public override void Update() { base.Update(); if (Input.Keys.JustPressed(Keys.Space) || Input.Keys.Pressed(Keys.LeftControl)) { SpawnCubeAtPosition(Camera.Main.Transform.Position, Camera.Main.Transform.Forward); } if (m_VRService != null && m_RightHand != null && m_VRService.GetButtonDown(1, XRButton.Trigger)) { SpawnCubeAtPosition(m_RightHand.Position, m_RightHand.Forward); } if (m_VRService != null && m_LeftHand != null && m_VRService.GetButtonDown(0, XRButton.Trigger)) { SpawnCubeAtPosition(m_LeftHand.Position, m_LeftHand.Forward); } }
public override void Update() { base.Update(); if (Input.Keys.JustPressed(Keys.Space)) { SpawnLightAt(m_Transform.Position); } if (m_VRService != null && m_RightHand != null && m_VRService.GetButtonDown(1, XRButton.Trigger)) { SpawnLightAt(m_RightHand.Position); } }