void Awake() { if (gazeLight == null) { gazeLight = GetComponent <Light>(); } D.Assert(gazeLight != null, "Please assign the gazeLight."); lightLerper = new ValueLerper <LightParams>(gameObject, LightParams.Lerp); }
void Awake() { if ( gazeLight == null ) { gazeLight = GetComponent<Light>(); } D.Assert( gazeLight != null, "Please assign the gazeLight." ); lightLerper = new ValueLerper<LightParams>( gameObject, LightParams.Lerp ); }