public static VST LoadVST(string VSTPath, IntPtr hWnd) { DisposeVST(); GeneralVST = new VST(); var hcs = new HostCommandStub(); hcs.Directory = System.IO.Path.GetDirectoryName(VSTPath); try { GeneralVST.pluginContext = VstPluginContext.Create(VSTPath, hcs); GeneralVST.pluginContext.PluginCommandStub.Open(); //pluginContext.PluginCommandStub.SetProgram(0); GeneralVST.pluginContext.PluginCommandStub.EditorOpen(hWnd); GeneralVST.pluginContext.PluginCommandStub.MainsChanged(true); vstStream = new VSTStream(); vstStream.ProcessCalled += GeneralVST.Stream_ProcessCalled; vstStream.pluginContext = GeneralVST.pluginContext; vstStream.SetWaveFormat(44100, 2); Mixer32.AddInputStream(vstStream); return(GeneralVST); } catch (Exception ex) { MessageBox.Show(ex.Message); } return(null); }
public static VST LoadVst(string vstPath, IntPtr hWnd) { DisposeVst(); _generalVst = new VST(); var hcs = new HostCommandStub { Directory = System.IO.Path.GetDirectoryName(vstPath) }; try { _generalVst.pluginContext = VstPluginContext.Create(vstPath, hcs); _generalVst.pluginContext.PluginCommandStub.Open(); _generalVst.pluginContext.PluginCommandStub.SetProgram(13000); _generalVst.pluginContext.PluginCommandStub.EditorOpen(hWnd); _generalVst.pluginContext.PluginCommandStub.MainsChanged(true); _vstStream = new VSTStream(); _vstStream.ProcessCalled += _generalVst.Stream_ProcessCalled; _vstStream.pluginContext = _generalVst.pluginContext; _vstStream.SetWaveFormat(44100, 2); _mixer32.AddInputStream(_vstStream); return(_generalVst); } catch (Exception ex) { MessageBox.Show(ex.ToString()); } return(null); }
public new void Dispose() { UtilityAudio.DisposeVST(); vst = null; base.Dispose(); Singleton = null; }
public new void Dispose() { UtilityAudio.DisposeVst(); vst = null; base.Dispose(); vstFormSingleton = null; }
public static void DisposeVst() { _mixer32?.RemoveInputStream(_vstStream); _vstStream?.Dispose(); _vstStream = null; _generalVst?.Dispose(); _generalVst = null; }
public VSTForm(string VSTPath) { Singleton = this; UtilityAudio.OpenAudio(AudioLibrary.NAudio); InitializeComponent(); vst = UtilityAudio.LoadVST(VSTPath, this.Handle); this.Text = vst.pluginContext.PluginCommandStub.GetProgramName(); var rect = new Rectangle(); vst.pluginContext.PluginCommandStub.EditorGetRect(out rect); this.SetClientSizeCore(rect.Width, rect.Height + 125); vst.StreamCall += vst_StreamCall; UtilityAudio.StartAudio(); }
public static void DisposeVST() { if (Mixer32 != null) { Mixer32.RemoveInputStream(vstStream); } if (vstStream != null) { vstStream.Dispose(); } vstStream = null; if (GeneralVST != null) { GeneralVST.Dispose(); } GeneralVST = null; }
public static VST LoadVST(string VSTPath, int sampleRate, int channels) { DisposeVST(); GeneralVST = new VST(); HostCommandStub hcs = new HostCommandStub(); hcs.Directory = System.IO.Path.GetDirectoryName(VSTPath); try { GeneralVST.PluginContext = VstPluginContext.Create(VSTPath, hcs); // add custom data to the context GeneralVST.PluginContext.Set("PluginPath", VSTPath); GeneralVST.PluginContext.Set("HostCmdStub", hcs); // actually open the plugin itself GeneralVST.PluginContext.PluginCommandStub.Open(); // Method arguments used to contain the following to allow // opening the vst plugin editor - not supported in this commanline processor // public static VST LoadVST(string VSTPath, IntPtr hWnd) // GeneralVST.pluginContext.PluginCommandStub.EditorOpen(hWnd); GeneralVST.PluginContext.PluginCommandStub.MainsChanged(true); vstStream = new VSTStream(); vstStream.pluginContext = GeneralVST.PluginContext; vstStream.SetWaveFormat(sampleRate, channels); Mixer32.AddInputStream(vstStream); return(GeneralVST); } catch (Exception ex) { Console.Out.WriteLine("Could not load VST! ({0})", ex.Message); } return(null); }
public bool ProcessOffline(String waveInputFilePath, String waveOutputFilePath, String pluginPath, String fxpFilePath = null, float volume = 1.0f) { var wavFileReader = new WaveFileReader(waveInputFilePath); // reuse if batch processing bool doUpdateVstPlugin = false; if (_pluginPath != null) { if (_pluginPath.Equals(pluginPath)) { // plugin has not changed } else { // plugin has changed! doUpdateVstPlugin = true; } } else { _pluginPath = pluginPath; doUpdateVstPlugin = true; } if (doUpdateVstPlugin) { var hcs = new HostCommandStub(); hcs.Directory = Path.GetDirectoryName(pluginPath); vst = new VST(); try { vst.PluginContext = VstPluginContext.Create(pluginPath, hcs); if (vst.PluginContext == null) { Console.Out.WriteLine("Could not open up the plugin specified by {0}!", pluginPath); return(false); } // plugin does not support processing audio if ((vst.PluginContext.PluginInfo.Flags & VstPluginFlags.CanReplacing) == 0) { Console.Out.WriteLine("This plugin does not process any audio."); return(false); } // check if the plugin supports offline proccesing if (vst.PluginContext.PluginCommandStub.CanDo(VstCanDoHelper.ToString(VstPluginCanDo.Offline)) == VstCanDoResult.No) { Console.Out.WriteLine("This plugin does not support offline processing."); Console.Out.WriteLine("Try use realtime (-play) instead!"); return(false); } // add custom data to the context vst.PluginContext.Set("PluginPath", pluginPath); vst.PluginContext.Set("HostCmdStub", hcs); // actually open the plugin itself vst.PluginContext.PluginCommandStub.Open(); Console.Out.WriteLine("Enabling the audio output on the VST!"); vst.PluginContext.PluginCommandStub.MainsChanged(true); // setup the VSTStream vstStream = new VSTStream(); vstStream.ProcessCalled += vst_ProcessCalled; vstStream.PlayingStarted += vst_PlayingStarted; vstStream.PlayingStopped += vst_PlayingStopped; vstStream.pluginContext = vst.PluginContext; vstStream.SetWaveFormat(wavFileReader.WaveFormat.SampleRate, wavFileReader.WaveFormat.Channels); } catch (Exception ex) { Console.Out.WriteLine("Could not load VST! ({0})", ex.Message); return(false); } } if (File.Exists(fxpFilePath)) { vst.LoadFXP(fxpFilePath); } else { Console.Out.WriteLine("Could not find preset file (fxp|fxb) ({0})", fxpFilePath); } // each float is 4 bytes var buffer = new byte[512 * 4]; using (var ms = new MemoryStream()) { vstStream.SetInputWave(waveInputFilePath, volume); vstStream.DoProcess = true; // wait a little while Thread.Sleep(1000); // keep on reading until it stops playing. while (!stoppedPlaying) { int read = vstStream.Read(buffer, 0, buffer.Length); if (read <= 0) { break; } ms.Write(buffer, 0, read); } // save using (WaveStream ws = new RawSourceWaveStream(ms, vstStream.WaveFormat)) { ws.Position = 0; WaveFileWriter.CreateWaveFile(waveOutputFilePath, ws); } } // reset the input wave file vstStream.DoProcess = false; vstStream.DisposeInputWave(); // reset if calling this method multiple times stoppedPlaying = false; return(true); }
public bool ProcessRealTime(String waveInputFilePath, String waveOutputFilePath, String pluginPath, String fxpFilePath = null, float volume = 1.0f) { var wavFileReader = new WaveFileReader(waveInputFilePath); // reuse if batch processing bool doUpdateVstPlugin = false; bool doUpdateSampleRate = false; bool doUpdateNoChannels = false; if (_pluginPath != null) { if (_pluginPath.Equals(pluginPath)) { // plugin has not changed } else { // plugin has changed! doUpdateVstPlugin = true; } } else { _pluginPath = pluginPath; doUpdateVstPlugin = true; } if (_sampleRate != 0) { if (_sampleRate == wavFileReader.WaveFormat.SampleRate) { // same sample rate } else { // sample rate has changed! doUpdateSampleRate = true; } } else { _sampleRate = wavFileReader.WaveFormat.SampleRate; doUpdateSampleRate = true; } if (_channels != 0) { if (_channels == wavFileReader.WaveFormat.Channels) { // same number of channels } else { // number of channels has changed! doUpdateNoChannels = true; } } else { _channels = wavFileReader.WaveFormat.Channels; doUpdateNoChannels = true; } if (doUpdateNoChannels || doUpdateSampleRate) { Console.Out.WriteLine("Opening Audio driver using samplerate {0} and {1} channels.", _sampleRate, _channels); UtilityAudio.OpenAudio(AudioLibrary.NAudio, _sampleRate, _channels); } if (doUpdateVstPlugin || doUpdateNoChannels || doUpdateSampleRate) { Console.Out.WriteLine("Loading Vstplugin using samplerate {0} and {1} channels.", _sampleRate, _channels); vst = UtilityAudio.LoadVST(_pluginPath, _sampleRate, _channels); UtilityAudio.VstStream.ProcessCalled += vst_ProcessCalled; UtilityAudio.VstStream.PlayingStarted += vst_PlayingStarted; UtilityAudio.VstStream.PlayingStopped += vst_PlayingStopped; // plugin does not support processing audio if ((vst.PluginContext.PluginInfo.Flags & VstPluginFlags.CanReplacing) == 0) { Console.Out.WriteLine("This plugin does not process any audio."); return(false); } // check if the plugin supports real time proccesing if (vst.PluginContext.PluginCommandStub.CanDo(VstCanDoHelper.ToString(VstPluginCanDo.NoRealTime)) == VstCanDoResult.Yes) { Console.Out.WriteLine("This plugin does not support realtime processing."); return(false); } } if (File.Exists(fxpFilePath)) { Console.Out.WriteLine("Loading preset file {0}.", fxpFilePath); vst.LoadFXP(fxpFilePath); } else { Console.Out.WriteLine("Could not find preset file (fxp|fxb) ({0})", fxpFilePath); } if (UtilityAudio.PlaybackDevice.PlaybackState != PlaybackState.Playing) { Console.Out.WriteLine("Starting audio playback engine."); UtilityAudio.StartAudio(); } Console.Out.WriteLine("Setting input wave {0}.", waveInputFilePath); UtilityAudio.VstStream.SetInputWave(waveInputFilePath, volume); Console.Out.WriteLine("Setting output wave {0}.", waveOutputFilePath); UtilityAudio.SaveStream(waveOutputFilePath); UtilityAudio.VstStream.DoProcess = true; // just wait while the stream is playing // the events will trigger and set the stoppedPlaying flag while (!stoppedPlaying) { Thread.Sleep(50); } // reset if calling this method multiple times stoppedPlaying = false; return(true); }