private void SetBasicTeleport() { if (bt == null) { bt = GetComponent <VRTK_BasicTeleport>(); } }
protected void Start() { if (!spawnPoint) { spawnPoint = transform; } teleport = GameMaster.Instance.SceneBehaviour().GetComponent <VRTK_BasicTeleport> (); AudioSource[] ass = gameObject.GetComponentsInChildren <AudioSource> (); for (int i = 0; i < ass.Length; i++) { switch (ass[i].name) { case "Throw": sources.Add("throw", ass [i]); sources ["throw"].clip = throwSounds [Random.Range(0, throwSounds.Length)]; break; case "Shoot": sources.Add("shoot", ass [i]); break; case "Grab": sources.Add("grab", ass [i]); break; default: break; } } }
private new void Awake() { base.Awake(); points = GameObject.FindGameObjectsWithTag("Point"); basicTele = FindObjectOfType <VRTK_BasicTeleport>(); GetUIEventListener("GreekButton").PointerClick += OnGreekClick; GetUIEventListener("AsianButton").PointerClick += OnAsianClick; GetUIEventListener("EgyptButton").PointerClick += OnEgyptClick; }
private void HandleResetHit() { // get start object GameObject startObject = GameObject.Find(playerController.GetCurrentCheckpoint()); Debug.Log(playerController.GetCurrentCheckpoint()); // get start location Vector3 startLocation = startObject.transform.position; // teleport to start location //playAreaTransform.position = startLocation; VRTK_BasicTeleport basicTPScript = this.GetComponent <VRTK_BasicTeleport>(); basicTPScript.ForceTeleport(startLocation); }
/// <summary> /// Observable Teleported event /// </summary> /// <param name="events"></param> /// <returns></returns> public static IObservable <DestinationMarkerEventArgs> TeleportedAsObservable(this VRTK_BasicTeleport events) { return(Observable.FromEvent <TeleportEventHandler, DestinationMarkerEventArgs>( h => (s, e) => h(e), h => events.Teleported += h, h => events.Teleported -= h)); }
void Start() { _teleport = GetComponent <VRTK_BasicTeleport>(); }
void teleportChecker()//Instruct user to teleport and checks if user has indeed teleport { //AI eye game objects -ralph happyEye.SetActive(false);//disable happy eye if (teleportEyeCounter == 0) { normalEye.SetActive(true);//enable normal eye teleportEyeCounter = 1; } VRTK_BasicTeleporscript = GameControlObj.GetComponent <VRTK_BasicTeleport>(); hasteleported = VRTK_BasicTeleporscript.IfTeleported; if (LocalTimer > 4 && LocalTimer <= 19 && hasteleported == false) { if (check == false) { // objectToolTip.GetComponent<VRTK_ObjectTooltip>().containerSize = new Vector2(120f, 40f); //Plays 3 audio clips after one another instructing user to teleport -ralph if (DualDialogCounter == 1) { audioTime1 = dialogcontrol.d8teleport.length + LocalTimer; audioTime2 = dialogcontrol.d9FollowInstructions.length + LocalTimer; audTime3 = audioTime1 + audioTime2; dialogcontrol.playSound(dialogcontrol.d8teleport); DualDialogCounter = 2; objectToolTip.GetComponent <VRTK_ObjectTooltip>().UpdateText("You can also teleport");//AI caption -ralph } if (DualDialogCounter == 2 && LocalTimer > audioTime1) { dialogcontrol.playSound(dialogcontrol.d9FollowInstructions); DualDialogCounter = 3; objectToolTip.GetComponent <VRTK_ObjectTooltip>().UpdateText("Follow the instructions");//AI caption -ralph } if (DualDialogCounter == 3 && LocalTimer > 14) { dialogcontrol.playSound(dialogcontrol.d10holdPressAim); DualDialogCounter = 4; objectToolTip.GetComponent <VRTK_ObjectTooltip>().UpdateText("Teleport: Press, Hold, \nAim, and release"); check = true; } } controller.SetActive(true); trackpad.SetActive(true); destPoint.SetActive(true); trackpadHint = true; } else if (LocalTimer > 30 && hasteleported == false) { DualDialogCounter = 2; if (check == true) { //objectToolTip.GetComponent<VRTK_ObjectTooltip>().containerSize = new Vector2(140f, 35f); dialogcontrol.playSound(dialogcontrol.d13RemindTeleport); //AI voice remainding user to teleport -ralph //AI eyes game objects -ralph normalEye.SetActive(false); //disable normal eye angryEye.SetActive(true); //enable angry eye objectToolTip.GetComponent <VRTK_ObjectTooltip>().UpdateText("Teleport to proceed"); check = false; } LocalTimer = -4; } if (hasteleported == true) { //AI eyes game objectss -ralph normalEye.SetActive(false); //disable normal eye angryEye.SetActive(false); //disble angry eye happyEye.SetActive(true); //enable happy eye if (DualAudioClipTeleportVariable == 0) { DualDialogCounter = 5; DualAudioClipTeleportVariable = 1; } destPoint.SetActive(false); GameControlObj.GetComponent <VRTK_PolicyList>().operation = VRTK_PolicyList.OperationTypes.Ignore; GameControlObj.GetComponent <VRTK_PolicyList>().checkType = VRTK_PolicyList.CheckTypes.Tag; //objectToolTip.GetComponent<VRTK_ObjectTooltip>().containerSize = new Vector2(140f, 30f); if (DualDialogCounter == 5)//Plays two audio clips after one another -ralph { objectToolTip.GetComponent <VRTK_ObjectTooltip>().UpdateText("Well done!"); audioTime1 = dialogcontrol.d11WellDone.length + LocalTimer + 0.5f; audioTime2 = dialogcontrol.d14TeleportSafty.length; audTime3 = audioTime1 + audioTime2; dialogcontrol.waitPlaySound(dialogcontrol.d11WellDone); DualDialogCounter = 6; } if (DualDialogCounter == 6 && LocalTimer > audioTime1) { objectToolTip.GetComponent <VRTK_ObjectTooltip>().UpdateText("Teleport Reduces Injury"); dialogcontrol.waitPlaySound(dialogcontrol.d14TeleportSafty); DualDialogCounter = 7; } if (DualDialogCounter == 7 && LocalTimer > audTime3) { stage++; check = true; LocalTimer = 0; DualDialogCounter = 8; } trackpadHint = false; controller.SetActive(false); trackpad.SetActive(false); } }