private void Awake() { stretchedPoints = new List <Vector3Int>(); stretchResult = 0; m_downCursorPoint = null; m_upCursorPoint = null; vrcon = GameObject.Find("VRInputController").GetComponent <VRInputController>(); }
// Start is called before the first frame update private void Awake() { normal = null; m_downPoint = null; m_upPoint = null; selectionPoints = new List <Vector3Int>(); vrcon = GameObject.Find("VRInputController").GetComponent <VRInputController>(); }
// Start is called before the first frame update private void Start() { //Setup voxel arg voxelArg = new Voxel() { voxel = VoxelInfoLibrary.GetVoxel("Stone"), color = Color.white }; vrcon = GameObject.Find("VRInputController").GetComponent <VRInputController>(); }
private void Start() { vrcon = GameObject.Find("VRInputController").GetComponent <VRInputController>(); //selectedObjects.Add(WorldDataManager.Instance.ActiveWorld.GetVoxelObject(0)); }
private void Start() { vrcon = GameObject.Find("VRInputController").GetComponent <VRInputController>(); }
private void Awake() { instance = this; }
private void Awake() { vrcon = GameObject.Find("VRInputController").GetComponent <VRInputController>(); this.laserPointer = vrcon.rightHand.GetComponent <SteamVR_LaserPointer>(); }
private void Start() { this.Imode = InteractionMode.VR; vrcon = GameObject.Find("VRInputController").GetComponent <VRInputController>(); ToolModeSwitching(); }
// Start is called before the first frame update void Start() { selectedVoxels = new List <Voxel>(); vrcon = GameObject.Find("VRInputController").GetComponent <VRInputController>(); }