public void MenuMode() { if (vrInput) { vrInput.enabled = true; } else { vrInput = gameObject.GetComponent <VRUIinput>(); vrInput.enabled = true; } //svrTrackedController.enabled = true; laserpointer.enabled = true; //svrTrackedObject.enabled = false; armswing.enabled = false; viveController.enabled = false; weaponControlVR.enabled = false; switchedtoMenu = true; switchedtoGame = false; if (gameObject.transform.Find("New Game Object")) { gameObject.transform.Find("New Game Object").gameObject.SetActive(true); gameObject.transform.Find("New Game Object").gameObject.layer = 17; } }
// Use this for initialization void Awake() { if (!lvlUpScreen) { lvlUpScreen = GameObject.Find("LevelUpScreen"); } if (!vrInput) { vrInput = gameObject.GetComponent <VRUIinput>(); } if (svrTrackedController) { svrTrackedController = gameObject.GetComponent <SteamVR_TrackedController>(); } laserpointer = gameObject.GetComponent <SteamVR_LaserPointer>(); viveController = gameObject.GetComponent <ViveController>(); weaponControlVR = gameObject.GetComponent <WeaponControlVR>(); armswing = GameObject.FindGameObjectWithTag("Player").GetComponent <ArmSwinger>(); svrTrackedObject = gameObject.GetComponent <SteamVR_TrackedObject>(); switchedtoGame = true; popup = GameObject.FindGameObjectWithTag("PopupDiag"); }