static int GetIndex(VTile tile, int x, int y, int z) { for (int i = tile.GetLayerCount() - 1; i >= 0; i--) { indexTemp = tile.GetChunk(i, tile.GetAnimationIndex(), tile.GetFrameIndex()).GetPaletteIndexAt(x, y, z); if (indexTemp != 0) { return(indexTemp); } } return(0); }