Пример #1
0
        public static VST LoadVST(string VSTPath, IntPtr hWnd)
        {
            DisposeVST();

            GeneralVST = new VST();

            var hcs = new HostCommandStub();

            hcs.Directory = System.IO.Path.GetDirectoryName(VSTPath);

            try
            {
                GeneralVST.pluginContext = VstPluginContext.Create(VSTPath, hcs);
                GeneralVST.pluginContext.PluginCommandStub.Open();
                //pluginContext.PluginCommandStub.SetProgram(0);
                GeneralVST.pluginContext.PluginCommandStub.EditorOpen(hWnd);
                GeneralVST.pluginContext.PluginCommandStub.MainsChanged(true);

                vstStream = new VSTStream();
                vstStream.ProcessCalled += GeneralVST.Stream_ProcessCalled;
                vstStream.pluginContext  = GeneralVST.pluginContext;
                vstStream.SetWaveFormat(44100, 2);

                Mixer32.AddInputStream(vstStream);

                return(GeneralVST);
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message);
            }
            return(null);
        }
Пример #2
0
        public static VST LoadVst(string vstPath, IntPtr hWnd)
        {
            DisposeVst();

            _generalVst = new VST();

            var hcs = new HostCommandStub {
                Directory = System.IO.Path.GetDirectoryName(vstPath)
            };

            try
            {
                _generalVst.pluginContext = VstPluginContext.Create(vstPath, hcs);
                _generalVst.pluginContext.PluginCommandStub.Open();
                _generalVst.pluginContext.PluginCommandStub.SetProgram(13000);
                _generalVst.pluginContext.PluginCommandStub.EditorOpen(hWnd);
                _generalVst.pluginContext.PluginCommandStub.MainsChanged(true);

                _vstStream = new VSTStream();
                _vstStream.ProcessCalled += _generalVst.Stream_ProcessCalled;
                _vstStream.pluginContext  = _generalVst.pluginContext;
                _vstStream.SetWaveFormat(44100, 2);

                _mixer32.AddInputStream(_vstStream);

                return(_generalVst);
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.ToString());
            }
            return(null);
        }
Пример #3
0
        public new void Dispose()
        {
            UtilityAudio.DisposeVST();
            vst = null;
            base.Dispose();

            Singleton = null;
        }
Пример #4
0
        public new void Dispose()
        {
            UtilityAudio.DisposeVst();
            vst = null;
            base.Dispose();

            vstFormSingleton = null;
        }
Пример #5
0
        public static void DisposeVst()
        {
            _mixer32?.RemoveInputStream(_vstStream);

            _vstStream?.Dispose();
            _vstStream = null;

            _generalVst?.Dispose();
            _generalVst = null;
        }
Пример #6
0
        public VSTForm(string VSTPath)
        {
            Singleton = this;
            UtilityAudio.OpenAudio(AudioLibrary.NAudio);

            InitializeComponent();

            vst       = UtilityAudio.LoadVST(VSTPath, this.Handle);
            this.Text = vst.pluginContext.PluginCommandStub.GetProgramName();
            var rect = new Rectangle();

            vst.pluginContext.PluginCommandStub.EditorGetRect(out rect);
            this.SetClientSizeCore(rect.Width, rect.Height + 125);
            vst.StreamCall += vst_StreamCall;

            UtilityAudio.StartAudio();
        }
Пример #7
0
        public static void DisposeVST()
        {
            if (Mixer32 != null)
            {
                Mixer32.RemoveInputStream(vstStream);
            }

            if (vstStream != null)
            {
                vstStream.Dispose();
            }
            vstStream = null;

            if (GeneralVST != null)
            {
                GeneralVST.Dispose();
            }
            GeneralVST = null;
        }
Пример #8
0
        public static VST LoadVST(string VSTPath, int sampleRate, int channels)
        {
            DisposeVST();

            GeneralVST = new VST();

            HostCommandStub hcs = new HostCommandStub();

            hcs.Directory = System.IO.Path.GetDirectoryName(VSTPath);

            try
            {
                GeneralVST.PluginContext = VstPluginContext.Create(VSTPath, hcs);

                // add custom data to the context
                GeneralVST.PluginContext.Set("PluginPath", VSTPath);
                GeneralVST.PluginContext.Set("HostCmdStub", hcs);

                // actually open the plugin itself
                GeneralVST.PluginContext.PluginCommandStub.Open();

                // Method arguments used to contain the following to allow
                // opening the vst plugin editor - not supported in this commanline processor
                // public static VST LoadVST(string VSTPath, IntPtr hWnd)
                // GeneralVST.pluginContext.PluginCommandStub.EditorOpen(hWnd);
                GeneralVST.PluginContext.PluginCommandStub.MainsChanged(true);

                vstStream = new VSTStream();
                vstStream.pluginContext = GeneralVST.PluginContext;
                vstStream.SetWaveFormat(sampleRate, channels);

                Mixer32.AddInputStream(vstStream);

                return(GeneralVST);
            }
            catch (Exception ex)
            {
                Console.Out.WriteLine("Could not load VST! ({0})", ex.Message);
            }
            return(null);
        }
Пример #9
0
        public bool ProcessOffline(String waveInputFilePath, String waveOutputFilePath, String pluginPath, String fxpFilePath = null, float volume = 1.0f)
        {
            var wavFileReader = new WaveFileReader(waveInputFilePath);

            // reuse if batch processing
            bool doUpdateVstPlugin = false;

            if (_pluginPath != null)
            {
                if (_pluginPath.Equals(pluginPath))
                {
                    // plugin has not changed
                }
                else
                {
                    // plugin has changed!
                    doUpdateVstPlugin = true;
                }
            }
            else
            {
                _pluginPath       = pluginPath;
                doUpdateVstPlugin = true;
            }

            if (doUpdateVstPlugin)
            {
                var hcs = new HostCommandStub();
                hcs.Directory = Path.GetDirectoryName(pluginPath);
                vst           = new VST();

                try
                {
                    vst.PluginContext = VstPluginContext.Create(pluginPath, hcs);

                    if (vst.PluginContext == null)
                    {
                        Console.Out.WriteLine("Could not open up the plugin specified by {0}!", pluginPath);
                        return(false);
                    }

                    // plugin does not support processing audio
                    if ((vst.PluginContext.PluginInfo.Flags & VstPluginFlags.CanReplacing) == 0)
                    {
                        Console.Out.WriteLine("This plugin does not process any audio.");
                        return(false);
                    }

                    // check if the plugin supports offline proccesing
                    if (vst.PluginContext.PluginCommandStub.CanDo(VstCanDoHelper.ToString(VstPluginCanDo.Offline)) == VstCanDoResult.No)
                    {
                        Console.Out.WriteLine("This plugin does not support offline processing.");
                        Console.Out.WriteLine("Try use realtime (-play) instead!");
                        return(false);
                    }

                    // add custom data to the context
                    vst.PluginContext.Set("PluginPath", pluginPath);
                    vst.PluginContext.Set("HostCmdStub", hcs);

                    // actually open the plugin itself
                    vst.PluginContext.PluginCommandStub.Open();

                    Console.Out.WriteLine("Enabling the audio output on the VST!");
                    vst.PluginContext.PluginCommandStub.MainsChanged(true);

                    // setup the VSTStream
                    vstStream = new VSTStream();
                    vstStream.ProcessCalled  += vst_ProcessCalled;
                    vstStream.PlayingStarted += vst_PlayingStarted;
                    vstStream.PlayingStopped += vst_PlayingStopped;
                    vstStream.pluginContext   = vst.PluginContext;

                    vstStream.SetWaveFormat(wavFileReader.WaveFormat.SampleRate, wavFileReader.WaveFormat.Channels);
                } catch (Exception ex) {
                    Console.Out.WriteLine("Could not load VST! ({0})", ex.Message);
                    return(false);
                }
            }

            if (File.Exists(fxpFilePath))
            {
                vst.LoadFXP(fxpFilePath);
            }
            else
            {
                Console.Out.WriteLine("Could not find preset file (fxp|fxb) ({0})", fxpFilePath);
            }

            // each float is 4 bytes
            var buffer = new byte[512 * 4];

            using (var ms = new MemoryStream())
            {
                vstStream.SetInputWave(waveInputFilePath, volume);
                vstStream.DoProcess = true;

                // wait a little while
                Thread.Sleep(1000);

                // keep on reading until it stops playing.
                while (!stoppedPlaying)
                {
                    int read = vstStream.Read(buffer, 0, buffer.Length);
                    if (read <= 0)
                    {
                        break;
                    }
                    ms.Write(buffer, 0, read);
                }

                // save
                using (WaveStream ws = new RawSourceWaveStream(ms, vstStream.WaveFormat))
                {
                    ws.Position = 0;
                    WaveFileWriter.CreateWaveFile(waveOutputFilePath, ws);
                }
            }

            // reset the input wave file
            vstStream.DoProcess = false;
            vstStream.DisposeInputWave();

            // reset if calling this method multiple times
            stoppedPlaying = false;
            return(true);
        }
Пример #10
0
        public bool ProcessRealTime(String waveInputFilePath, String waveOutputFilePath, String pluginPath, String fxpFilePath = null, float volume = 1.0f)
        {
            var wavFileReader = new WaveFileReader(waveInputFilePath);

            // reuse if batch processing
            bool doUpdateVstPlugin  = false;
            bool doUpdateSampleRate = false;
            bool doUpdateNoChannels = false;

            if (_pluginPath != null)
            {
                if (_pluginPath.Equals(pluginPath))
                {
                    // plugin has not changed
                }
                else
                {
                    // plugin has changed!
                    doUpdateVstPlugin = true;
                }
            }
            else
            {
                _pluginPath       = pluginPath;
                doUpdateVstPlugin = true;
            }

            if (_sampleRate != 0)
            {
                if (_sampleRate == wavFileReader.WaveFormat.SampleRate)
                {
                    // same sample rate
                }
                else
                {
                    // sample rate has changed!
                    doUpdateSampleRate = true;
                }
            }
            else
            {
                _sampleRate        = wavFileReader.WaveFormat.SampleRate;
                doUpdateSampleRate = true;
            }

            if (_channels != 0)
            {
                if (_channels == wavFileReader.WaveFormat.Channels)
                {
                    // same number of channels
                }
                else
                {
                    // number of channels has changed!
                    doUpdateNoChannels = true;
                }
            }
            else
            {
                _channels          = wavFileReader.WaveFormat.Channels;
                doUpdateNoChannels = true;
            }

            if (doUpdateNoChannels || doUpdateSampleRate)
            {
                Console.Out.WriteLine("Opening Audio driver using samplerate {0} and {1} channels.", _sampleRate, _channels);
                UtilityAudio.OpenAudio(AudioLibrary.NAudio, _sampleRate, _channels);
            }

            if (doUpdateVstPlugin || doUpdateNoChannels || doUpdateSampleRate)
            {
                Console.Out.WriteLine("Loading Vstplugin using samplerate {0} and {1} channels.", _sampleRate, _channels);
                vst = UtilityAudio.LoadVST(_pluginPath, _sampleRate, _channels);
                UtilityAudio.VstStream.ProcessCalled  += vst_ProcessCalled;
                UtilityAudio.VstStream.PlayingStarted += vst_PlayingStarted;
                UtilityAudio.VstStream.PlayingStopped += vst_PlayingStopped;

                // plugin does not support processing audio
                if ((vst.PluginContext.PluginInfo.Flags & VstPluginFlags.CanReplacing) == 0)
                {
                    Console.Out.WriteLine("This plugin does not process any audio.");
                    return(false);
                }

                // check if the plugin supports real time proccesing
                if (vst.PluginContext.PluginCommandStub.CanDo(VstCanDoHelper.ToString(VstPluginCanDo.NoRealTime)) == VstCanDoResult.Yes)
                {
                    Console.Out.WriteLine("This plugin does not support realtime processing.");
                    return(false);
                }
            }

            if (File.Exists(fxpFilePath))
            {
                Console.Out.WriteLine("Loading preset file {0}.", fxpFilePath);
                vst.LoadFXP(fxpFilePath);
            }
            else
            {
                Console.Out.WriteLine("Could not find preset file (fxp|fxb) ({0})", fxpFilePath);
            }

            if (UtilityAudio.PlaybackDevice.PlaybackState != PlaybackState.Playing)
            {
                Console.Out.WriteLine("Starting audio playback engine.");
                UtilityAudio.StartAudio();
            }

            Console.Out.WriteLine("Setting input wave {0}.", waveInputFilePath);
            UtilityAudio.VstStream.SetInputWave(waveInputFilePath, volume);

            Console.Out.WriteLine("Setting output wave {0}.", waveOutputFilePath);
            UtilityAudio.SaveStream(waveOutputFilePath);

            UtilityAudio.VstStream.DoProcess = true;

            // just wait while the stream is playing
            // the events will trigger and set the stoppedPlaying flag
            while (!stoppedPlaying)
            {
                Thread.Sleep(50);
            }

            // reset if calling this method multiple times
            stoppedPlaying = false;
            return(true);
        }