public static long Func_0_1_2_3_1(CL_0_1_2_3_1 cl_0_1_2_3_1) { VT_0_1_2_3_1 vt_0_1_2_3_1 = new VT_0_1_2_3_1(); vt_0_1_2_3_1.a1_0_1_2_3_1 = -sa / sb; vt_0_1_2_3_1.a4_0_1_2_3_1 = sa + sb + sa / sb; vtstatic_0_1_2_3_1.a1_0_1_2_3_1 = -sa / sb; vtstatic_0_1_2_3_1.a4_0_1_2_3_1 = sa + sb; cl_0_1_2_3_1.arr1d_0_1_2_3_1[0] = sa / sb; long retval_0_1_2_3_1 = Convert.ToInt64((long)(Convert.ToInt32(((Convert.ToInt32((Convert.ToInt32(cl_0_1_2_3_1.arr3d_0_1_2_3_1[4, 3, 3])) % (Convert.ToInt32(s_a2_0_1_2_3_1)))) + cl_0_1_2_3_1.a5_0_1_2_3_1)) + (long)((long)(Convert.ToInt32(((cl_0_1_2_3_1.a5_0_1_2_3_1 + 0) - ((Convert.ToInt32((Convert.ToInt32(vt_0_1_2_3_1.a1_0_1_2_3_1)) % (Convert.ToInt32(sa + sb))))))) + (long)((vtstatic_0_1_2_3_1.a4_0_1_2_3_1 - cl_0_1_2_3_1.arr1d_0_1_2_3_1[0])))))); Console.WriteLine("retval_0_1_2_3_1 is {0}", retval_0_1_2_3_1); return(retval_0_1_2_3_1); }
public static long Func_0_1_2_3_1(CL_0_1_2_3_1 cl_0_1_2_3_1) { VT_0_1_2_3_1 vt_0_1_2_3_1 = new VT_0_1_2_3_1(); vt_0_1_2_3_1.a1_0_1_2_3_1 = -sa / sb; vt_0_1_2_3_1.a4_0_1_2_3_1 = sa + sb + sa / sb; vtstatic_0_1_2_3_1.a1_0_1_2_3_1 = -sa / sb; vtstatic_0_1_2_3_1.a4_0_1_2_3_1 = sa + sb; cl_0_1_2_3_1.arr1d_0_1_2_3_1[0] = sa / sb; long retval_0_1_2_3_1 = Convert.ToInt64((long)(Convert.ToInt32(((Convert.ToInt32((Convert.ToInt32(cl_0_1_2_3_1.arr3d_0_1_2_3_1[4, 3, 3])) % (Convert.ToInt32(s_a2_0_1_2_3_1)))) + cl_0_1_2_3_1.a5_0_1_2_3_1)) + (long)((long)(Convert.ToInt32(((cl_0_1_2_3_1.a5_0_1_2_3_1 + 0) - ((Convert.ToInt32((Convert.ToInt32(vt_0_1_2_3_1.a1_0_1_2_3_1)) % (Convert.ToInt32(sa + sb))))))) + (long)((vtstatic_0_1_2_3_1.a4_0_1_2_3_1 - cl_0_1_2_3_1.arr1d_0_1_2_3_1[0])))))); Console.WriteLine("retval_0_1_2_3_1 is {0}", retval_0_1_2_3_1); return retval_0_1_2_3_1; }