internal void ValidateTangents(Validation.ValidationContext result) { result = result.GetContext(this); SourceBufferView.ValidateBufferUsageGPU(result, BufferMode.ARRAY_BUFFER); result.CheckLinkMustBeAnyOf(nameof(Normalized), Normalized, false); result.CheckLinkMustBeAnyOf(nameof(Encoding), Encoding, EncodingType.FLOAT); result.CheckLinkMustBeAnyOf(nameof(Dimensions), Dimensions, DimensionType.VEC3, DimensionType.VEC4); var tangents = this.AsVector4Array(); for (int i = 0; i < tangents.Count; ++i) { result.CheckIsTangent(i, tangents[i]); } }