public void Update()
 {
     if (GetAlive())
     {
         healthBar.SetHealthPercent((healthNow * 100 / maxHealth));
         healthBar.gameObject.SetActive(isSelected);
         VRPlayerIndicator player = null;
         foreach (GameObject plays in GameObject.FindGameObjectsWithTag("Player"))
         {
             VRPlayerIndicator ind = plays.GetComponent <VRPlayerIndicator>();
             if (ind.GetPlayerNumber() == GetOwner())
             {
                 player = ind;
             }
         }
         VRHeadTracking head = player.GetComponent <VRHeadTracking>();
         healthBar.transform.LookAt(head.GetHead().transform);
     }
     else
     {
         healthBar.gameObject.SetActive(false);
         StartCoroutine(Dies());
     }
 }