//scale = 1 will draw to scale. WARNING: looks really large
 public static void DrawForces(Vector2 pos, List<Force> currForces, float thick, float scale)
 {
     foreach (var f in currForces)
     {
         Color c;
         switch (f.t)
         {
             case ForceType.Gravity:
                 c = Color.Green;
                 break;
             case ForceType.Spring:
                 c = Color.Red;
                 break;
             case ForceType.Drag:
                 c = Color.SaddleBrown;
                 break;
             default:
                 throw new NotImplementedException("add a force color, yo!");
         }
         DrawArrow(pos.P2C(), (pos + scale * f.f).P2C(), c, thick);
     }
 }