Пример #1
0
 // Token: 0x06005176 RID: 20854 RVA: 0x001BE714 File Offset: 0x001BCB14
 private void UpdateFPS()
 {
     HMDManager._TimeLeft -= Time.deltaTime;
     HMDManager._Accum    += Time.timeScale / Time.deltaTime;
     HMDManager._Frames++;
     if ((double)HMDManager._TimeLeft <= 0.0)
     {
         float num = HMDManager._Accum / (float)HMDManager._Frames;
         HMDManager._strFPS    = string.Format("FPS: {0:F2}", num);
         HMDManager._TimeLeft += HMDManager._UpdateInterval;
         HMDManager._Accum     = 0f;
         HMDManager._Frames    = 0;
         if (num < 35f)
         {
             if (!this.isAtVeryLowFramerate)
             {
                 this.isAtVeryLowFramerate        = true;
                 this.veryLowFramerateTimeStarted = Time.unscaledTime;
             }
         }
         else
         {
             this.isAtVeryLowFramerate = false;
         }
         if (this.isAtVeryLowFramerate && Time.unscaledTime - this.veryLowFramerateTimeStarted > 3f)
         {
             VRCLog.UploadMiniLog("Prolonged framerate less than " + 35f + " FPS!");
         }
     }
 }
Пример #2
0
 // Token: 0x06005776 RID: 22390 RVA: 0x001E1E6C File Offset: 0x001E026C
 private void AttachAvatar(UnityEngine.Object Prefab, string Name, float Scale = 1f, Action onSuccess = null, Action onError = null)
 {
     if (Prefab == null)
     {
         return;
     }
     if (!this.CanAttachAvatars())
     {
         Debug.Log("Deferring avatar load: " + Name + " from object " + base.name);
         base.StartCoroutine(this.DeferWhile(() => !this.CanAttachAvatars(), delegate
         {
             this.AttachAvatar(Prefab, Name, Scale, onSuccess, onError);
         }));
         return;
     }
     if (Prefab == this.errorAvatarPrefab)
     {
         VRCLog.UploadMiniLog("Failed to load avatar!");
     }
     try
     {
         this.AttachAvatarInternal(Prefab, Name, Scale);
         if (onSuccess != null)
         {
             onSuccess();
         }
     }
     catch (Exception ex)
     {
         Debug.LogException(ex, base.gameObject);
         Analytics.Send(ApiAnalyticEvent.EventType.error, "Avatar Loading Exception: " + Name + " - " + ex.ToString(), null, null);
         if (onError != null)
         {
             onError();
         }
     }
 }