public void Set(int w, int h) { GL.ClearColor(System.Drawing.Color.AliceBlue); GL.Enable(EnableCap.DepthTest); AppInfo.W = w; AppInfo.H = h; AppInfo.RW = w; AppInfo.RH = h; AppInfo.Full = false; AppInfo.App = "GLApp"; Import.Import.RegDefaults(); GL.Viewport(0, 0, w, h); GL.Scissor(0, 0, w, h); GL.Disable(EnableCap.Blend); GL.Disable(EnableCap.Texture2D); GL.Enable(EnableCap.CullFace); GL.CullFace(CullFaceMode.Back); GL.Disable(EnableCap.StencilTest); GL.Disable(EnableCap.ScissorTest); GL.Enable(EnableCap.DepthTest); GL.DepthRange(0, 1); GL.ClearDepth(1.0f); GL.DepthFunc(DepthFunction.Less); // UI.UISys.ActiveUI.OnResize(Width, Height); VPen.SetProj(0, 0, w, h); }
protected override void OnLoad(EventArgs e) { CursorVisible = true; VPen.SetProj(0, 0, Width, Height); SetGL(); InitApp(); PushState(InitState); }
public void SetSize(int w, int h) { AppInfo.W = w; AppInfo.H = h; AppInfo.RW = w; AppInfo.RH = h; GL.Viewport(0, 0, w, h); GL.Scissor(0, 0, w, h); VPen.SetProj(0, 0, w, h); }
protected override void OnLoad(EventArgs e) { CursorVisible = true; VPen.SetProj(0, 0, Width, Height); }
public override void InitState() { Console.WriteLine("Loading logo tex."); LogoTex = new StarEngine.Texture.VTex2D("Data\\2D\\Logo\\DarkArtLogo.png", LoadMethod.Single); PresTex = new VTex2D("Data\\2D\\Logo\\Presents.png", LoadMethod.Single); GameTex = new VTex2D("Data\\2D\\Logo\\ArenaLogo.png", LoadMethod.Single); Console.WriteLine("Loaded."); ms = StarSoundSys.Play2DFile("Data\\Music\\Logo\\LogoTheme1.wav"); VPen.SetProj(0, 0, StarApp.W, StarApp.H); bool AlphaUp() { LogoAlpha = LogoAlpha + 0.015f; if (LogoAlpha > 1.0f) { return(true); } return(false); } int waitStart = 0; void WaitInit() { waitStart = Environment.TickCount; } bool WaitABit() { if (Environment.TickCount > waitStart + 2000) { return(true); } return(false); } bool logoDone = false; bool AlphaDown() { LogoAlpha -= 0.01f; if (LogoAlpha < 0.0f) { logoDone = true; LogoAlpha = 0.0f; return(true); } return(false); } void TestDo() { } void DoPresent() { LogoAlpha = 0.0f; PresentLogo = true; } void DoGame() { LogoAlpha = 0.0f; GameLogo = true; } void Done() { ms.Stop(); ToMenu = true; } Logics.Flow(null, AlphaUp); Logics.Flow(WaitInit, WaitABit); Logics.Flow(null, AlphaDown, DoPresent); Logics.Flow(null, AlphaUp); Logics.Flow(WaitInit, WaitABit); Logics.Flow(null, AlphaDown, DoGame); Logics.Flow(null, AlphaUp); Logics.Flow(WaitInit, WaitABit); Logics.Flow(null, AlphaDown, Done); bool StateDone() { return(logoDone); } void NextState() { ms.Stop(); PresentLogo = true; } bool UnlessMusic() { return(ms.Playing); } Logics.When(StateDone, NextState, UnlessMusic); }