public StateActionValueTable(ValueTableInitModes initMode, double value, int numActions, params int[] stateDims) : this(numActions, stateDims) { if (initMode == ValueTableInitModes.Constant) { for (int s = 0; s < m_stateLength; s++) { for (int a = 0; a < m_numActions; a++) { m_valueTable[s, a] = value; } } } else if (initMode == ValueTableInitModes.UniformRandom) { Random r = new Random(); for (int s = 0; s < m_stateLength; s++) { for (int a = 0; a < m_numActions; a++) { m_valueTable[s, a] = ((r.NextDouble() * 2) - 1) * value; } } } }
public Policy(ValueTableInitModes initMode, int value, params int[] stateDims) : this(stateDims) { if (initMode == ValueTableInitModes.Constant) { for (int s = 0; s < m_stateLength; s++) { m_valueTable[s] = value; } } else if (initMode == ValueTableInitModes.UniformRandom) { Random r = new Random(); for (int s = 0; s < m_stateLength; s++) { m_valueTable[s] = (int)(r.NextDouble() * value); } } }