Пример #1
0
    public void OnClickedButton()
    {
        bool canOpen = VSSHARE.DOOpenScreenshotButton();

        if (canOpen)
        {
            Debug.Log("succefully opened screenshot because one screenshot is available");
        }
        else
        {
            Debug.LogWarning("We can't open screenshot if no screenshot is available");
        }
    }
Пример #2
0
        /// <summary>
        /// Method to create the level
        /// </summary>
        public void CreateGame(int level)
        {
            ReportScoreToLeaderboard(level);

            playerCanShoot = false;
            isGameOver     = true;

            Application.targetFrameRate = 60;
            Time.timeScale = 1;


            GC.Collect();

            this.Level = level;


            StopAllCoroutines();

            //Camera.main.backgroundColor = constant.BackgroundColor;
            Camera.main.backgroundColor = constant.BackgroundColors[UnityEngine.Random.Range(0, constant.BackgroundColors.Length)];

            DespawnAll();

            Dots = new List <DotManager>();

            this.LEVEL = levelManager.GetLevel(Level);

            CircleBorder.localScale = new Vector3(1, 1, 1);

            CreateDotOnCircle();

            CreateListDots();

            PositioningDotsToShoot();

            LaunchRotateCircle();

            isSuccess      = false;
            isGameOver     = false;
            playerCanShoot = true;

                        #if VS_SHARE
            VSSHARE.DOOpenScreenshotButton();
                        #endif
        }