Пример #1
0
        float effectsDisplayTime = 0.2f;                // The proportion of the timeBetweenBullets that the effects will display for.


        void Awake()
        {
            // Create a layer mask for the Shootable layer.
            shootableMask = LayerMask.GetMask("Shootable");
            tracker       = GameObject.Find("WandControls").GetComponent <VRPNInput>();
            // Set up the references.
            gunParticles = GetComponent <ParticleSystem> ();
            gunLine      = GetComponent <LineRenderer> ();
            gunAudio     = GetComponent <AudioSource> ();
            gunLight     = GetComponent <Light> ();
            //faceLight = GetComponentInChildren<Light> ();
        }
Пример #2
0
 /// <summary>
 /// The startup code. Gets the VRPN input and maps the current buttons.
 /// </summary>
 private void Start()
 {
     vrpnInput = this.GetComponent <VRPNInput>();
     updateButtonMappings();
 }