AppendLine("snoAmbient: 0x" + SNOAmbient.ToString("X8")); b.Append(' ', pad); b.AppendLine("snoReverb: 0x" + SNOReverb.ToString("X8")); b.Append(' ', pad); b.AppendLine("snoWeather: 0x" + SNOWeather.ToString("X8")); b.Append(' ', pad); b.AppendLine("snoPresetWorld: 0x" + SNOPresetWorld.ToString("X8")); b.Append(' ', pad); b.AppendLine("Unknown3: 0x" + Unknown3.ToString("X8") + " (" + Unknown3 + ")"); b.Append(' ', pad); b.AppendLine("Unknown4: 0x" + Unknown4.ToString("X8") + " (" + Unknown4 + ")"); b.Append(' ', pad); b.AppendLine("Unknown5: 0x" + Unknown5.ToString("X8") + " (" + Unknown5 + ")"); b.Append(' ', pad); b.AppendLine("ClusterId: 0x" + ClusterID.ToString("X8") + " (" + ClusterID + ")"); SceneCachedValues.AsText(b, pad); b.Append(' ', --pad); b.AppendLine("}"); }