// prints the current hmd pose public static void PrintHMDPose() { VarjoManager vm = GameObject.Find("VarjoCameraRig").GetComponent <VarjoManager>(); Quaternion hmdOrientation = vm.GetHMDOrientation(VarjoPlugin.PoseType.CENTER); Vector3 hmdPosition = vm.GetHMDPosition(VarjoPlugin.PoseType.CENTER); Vector3 camPosition = GameObject.Find("VarjoCamera").transform.position; Quaternion camOrientation = GameObject.Find("VarjoCamera").transform.rotation; Debug.Log("HMD Pos: " + hmdPosition.ToString("F3") + " CAM Pos: " + camPosition); Debug.Log("HMD Rot: " + hmdOrientation.ToString("F3") + " CAM Rot: " + camOrientation); }
private void Start() { varjoManager = VarjoManager.Instance; varjoManager.opaque = false; }