Пример #1
0
    private VRMData LoadVRM()
    {
        var path = WindowsDialogs.OpenFileDialog("VRMファイル選択", ".vrm");
        if (string.IsNullOrEmpty(path))
        {
            return null;
        }
        var vrmdata = new VRMData();
        vrmdata.FilePath = path;
        var context = new VRMImporterContext(path);

        var bytes = File.ReadAllBytes(path);

        // GLB形式でJSONを取得しParseします
        context.ParseVrm(bytes);

        // metaを取得
        var meta = context.ReadMeta(true);
        //サムネイル
        if (meta.Thumbnail != null)
        {
            vrmdata.ThumbnailPNGBytes = meta.Thumbnail.EncodeToPNG(); //Or SaveAsPng( memoryStream, texture.Width, texture.Height )
        }
        //Info
        vrmdata.Title = meta.Title;
        vrmdata.Version = meta.Version;
        vrmdata.Author = meta.Author;
        vrmdata.ContactInformation = meta.ContactInformation;
        vrmdata.Reference = meta.Reference;

        // Permission
        vrmdata.AllowedUser = (ControlWindow.AllowedUser)meta.AllowedUser;
        vrmdata.ViolentUssage = (ControlWindow.UssageLicense)meta.ViolentUssage;
        vrmdata.SexualUssage = (ControlWindow.UssageLicense)meta.SexualUssage;
        vrmdata.CommercialUssage = (ControlWindow.UssageLicense)meta.CommercialUssage;
        vrmdata.OtherPermissionUrl = meta.OtherPermissionUrl;

        // Distribution License
        vrmdata.LicenseType = (ControlWindow.LicenseType)meta.LicenseType;
        vrmdata.OtherLicenseUrl = meta.OtherLicenseUrl;
        /*
        // ParseしたJSONをシーンオブジェクトに変換していく
        var now = Time.time;
        var go = await VRMImporter.LoadVrmAsync(context);

        var delta = Time.time - now;
        Debug.LogFormat("LoadVrmAsync {0:0.0} seconds", delta);
        //OnLoaded(go);
        */
        return vrmdata;
    }
Пример #2
0
    private async void ImportVRM(string path, bool ImportForCalibration)
    {
        CurrentSettings.VRMPath = path;
        var context = new VRMImporterContext(path);

        var bytes = File.ReadAllBytes(path);

        // GLB形式でJSONを取得しParseします
        context.ParseVrm(bytes);

        if (CurrentModel != null)
        {
            CurrentModel.transform.SetParent(null);
            CurrentModel.SetActive(false);
            Destroy(CurrentModel);
            CurrentModel = null;
        }
        // ParseしたJSONをシーンオブジェクトに変換していく
        CurrentModel = await VRMImporter.LoadVrmAsync(context);

        //LipSync
        LipSync.ImportVRMmodel(CurrentModel);
        //まばたき
        blinkController.ImportVRMmodel(CurrentModel);

        CurrentModel.transform.SetParent(transform, false);

        SetVRIK(CurrentModel);
        if (ImportForCalibration == false)
        {
            SetCameraLookTarget();
            //SetTrackersToVRIK();
        }
        else
        {
            var animator = CurrentModel.GetComponent<Animator>();
            if (animator != null)
            {
                if (CalibrationCamera != null)
                {
                    CalibrationCamera.Target = animator.GetBoneTransform(HumanBodyBones.Head);
                    CalibrationCamera.gameObject.SetActive(true);
                }
            }
        }
    }