public void OnExitPress() { if (!this.player.isDead) { ValuesManager.SaveCoins(); } Application.Quit(); }
private void OnTriggerEnter2D(Collider2D collider) { if (collider.CompareTag("Laser")) { if (!isDead) { this.mainAudioSrc.PlayOneShot(this.laserZapSound); } isDead = true; ValuesManager.SaveCoins(); ValuesManager.SaveScore(); } else if (collider.CompareTag("Coin")) { Destroy(collider.gameObject); this.mainAudioSrc.PlayOneShot(this.collectCoinSound); ValuesManager.AddCoin(); this.ui.UpdateCoinsText(); } }
public void OnRestartPress() { ValuesManager.SaveCoins(); ValuesManager.currentCoins = 0; Application.LoadLevel(Application.loadedLevel); }