Пример #1
0
    // Start is called before the first frame update
    IEnumerator Start()
    {
        while (true)
        {
            Values.BalloonTypes balloonType = Values.BalloonTypes.Normal;

            SpawnBalloon(balloonType);
            yield return(new WaitForSeconds(Random.Range(m_SpawnIntervalMin, m_SpawnIntervalMax)));
        }
    }
Пример #2
0
    public void SpawnBalloon(Values.BalloonTypes balloonType)
    {
        int     index       = (int)balloonType;
        Vector3 spawnVector = new Vector3(Random.Range(-m_XBounds, m_XBounds), m_StartY, 0.0f);
        Balloon balloon     = Instantiate(m_Prefabs[index].ballon, spawnVector, Quaternion.identity);

        balloon.rb.angularVelocity = Random.Range(-m_MaxAngularVelocity, m_MaxAngularVelocity);
        balloon.trans.localScale   = Vector2.one * Random.Range(balloon.scaleMin, balloon.scaleMax);

        balloon.transform.parent = transform;
    }