Пример #1
0
    /// <summary>
    /// Pickup an object or drop it, depending on state.
    /// </summary>
    void Update()
    {
        bool fist = m_animator.GetBool("Fist");

        if (fist)
        {
            // Pickup object
            if (m_pickupObject == null && m_pickupArea != null)
            {
                this.pickupObject();
            }
        }
        else
        {
            if (m_pickupObject != null)
            {             // Drop object
                if (m_releaseArea != null)
                {
                    m_pickupObject.ParentHand = null;
                    m_releaseArea.receiveObject(m_pickupObject);
                }
                else
                {
                    m_pickupObject.returnHome();
                }

                PickupObject = null;
            }
        }
    }
Пример #2
0
 // Clear all the colour, state, and receivedObjects.
 void resetReceived()
 {
     for (int i = 0; i < m_receivedObjects.Count; i++)
     {
         VRSimPickupObject o = m_receivedObjects[i];
         if (o != null)
         {
             o.returnHome();
             m_receivedObjects[i] = null;
         }
     }
 }
Пример #3
0
    public bool receiveObject(VRSimPickupObject pickupObj)
    {
        for (int i = 0; i < AcceptList.Count; i++)
        {
            if (m_receivedObjects[i] == null &&
                AcceptList[i].Equals(pickupObj.gameObject.name))
            {
                m_receivedObjects[i]       = pickupObj;
                pickupObj.transform.parent = transform;

                acceptAction(pickupObj);
                return(true);
            }
        }

        pickupObj.returnHome();
        rejectAction();
        return(false);
    }