Пример #1
0
    public _Point ForceOn(Particle particle, Particle p)
    {
        _Point vector   = VectMath.Subtract(p.Position, particle.Position);    //Vector pointing from particle to p
        double distance = VectMath.Magnitude(vector);

        if (distance > ParticleRadius & distance < AttractionRadius)
        {
            return(VectMath.Scale(vector, (1 / distance)));
        }
        else
        {
            if (distance < ParticleRadius)
            {
                if (distance == 0)
                {
                    return(new _Point(0, 0, 0));
                }
                else
                {
                    return(VectMath.Scale(vector, (-1 / distance)));
                }
            }
            else
            {
                return(new _Point(0, 0, 0));
            }
        }
    }
Пример #2
0
 public void Rotate(_Point axis, double deg)
 {
     for (int i = 0; i < Points.Count; i++)
     {
         Points[i] = VectMath.Add(VectMath.RotateByAngle(VectMath.Subtract(Points[i], Position), axis, deg), Position);
     }
     Normal = CalculateNormal();
 }
Пример #3
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    public void SetPosition(_Point p)
    {
        _Point MoveVector = VectMath.Subtract(p, Position);

        foreach (Plane plane in Planes)
        {
            plane.SetPosition(VectMath.Add(plane.Position, MoveVector));
        }
        Position = p;
    }
Пример #4
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    public Brush PerceivedColor(LightSource light, _Point CamPosition)
    {
        _Point     LightVector = VectMath.Subtract(this.Position, light.Position);
        _Point     PercVector  = this.Position;
        _Point     Rvector     = VectMath.RotateByAngle(VectMath.Negate(LightVector), Normal, 180);
        double     whitefactor = Math.Abs(.5 * Math.Sin(VectMath.AngleBetween(Normal, LightVector)) + .5);
        double     colorfactor = Math.Abs(Math.Cos(VectMath.AngleBetween(Normal, LightVector)));
        double     Total       = Math.Pow(Math.Sin(VectMath.AngleBetween(PercVector, Rvector)), 2);
        SolidBrush brush       = new SolidBrush(Color.FromArgb(Convert.ToInt32(255 * Total * colorfactor * whitefactor), Convert.ToInt32(255 * Total * whitefactor), Convert.ToInt32(255 * Total * whitefactor)));

        return(brush);
    }
Пример #5
0
    public void SetPosition(_Point p)
    {
        //IO.Point(Position);
        _Point DiffVector = VectMath.Subtract(p, Position);

        for (int i = 0; i < Points.Count; i++)
        {
            Points[i] = VectMath.Add(Points[i], DiffVector);
        }
        Position = p;
        Normal   = CalculateNormal();
    }
Пример #6
0
    public static _Point RotateByAngle(_Point pnt, _Point Axis, double Angle)
    {
        if (VectMath.IsParallel(pnt, Axis) == true)
        {
            return(pnt);
        }
        Angle = (Angle * Math.PI) / 180;
        _Point Avector     = VectMath.Subtract(pnt, VectMath.Project(pnt, Axis));
        double MagAvector  = VectMath.Magnitude(Avector);
        _Point V1          = VectMath.Unit(VectMath.Cross(Axis, Avector));
        _Point V2          = (VectMath.Negate(Avector));
        _Point TransVector = VectMath.Add(VectMath.Scale(V1, MagAvector * Math.Sin(Angle)), VectMath.Scale(V2, (-1 * Math.Cos(Angle) + 1)));

        return(VectMath.Add(TransVector, pnt));
    }
Пример #7
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 public void Rotate(_Point axis, double angle)
 {
     foreach (Plane plane in Planes)
     {
         for (int i = 0; i < plane.Points.Count; i++)
         {
             _Point p = plane.Points[i];
             //IO.Point(p);
             plane.Points[i] = VectMath.Add(VectMath.RotateByAngle(VectMath.Subtract(p, this.Position), axis, angle), this.Position);
             //IO.Point(plane.Points[i]);
         }
         plane.Position = VectMath.CenterofPoints(plane.Points);
         plane.Normal   = plane.CalculateNormal();
     }
 }
Пример #8
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        public void DrawPlane(Plane plane)
        {
            if (VectMath.AngleBetween(VectMath.Subtract(plane.Position, new _Point(0, 0, 0)), plane.Normal) > Math.PI / 2)
            {
                PointF[] pf = new PointF[plane.Points.Count];

                for (int i = 0; i < pf.Length; i++)
                {
                    Point p = convert2D(plane.Points[i]);
                    pf[i] = new PointF(p.X, p.Y);
                }
                graphics.FillPolygon(plane.PerceivedColor(Sun, new _Point(0, 0, 0)), pf);
                pictureBox1.Image = bm;
                // Globals.PlanePointsToClear.Add(pf);
            }
            // MessageBox.Show(VectMath.AngleBetween(VectMath.Subtract(plane.Position, new _Point(0, 0, 0)), plane.Normal).ToString());
        }
Пример #9
0
 public _Point CalculateNormal()
 {
     return(VectMath.Cross(VectMath.Subtract(Points[1], Points[0]), VectMath.Subtract(Points[2], Points[0])));
 }