public void SetVNectModel(VNectModel avatar) { VNectModel = avatar; jointPoints = avatar.JointPoints; VNectModel.Show(); }
public AvatarSetting() { AvatarType = 0; VRMFilePath = ""; FBXFilePath = ""; AvatarName = "New Avatar"; PosX = 0f; PosY = 0f; PosZ = 0f; DepthScale = 1.0f; Scale = 1.0f; FaceOriX = 0.0f; FaceOriY = -0.001f; FaceOriZ = 0.01f; SkeletonVisible = 0; SkeletonPosX = -0.8f; SkeletonPosY = 0.9f; SkeletonPosZ = 0f; SkeletonScale = 0.005f; Avatar = null; }
VNectModel VNectModel; //Scriptが入る変数 void Start() { //外部スクリプトを取得する処理 unitychan = GameObject.Find("unitychan"); VNectModel = unitychan.GetComponent <VNectModel>(); }
public void InitVNectModel(VNectModel avatar, ConfigurationSetting config) { VNectModel = avatar; jointPoints = VNectModel.Init(InputImageSize, config); }
public void InitVNectModel(VNectModel avatar) { VNectModel = avatar; jointPoints = VNectModel.Init(InputImageSize); }