internal Vector2(Vector2ChangedCallback cb, float x, float y) : this(Interop.Vector2.NewVector2(x, y), true) { callback = cb; if (NDalicPINVOKE.SWIGPendingException.Pending) { throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } }
internal Vector2(Vector2ChangedCallback cb, Vector2 other) : this(cb, other.X, other.Y) { }