public override void doAttack()
 {
     if (valk.state == 0)
     {
         animationName = "Ultimate_Start";
         GameManager.Instance.currentFight.onUltimateUse(cUser.player);
         cUser.setEnergy(0);
         valk.startUltimate();
         base.doAttack();
         animationName = "Ultimate_Attack";
     }
     else
     {
         base.doAttack();
     }
 }